that's what should happen in an open world game
it would be nice if people die also when you are not around, like you go back to riften after a while and find out that a dragon attacked and killed some people
That would svck because you could miss out on quests and there would be nothing you could do about it. When a dragon attacks a town the first thing I do is save, so that if anyone important dies I can reload and try again.
I'm suprised eorlund isn't essencial.
He's essential until a certain point in the companions quest line.
I get it i know there should be random attack it makes sence but when it kills npc's it takes alittle chunk out of the game and first ones like w/e but it keeps happening and happening it really gets noticable after awhile.....Like Eurland Gray-Mane(skyforge blacksmith)died on me when i dragon hit whiterun.Thats unbelieveably annoying...i cant get the best training nor can i get skyforge steel or wolf armor.Why dont they make it if s Npc dies another one takes its place.....just an idea may not be the best but theres got to be a better system seriously its very very annoying.
The loss of skyforged steel is tragic but, put paying for smithing training is a complete waste of gold. Buying iron ore and leather strips to make daggers is cheaper.