I hate level scaling. Why wont they just get rid of it.

Post » Sat Dec 10, 2011 12:25 am

I get where the person is coming from. I am guessing he doesn't mean quests that give random items adjusted for your level. But instead the unique looking armors/weapons. Like nightingale armor. Why should I have to get level 35+ to not get a weaker set of gear? I cannot make a non-enchanted version of it, so I am stuck with an already bad enchantment combo that is weak to boot. The only thing level scaling does in that case is turn a potentially serviceable piece of armor into vendor trash. It'd be better to either give me the best item to start with, or adjust the encounter to justify me earning that reward. (Through either a minimum level to start, or just scaling the monsters upwards)

I am not sure if the op realizes that almost all quests are scaled to an extent. For example the very first quest in white-run is level scaled. Do the quest in your early levels you get a steel weapon. Do them at level 20 and you get dwarven. I am hoping he doesn't mean a level 1 character should get a dwarven made weapon (or better) that early.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Fri Dec 09, 2011 2:00 pm

You do realize won of the points of an rpg is to level uo. Level scaling negates that. Completely.

no it doesnt bad level scaling negates it, and without level scaling you either become a god or can only go to a very limited amount of places
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Fri Dec 09, 2011 4:10 pm

You do realize won of the points of an rpg is to level uo. Level scaling negates that. Completely.


Yeah, it's hard to feel you're becoming powerful when every enemy with a new suffix one-shots you :swear:

Latest encountered being Bandit Marauders, if they stopped being bandits they could slaughter all the dragons without breaking a sweat :lmao:
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Fri Dec 09, 2011 11:39 pm

no it doesnt bad level scaling negates it, and without level scaling you either become a god or can only go to a very limited amount of places

No. That is again two things. 1. The devs fault. 2. Your fault if you choose to become a walking god.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Fri Dec 09, 2011 10:08 pm

No. That is again two things. 1. The devs fault. 2. Your fault if you choose to become a walking god.

1. yeh and they fix that by adding level scaling so you cant murder everything in one shot
2. isnt the purpose of a RPG to play however you want?
and it is especially easy to become a god if you can get the best equipment early in the game
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Fri Dec 09, 2011 1:50 pm

I am not sure if the op realizes that almost all quests are scaled to an extent. For example the very first quest in white-run is level scaled. Do the quest in your early levels you get a steel weapon. Do them at level 20 and you get dwarven. I am hoping he doesn't mean a level 1 character should get a dwarven made weapon (or better) that early.

I realize that, and it makes me mad.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Sat Dec 10, 2011 1:13 am

Scaling isn't a problem in Skyrim and going towards Morrowind/New Vegas scaling would be a huge mistake.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Fri Dec 09, 2011 1:19 pm

Why not just do some kind of limited level scaling? Similar to that found in OOO. Maybe I'm the only one, but that made TES4 far better and re-wired my brain to think about what I could and couldn't take on. And yet, It was not linear. And if one wishes to pick at nits, it could be said that no matter what happens the game is linear. The main quest is linear, the faction quests are linear.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Fri Dec 09, 2011 12:41 pm

Yeah, it's hard to feel you're becoming powerful when every enemy with a new suffix one-shots you :swear:

Latest encountered being Bandit Marauders, if they stopped being bandits they could slaughter all the dragons without breaking a sweat :lmao:

The mages in this game have an insane amount of power to be sure. you have to pretty much hide and shoot arrows or spells, or rush them and hope there magic reserves are low... :shrug:
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Sat Dec 10, 2011 3:28 am

New vegas was a good game but since it didn't have level scaling it was very linear.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Sat Dec 10, 2011 2:57 am

The mages in this game have an insane amount of power to be sure. you have to pretty much hide and shoot arrows or spells, or rush them and hope there magic reserves are low... :shrug:

Hagravens are in the same catagory as well, although they are much easier to beat up close.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Sat Dec 10, 2011 4:13 am

Scaling isn't a problem in Skyrim and going towards Morrowind/New Vegas scaling would be a huge mistake.

It is. Especially the gear. They should ditch it all together.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Fri Dec 09, 2011 7:33 pm

Scaling has one again utterly ruined another TES game for me.

Bye bye guys. 'Open world' is dead. You can't balance stuff for crap, I'm either two-shoting everything or dying in two hits to something. Often within the same dungeon.

It's clear that Bethesda's only solution is to ignore the problem completely. This is a beautiful bit of art, but an ugly hideous game, and I bought it for the game.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Fri Dec 09, 2011 7:11 pm

Hagravens are in the same catagory as well, although they are much easier to beat up close.

