Hate to say it...hacked already.

Post » Wed Nov 12, 2008 7:16 pm

Yup, this is correct.


Within my first 20 games, I've played with two aim botters.

Now you may say lag, or hell, even aim assist and believe me. I thought the same thing too.

Until I noticed a disturbing trend on being tracked through walls (possible aim assist) and no matter what I do whether it be high jumping, sliding, being far or close. They're aim was 110% dead on. Granted the replay cameras aren't completely accurate, but when you see somebody LOCK on to you and stay with with perfect precision accuracy, I don't care how good you are, there's a difference between being a great player to being a cheater.

I know aim assist is somewhat there, but it isn't like COD aim assist that wall tracks you, even with aim assist, you can't completely lock on, these people where LOCKED on target and watching them snap to my other team mates was a joke.

I'm incredibly bummed by this, but I'm still going to svck it up and play. The game is great besides a few bugs and balance issues. Every game has a rough start. Can't fix and find all the bugs nor balance until it's released upon millions.

Besides my little rant, it's a very fun game. :)
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Guinevere Wood
 
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Post » Thu Nov 13, 2008 5:58 am

That svcks if true. I have played the MP with aim assist on and off and I must admit when it's on, it will track people behind pillars, walls etc.... It has the same extreme drag effect on your reticule that Black Ops has.

I have noticed a few people in killcams who were completely locked onto my head for every single shot. I just assumed they were really good shots, lol.
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Samantha Jane Adams
 
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Post » Thu Nov 13, 2008 4:38 am

yes i saw that a few peaple were straight killing me with ther **** pistal i was like wtf wen iwatched the replays it was super accurate iwas trying to move from side to side but his ironsite was on me .....have u guys played blakops combat training in vetran mode and watch how the ai trak u there super accurat yes just like that i sware i thouhgt that maybe crytek was puting ai,s in the games to even them out becuz maybe there were no enough peaple playing but i guess its just hacked omg wen is this ever going to end
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Robert
 
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Post » Thu Nov 13, 2008 7:27 am

There are no hacks on PS3, get it in your brain and learn to shoot.
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Eileen Müller
 
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Post » Thu Nov 13, 2008 5:33 am

There are no hacks on PS3, get it in your brain and learn to shoot.

Though I agree that the PS3 is secure right now (at least to my knowledge), telling them to learn to shoot is a dike move. Seriously is it that hard for people to actually say something meaningful without having to trail it with snipes at one another. Moving on I think it is just lag combined with an overly sticky Aim Assist.
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Amanda Furtado
 
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Post » Wed Nov 12, 2008 10:24 pm

There are no hacks on PS3, get it in your brain and learn to shoot.


Image
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Liv Brown
 
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Post » Thu Nov 13, 2008 10:29 am

there may be no "hacks" on ps3, but there are plenty of exploits. as for the tracking, yes, this games aim "assist" is more like "auto aim" than anything else, and its totally nerfing the prestige of the game. I tossed in my 2 pennies in the patch thread here about removing aim assist from multiplayer all together. too many casual gamers getting online and just tearing up shop with absolutely no skill, thanks to aim assist.. it doesnt take much, all you gotta do is hit L1 when they are in your hip cross hairs and the game does most of the rest for you. I say boycott it. lets see if these guys can still rack up 20 - 5 scores anymore
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BrEezy Baby
 
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Post » Thu Nov 13, 2008 7:58 am

May be some truth to this...there's a guy at the top of the ranks with no assist...not 1...kd is 4...exactly 4...I don't care how much u play an assist has to happen
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Wayland Neace
 
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Post » Wed Nov 12, 2008 10:38 pm

There was an article recently in one of the game magazines (I think game informer) about aim assist and consoles. Unfortunately until game developers let you use keyboard and mouse on console games your going to see some type of aim assist in any FPS game. I personally coming from a pc background would love to see more developers integrate keyboard and mouse support into their games. People can claim all they want that there isn't that much of a difference between controller and mouse but there is... flat out.

