I hate "perks"!

Post » Sun Jul 03, 2011 6:57 pm

Please keep personal jabs and patronizing posts off the forums. Thanks.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jul 03, 2011 6:23 pm

Vanishing posts all up in this thread.
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louise tagg
 
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Post » Sun Jul 03, 2011 3:58 pm

So where does the extra 10x damage suddenly come from? :confused:

I'd prefer weapon damage to be determined by own attributes and skills that increase gradually over time, and the weapon's stats. Gaining a perk that suddenly multiplies how much damage I can do doesn't seem as natural a progression to me.

Then there's all the gimmicky perks that'll probably be included, like an archer's equivalent of Deadeye from RDR. I mean really... making something like that a perk would be so cheap when the game has magic and spells. The natural thing to do in an RPG would be to have a spell that once cast, appears to slow time and make the character more aware, allowing them to take their time with a shot. But no... why do that when you can remove the cause and simply call the effect a "perk". :rolleyes: I mean, that's what COD Skyrim players want, right? Immediate access to super powers that make them oh so awesome.


The extra damage comes from the character learning the proper placement for a killer blow.
You also don't think a seasoned archer can aim better then a novice ( seeming to bend time with their reflexes..)

It's not much of a stretch really.
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Nicholas
 
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Post » Mon Jul 04, 2011 5:53 am

There've been a few threads about this before, and I agreed with those too. I'd prefer "abilities."

"Perk" doesn't bother me much, but I'm obsessive-compulsive and pedantic enough to mod it anyway (which should be trivial if Skyrim's GUI and game strings are as easily accessed as Oblivion's).
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meghan lock
 
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Post » Mon Jul 04, 2011 1:25 am

The complaints are just getting plain ridiculous. First it was the factions, then the greaves and now the name of perks? Jesus H. Christ, can't you people find anything positive in the upcoming game? It really seems like some of you are complaining just for the sake of it.

When people love games like Morrowind and Oblivion as much as they do, of course they're going to complain about changes that seem unnecessary or negative, such as the removal of greaves.

And anyway, people were generally very positive about the game after E3. The thing is, there's only so many times you can say "I like this" ... the forums would die. It's a lot easier to have discussions about the game once you take off the rose-tinted glasses.
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mimi_lys
 
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Post » Sun Jul 03, 2011 6:41 pm

Jesus H. Christ, can't you people find anything positive in the upcoming game?


That would be tedious. There is too much to list. This is the only thing that miffs me.
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Reanan-Marie Olsen
 
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Post » Mon Jul 04, 2011 4:05 am

The extra damage comes from the character learning the proper placement for a killer blow.
You also don't think a seasoned archer can aim better then a novice ( seeming to bend time with their reflexes..)

It's not much of a stretch really.

There's aiming better, then there's the deadeye effect in RDR, which seems more plausible as a magic effect to me as it's effectively pausing time.

And anyway, I could do the same thing you're doing with COD perks. I could say that the commando perk is simply down to the player becoming more adept with a knife... or that juggernaut is really just an underarmor vest. Doesn't change the fact that it's a cheap and gimmicky way of giving the player boosts.
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Nikki Hype
 
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Post » Sun Jul 03, 2011 6:02 pm

You don't think having the exact same name for a game feature thats nearly identical to a feature in an entirely different genre and title, comes off as being a tad lazy....


Feats are in D&D, Talents in WoW, I'm pretty certain that whatever name they used some other game will have used it
I don't care what they call them, just how well they work
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jadie kell
 
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Post » Sun Jul 03, 2011 5:44 pm

There's aiming better, then there's the deadeye effect in RDR, which seems more plausible as a magic effect to me as it's effectively pausing time.

And anyway, I could do the same thing you're doing with COD perks. I could say that the commando perk is simply down to the player becoming more adept with a knife... or that juggernaut is really just an underarmor vest. Doesn't change the fact that it's a cheap and gimmicky way of giving the player boosts.