I will agree with you on that one. Up close they fall in seconds and once their magic is depleted they are pretty much pathetic.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Fri Dec 09, 2011 8:35 pm

Scaling has one again utterly ruined another TES game for me.

Bye bye guys. 'Open world' is dead. You can't balance stuff for crap, I'm either two-shoting everything or dying in two hits to something. Often within the same dungeon.

It's clear that Bethesda's only solution is to ignore the problem completely. This is a beautiful bit of art, but an ugly hideous game, and I bought it for the game.


I agree with you on this one. A touch dramatic, but the last line I agree with. Great piece of art, hideous game.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Fri Dec 09, 2011 3:01 pm

I have a question. Does magicka regen bonuses work in this game?
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Fri Dec 09, 2011 11:52 am

Scaling has one again utterly ruined another TES game for me.

Bye bye guys. 'Open world' is dead. You can't balance stuff for crap, I'm either two-shoting everything or dying in two hits to something. Often within the same dungeon.

It's clear that Bethesda's only solution is to ignore the problem completely. This is a beautiful bit of art, but an ugly hideous game, and I bought it for the game.

Beth doesn't really have that many options, we either go the Morrowind/New Vegas route with no scaling (Huge Mistake), The Oblivion route with total level scaling (Even Bigger mistake) or lastly we go with what Skyrim offers us. Skyrim's system is the best solution without going too far in either direction.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Sat Dec 10, 2011 1:29 am

New vegas was a good game but since it didn't have level scaling it was very linear.


:flame:

10/10. Would rage again.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Fri Dec 09, 2011 7:57 pm

The mages in this game have an insane amount of power to be sure. you have to pretty much hide and shoot arrows or spells, or rush them and hope there magic reserves are low... :shrug:


Indeed. It takes proper equipment, resistance potions, tactical Shouting, excessive quickloading and lots of swearing to kill them :lmao: And for some reason even Marauder and Nightprowler archers kill me in two shots despite me wearing Epic Orcish armor :blink:

Well, maybe this just the "it gets worse before it gets better" part of the difficulty curve ^_^
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Sat Dec 10, 2011 2:00 am

Beth doesn't really have that many options, we either go the Morrowind/New Vegas route with no scaling (Huge Mistake), The Oblivion route with total level scaling (Even Bigger mistake) or lastly we go with what Skyrim offers us. Skyrim's system is the best solution without going too far in either direction.

Nk scaling is a better idea. I especially hat scaled gear.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sat Dec 10, 2011 4:02 am

im sure one day they will find the right amount of level scaling one day, cant wait for TESXVI
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri Dec 09, 2011 12:56 pm

scaling exist so develpoers dont have to work hard to put items inthe world

they would rather create a formula that does it for them

i see it as Lazy and brain-dead programming

instead of hand placing items and thinking about how the world should be they let a formula do it
and eventually get the modders to do their work for them by reversing what they have done and doing what they should have done in the 1st place!
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Fri Dec 09, 2011 3:48 pm

scaling exist so develpoers dont have to work hard to put items inthe world

they would rather create a formula that does it for them

i see it as Lazy and brain-dead programming

instead of hand placing items and thinking about how the world should be they let a formula do it
and eventually get the modders to do their work for them by reversing what they have done and doing what they should have done in the 1st place!

This 100%
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Fri Dec 09, 2011 5:36 pm

Beth doesn't really have that many options, we either go the Morrowind/New Vegas route with no scaling (Huge Mistake), The Oblivion route with total level scaling (Even Bigger mistake) or lastly we go with what Skyrim offers us. Skyrim's system is the best solution without going too far in either direction.


Morrowind and New Vegas both had scaling.

Morrowind - The higher level you got, the more common it was to encounter diseased or blighted mobs, that were much tougher than their non-diseased counter-parts.

New Vegas - Had scaled loot, and scaled mobs exactly the same way Skyrim does it. It just also had higher level mobs that spawned in certain areas no matter what level you were.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Fri Dec 09, 2011 10:12 pm

scaling exist so develpoers dont have to work hard to put items inthe world

they would rather create a formula that does it for them

i see it as Lazy and brain-dead programming

instead of hand placing items and thinking about how the world should be they let a formula do it
and eventually get the modders to do their work for them by reversing what they have done and doing what they should have done in the 1st place!

Hand Placed isn't always better because then that leads to going to x dungeon and picking up a powerful weapon early on. It's the same problem that Morrowind had, once you knew where X item was the game was a breeze. It doesn't matter if there's a hard enemy guarding that item, if you knew an exploit you'll get the item.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

PreviousNext

Return to V - Skyrim