Put a "Pro" console (controller) player vs your average joe with a mouse and the pro with the controller will get destroyed. So until there comes a time when they can create a controller with the accuracy of a mouse or provide mouse support then your stuck with aim assist. And on a side note... when you "disable" aim assist within any console game, your really not disabling it... your just reducing the amount of assist you receive.
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IM NOT EASY
 
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Post » Wed Nov 12, 2008 10:39 pm

There was an article recently in one of the game magazines (I think game informer) about aim assist and consoles. Unfortunately until game developers let you use keyboard and mouse on console games your going to see some type of aim assist in any FPS game. I personally coming from a pc background would love to see more developers integrate keyboard and mouse support into their games. People can claim all they want that there isn't that much of a difference between controller and mouse but there is... flat out.

Put a "Pro" console (controller) player vs your average joe with a mouse and the pro with the controller will get destroyed. So until there comes a time when they can create a controller with the accuracy of a mouse or provide mouse support then your stuck with aim assist. And on a side note... when you "disable" aim assist within any console game, your really not disabling it... your just reducing the amount of assist you receive.


I dont know where you gettin your info from, but I can tell you right now that i am playing this game right this second with no aim assists, and it is not assisting my aim at all.... period... no tracking at all... its much harder this way, especially considering the games tempo, and opponents ability to move ridiculously fast when jumping, and even running. night and day with and without the assists. if anyone would like to set up a private game and test these theories safely, drop me a line and we can get to work. id love to myth bust this one.


edited to add: but you are right, a mouse is MUCH more precise than a controller. mainly because you dont need any "acceleration" to whip around a 180 or even a 360. much more control. but you dont need assists on a console because of that. many games just dont have assists at all. like team fortress. and I, for one, do very well in any game without assists. i prefer it. assists fix aim on the body, and wont let you lead opponents who like to circle you down, or who are running perpendicularly to you.
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BethanyRhain
 
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Post » Wed Nov 12, 2008 11:09 pm

May be some truth to this...there's a guy at the top of the ranks with no assist...not 1...kd is 4...exactly 4...I don't care how much u play an assist has to happen


heres the kicker, some people will set up private match games with friends and just let him beat them down to get quick leaderboard stats. never listen to the leaderboard stats. those things are skillfully manipulated by people who do nothing with their lives but decode methods of how to screw any given system. you think this is bad? you should try Demons Souls... lol people on there go through some serious trials and tribulations to screw the system so they can grief people.
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Nauty
 
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Post » Wed Nov 12, 2008 11:38 pm

there may be no "hacks" on ps3, but there are plenty of exploits. as for the tracking, yes, this games aim "assist" is more like "auto aim" than anything else, and its totally nerfing the prestige of the game.

I actually found the A.A. to be more of a hindrance than a help and turned it off. Just like in B.O., the aim assist will actually drag your reticule right off the guy you're shooting if someone else comes into your field of view. I got the drop on 3 enemies the other night and my reticule spazzed out, bouncing back and forth between targets. Needless to say I died. Plus, A.A. always puts your reticule around the center of your target and in this game you have to get head shots.
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Matthew Barrows
 
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Post » Thu Nov 13, 2008 7:53 am

there may be no "hacks" on ps3, but there are plenty of exploits. as for the tracking, yes, this games aim "assist" is more like "auto aim" than anything else, and its totally nerfing the prestige of the game.

I actually found the A.A. to be more of a hindrance than a help and turned it off. Just like in B.O., the aim assist will actually drag your reticule right off the guy you're shooting if someone else comes into your field of view. I got the drop on 3 enemies the other night and my reticule spazzed out, bouncing back and forth between targets. Needless to say I died. Plus, A.A. always puts your reticule around the center of your target and in this game you have to get head shots.


yeah i posted about that as well. body lock. but you can still get headshots as it mostly stays strict to the left and right, allowing a little play up and down. the biggest problem is it doesnt allow you to lead targets. so if you want to pick someone off thats running perpendicularly to you across a scaffold, you are kind of S.O.L. with auto aim. but it does make things a bit harder with it off when you are fighting someone toe to toe and hes jumpin and slidin around like a damn cyborg ninja
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e.Double
 
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Post » Thu Nov 13, 2008 6:43 am

Different verions of A. A. whether or not you realize how they assist or not.