Although some of them are bound to gimmicky I'd rather have unique abillities in a skill because I chose to specialise in it than get a skill to 100 and have it being pretty much the same as anyone else who gets it to 100 as a secondary skill. They do two important things: help us specialise in different areas of skills (say using a bow for stealth instead of combat) which makes it so a character could use the exact same skills but end up completely different. The other main thing is they stop a character 'mastering' everyting like in morrowind/ovlibion, cause someone who spends perks in a skill and gets to 100 is always going to be better than someone who just gets a skill to 100. Just my thoughts anyway.
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Hannah Whitlock
 
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Post » Sun Jul 03, 2011 3:44 pm

There's aiming better, then there's the deadeye effect in RDR, which seems more plausible as a magic effect to me as it's effectively pausing time.

And anyway, I could do the same thing you're doing with COD perks. I could say that the commando perk is simply down to the player becoming more adept with a knife... or that juggernaut is really just an underarmor vest. Doesn't change the fact that it's a cheap and gimmicky way of giving the player boosts.


Still don't follow..... Is you beef with the amount of perks you get? Cause giving players bonuses for leveling has been a staple of RPGs for as long as they've been around. Why does my rogue hide easier now then last lvl? Because he has hide in plain site.

Now that's just straight D&D. You can't call that game Gimmicky.
As for red dead. I doubt we will be able to paint targets on body parts then see my hero shoot said parts cinematically. That's basically fallout with bows...
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Marta Wolko
 
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Post » Mon Jul 04, 2011 2:28 am

Another amazing thread giving us information we dont even care about. You hate 'perks'. Good, that's great, really inspiring. I love 'perks' because it reminds me of call of duty. Also, they won't change the name so we better deal with it.
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Josephine Gowing
 
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Post » Sun Jul 03, 2011 4:04 pm

Another amazing thread giving us information we dont even care about. You hate 'perks'. Good, that's great, really inspiring. I love 'perks' because it reminds me of call of duty. Also, they won't change the name so we better deal with it.


There are threads with actual NEW info that matters?

Link plz?
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Dale Johnson
 
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Post » Sun Jul 03, 2011 6:06 pm

There are threads with actual NEW info that matters?

Link plz?

Come on now, no reason we can't be civil :)
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Katey Meyer
 
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Post » Sun Jul 03, 2011 6:08 pm

There are threads with actual NEW info that matters?

Link plz?



What info, dude? Do you expect devs to even WASTE time a useless request like changing name of a core aspect in the game?
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Dalley hussain
 
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Post » Mon Jul 04, 2011 3:13 am

Dictionary is on the perks side in this debate though.
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Alexander Horton
 
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Post » Sun Jul 03, 2011 9:02 pm

What info, dude? Do you expect devs to even WASTE time a useless request like changing name of a core aspect in the game?


It's funny every since it's been pointed out that it's been in on oblivion I felt kind of better about it... It's weird I totally forgot. Guess I'm tired of talking about how awesome it's gonna be. De-hype for the long wait till November....
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Tamara Dost
 
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Post » Sun Jul 03, 2011 5:40 pm

Dictionary is on the perks side in this debate though.


The thesaurus is on mine...
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James Rhead
 
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Post » Mon Jul 04, 2011 4:21 am

Will any NPC ever say to you "There's a charge in the air. Been investing in destruction perks, have we?" No. Then it's not in game, it's purely UI, and doesn't matter in the slightest. Maybe we should hate a little part of any game that uses the word 'Boss' to describe the most dangerous enemies in the instruction pamphlet. That's a stupid name too, and loads of other games use it.
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Budgie
 
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Post » Mon Jul 04, 2011 4:26 am

Someone actually did bring it up. I remember a thread about this not more than a month ago.


That's correct, though personally I don't much care what they're called either way, as long as the name describes what they are and doesn't violently clash with the feel of the setting. And perks describes what they are well enough, and I don't feel it immediately sticks out as somehing that doesn't fit the feel of the gfame, that would be something like 'hardcoe" mode. Perks is fine as far as I see it as long as NPCs don't talk about it directly, which I'm sure they won't as the Elder Scrolls thankfully has not generally been known to have NPCs directly reference gameplay mechanics that make no sense when spoken of in an in-universe context (For example, no one will tell you "Press the right mouse button to attack.)
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phillip crookes
 
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