10x backstab damage with dagger, finally usefull to use over a sword as a assassin.
yeah, more than worthwhile already for me.
So where does the extra 10x damage suddenly come from? :confused:
I'd prefer weapon damage to be determined by own attributes and skills that increase gradually over time, and the weapon's stats. Gaining a perk that suddenly multiplies how much damage I can do doesn't seem as natural a progression to me.
Then there's all the gimmicky perks that'll probably be included, like an archer's equivalent of Deadeye from RDR. I mean really... making something like that a perk would be so cheap when the game has magic and spells. The natural thing to do in an RPG would be to have a spell that once cast, appears to slow time and make the character more aware, allowing them to take their time with a shot. But no... why do that when you can remove the cause and simply call the effect a "perk". :rolleyes: I mean, that's what
COD Skyrim players want, right? Immediate access to super powers that make them oh so awesome.