SNAPPING
Early first-person shooters on console struggled to make aiming feel intuitive and rewarding, since it was impossible to match the accuracy and speed of the PC's mouse interface. Snapping (also sometimes called auto aim) was the earliest solution to cnosole control problems. Titles like Rare's GoldenEye 007 aided players by reorienting their gun barrels toward enemies whenever a player's crosshairs were in proximity of their target. It wasn't a flawless system, but it helped make shooters more accessible for console owners.

ACCELERATION
Many modern FPS also have highly tuned acceleration curves for reticle movement. When a player pegs their aiming stick in one direction his or her reticle will start moving slowly in that direction before picking up speed. This is noteworthy because it makes aiming at nearby targets easier without significantly sacrificing a player's ability to make quick turns.

FRICTION
Bungie introduced friction in the first Halo, and nearly every shooter uses it today. A simple way to describe friction is that it slows a player's turn rate as soon as their reticle passes over an enemy, but that's not the whole story. "What we really do is slow your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you let go of the stick," explains Griesemer.

MAGNETISM
Some games stop with friction, but Halo adds another system to the mix. Once a player has locked onto a target, and that target begins to move, magnetism helps players stay trained on that target.

Whether we want to admit it or not, we need the help. Console controllers aren't designed to move a crosshair across the screen with the kind of fidelity FPSes require. Aiming system are practically required from any FPS that wants to stay competitive.
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Nick Tyler
 
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Post » Thu Nov 13, 2008 3:58 am

I don't disagree with the fact that you can't turn A.A. off but unfortunately we have no definative way of telling if its actually "turned off".
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Tyrone Haywood
 
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Post » Wed Nov 12, 2008 11:06 pm

Different verions of A. A. whether or not you realize how they assist or not.

SNAPPING
Early first-person shooters on console struggled to make aiming feel intuitive and rewarding, since it was impossible to match the accuracy and speed of the PC's mouse interface. Snapping (also sometimes called auto aim) was the earliest solution to cnosole control problems. Titles like Rare's GoldenEye 007 aided players by reorienting their gun barrels toward enemies whenever a player's crosshairs were in proximity of their target. It wasn't a flawless system, but it helped make shooters more accessible for console owners.

ACCELERATION
Many modern FPS also have highly tuned acceleration curves for reticle movement. When a player pegs their aiming stick in one direction his or her reticle will start moving slowly in that direction before picking up speed. This is noteworthy because it makes aiming at nearby targets easier without significantly sacrificing a player's ability to make quick turns.

FRICTION
Bungie introduced friction in the first Halo, and nearly every shooter uses it today. A simple way to describe friction is that it slows a player's turn rate as soon as their reticle passes over an enemy, but that's not the whole story. "What we really do is slow your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you let go of the stick," explains Griesemer.

MAGNETISM
Some games stop with friction, but Halo adds another system to the mix. Once a player has locked onto a target, and that target begins to move, magnetism helps players stay trained on that target.

Whether we want to admit it or not, we need the help. Console controllers aren't designed to move a crosshair across the screen with the kind of fidelity FPSes require. Aiming system are practically required from any FPS that wants to stay competitive.

Interestingly, most console players have no idea any of these things even exist. Even more so, that some of informed players complain about there existence.
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Katie Louise Ingram
 
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Post » Wed Nov 12, 2008 11:56 pm

I don't disagree with the fact that you can't turn A.A. off but unfortunately we have no definative way of telling if its actually "turned off".

Just play both ways and there's your definitive answer. There's a drastically different feel whether you play with it on or off. With it off I admit I struggle to place my shots perfectly as player movements are really quick in this game. With it on, you can clearly see your reticule sticking to targets, (the magnetism effect described above).
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Alister Scott
 
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Post » Thu Nov 13, 2008 5:56 am

Different verions of A. A. whether or not you realize how they assist or not.

SNAPPING
Early first-person shooters on console struggled to make aiming feel intuitive and rewarding, since it was impossible to match the accuracy and speed of the PC's mouse interface. Snapping (also sometimes called auto aim) was the earliest solution to cnosole control problems. Titles like Rare's GoldenEye 007 aided players by reorienting their gun barrels toward enemies whenever a player's crosshairs were in proximity of their target. It wasn't a flawless system, but it helped make shooters more accessible for console owners.

ACCELERATION
Many modern FPS also have highly tuned acceleration curves for reticle movement. When a player pegs their aiming stick in one direction his or her reticle will start moving slowly in that direction before picking up speed. This is noteworthy because it makes aiming at nearby targets easier without significantly sacrificing a player's ability to make quick turns.

FRICTION
Bungie introduced friction in the first Halo, and nearly every shooter uses it today. A simple way to describe friction is that it slows a player's turn rate as soon as their reticle passes over an enemy, but that's not the whole story. "What we really do is slow your top speed, and then dramatically decrease the rate at which the crosshair will slow down when you let go of the stick," explains Griesemer.

MAGNETISM
Some games stop with friction, but Halo adds another system to the mix. Once a player has locked onto a target, and that target begins to move, magnetism helps players stay trained on that target.

Whether we want to admit it or not, we need the help. Console controllers aren't designed to move a crosshair across the screen with the kind of fidelity FPSes require. Aiming system are practically required from any FPS that wants to stay competitive.


a true competition class player does not want, or need, assists... i svck right now without assists. barely maintain a 1:1 ratio.. but i do it..why? because it makes me a better player in the long run. making it "easier" is no fun, is it? isnt that why people strive for the lowest times on the hardest difficulty settings and spend months of their lives chasing those platinum goals at the end of every game? because they want to know they are the best. or at the least, better than most. you can take no claim to skill when a computer is "helping" you aim... period... if we all had no aim assists, the world would be fair, even, and if there really was a problem with the structure of it, EVERYONE would suffer from it.. therefore, the field would be equal. but when a computer gets involved, people find ways to manipulate them. people used to say that PS3s couldnt be cracked. but they could, and have been for a very long time. you never know whats possible when there is an option like that. but even so, its not something to be proud of using, and its not necessary. its only necessary or advised if other people are using it, only to keep yourself from being effectively DISADVANTAGED...but like i said, if everyone had no assist, we would all be on the same playing field so it wouldnt matter. The difference is, the truly skilled would shine, and the weak would be shown the error of their ways.

Im also anti radar. I never look at mine, and i dont need to. its like being able to see through walls. to me its an integrated nerf that cheats people out of tactical implementation. you could flank someone who would normally be completely oblivious to you, but because his team mate got a kill streak and now has radar, he knew you were coming before you did... just doesnt sit well with me. I come from the old Counter Strike days. people didnt use radar. all stealth, all tactical knowledge of your surroundings. i just like clean realistic warfare. you dont see soldiers in the field carrying radar units to check in the heat of battle. any that have tried im sure were buried with that unit. its just not realistic. then again, neither is a multi million dollar bio suit. but we are just talking about player advantages
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Dragonz Dancer
 
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Post » Thu Nov 13, 2008 8:15 am

Don't feel bad Warlock. I am sub 1.00 in the KDR department and that has never happened to me with any other game before. Those 1 and 2 bar games really murder my ratio, lol. Plus I play a lot of the Domination type mode and am always around the pods, (I probably lead the world in deaths by grenade, lol).
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Kim Bradley
 
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Post » Thu Nov 13, 2008 6:23 am

Don't feel bad Warlock. I am sub 1.00 in the KDR department and that has never happened to me with any other game before. Those 1 and 2 bar games really murder my ratio, lol. Plus I play a lot of the Domination type mode and am always around the pods, (I probably lead the world in deaths by grenade, lol).
You play the game properly helping your team to win the game instead of whoring your kdr,thats something to be proud of and more enjoyable gaming imo
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Ricky Meehan
 
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Post » Thu Nov 13, 2008 8:07 am

Don't feel bad Warlock. I am sub 1.00 in the KDR department and that has never happened to me with any other game before. Those 1 and 2 bar games really murder my ratio, lol. Plus I play a lot of the Domination type mode and am always around the pods, (I probably lead the world in deaths by grenade, lol).


yea this games hard. no doubt. which is why i like it, and why I wish so much for it. I really do hope they fix all these little twitches with it soon. the sound really bothers me. but the delays can be a pain too. other than the sound, and maybe brightening the reflex scopes red dot a bit, its a very solid game. needs tweaking and fine tuning, but thats about it
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Emily abigail Villarreal
 
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Post » Wed Nov 12, 2008 8:17 pm

Don't feel bad Warlock. I am sub 1.00 in the KDR department and that has never happened to me with any other game before. Those 1 and 2 bar games really murder my ratio, lol. Plus I play a lot of the Domination type mode and am always around the pods, (I probably lead the world in deaths by grenade, lol).
You play the game properly helping your team to win the game instead of whoring your kdr,thats something to be proud of and more enjoyable gaming imo

now, i could be wrong... but.... isnt team deathmatch (aka team instant action) purely ABOUT the KDR? i mean, not the ratio itself, but kills in general... which KDR does matter because if you are dying more than you are killing, you are actually hurting your team. giving the other team more points than you are winning for your own. so to say that trying to keep your offense tight and lay down an assault on your opponents during a team deathmatch is "whoring KDR"?... well.. i dont really know what to say to that.. lol
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Mistress trades Melissa
 
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Post » Wed Nov 12, 2008 7:20 pm

May be some truth to this...there's a guy at the top of the ranks with no assist...not 1...kd is 4...exactly 4...I don't care how much u play an assist has to happen
I think that you are refering to me and the reason that I do not have assists is because I have only played free for all. There are no hacks for games that have been patched since the ps3 was hacked and the firmware being updated. Hope this provides clarification.
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Mélida Brunet
 
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Post » Thu Nov 13, 2008 4:48 am

Don't feel bad Warlock. I am sub 1.00 in the KDR department and that has never happened to me with any other game before. Those 1 and 2 bar games really murder my ratio, lol. Plus I play a lot of the Domination type mode and am always around the pods, (I probably lead the world in deaths by grenade, lol).
You play the game properly helping your team to win the game instead of whoring your kdr,thats something to be proud of and more enjoyable gaming imo

Thanks bro. I love it when I get game MVP by going 2-9 in the kill/death department, lol.
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DAVId MArtInez
 
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Post » Wed Nov 12, 2008 11:07 pm

Don't feel bad Warlock. I am sub 1.00 in the KDR department and that has never happened to me with any other game before. Those 1 and 2 bar games really murder my ratio, lol. Plus I play a lot of the Domination type mode and am always around the pods, (I probably lead the world in deaths by grenade, lol).
You play the game properly helping your team to win the game instead of whoring your kdr,thats something to be proud of and more enjoyable gaming imo

now, i could be wrong... but.... isnt team deathmatch (aka team instant action) purely ABOUT the KDR? i mean, not the ratio itself, but kills in general... which KDR does matter because if you are dying more than you are killing, you are actually hurting your team. giving the other team more points than you are winning for your own. so to say that trying to keep your offense tight and lay down an assault on your opponents during a team deathmatch is "whoring KDR"?... well.. i dont really know what to say to that.. lol

Well we were specifically talking about Domination type modes where KDR isn't so important.
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BRIANNA
 
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