And not because of the storyline.
It is the mechanics. Even in a Bethesda game I have never seen such a buggy, unreliable and frustrating questline. This includes Dagggerfall.
Hark at what happened this playthrough:
- Moving to the first Imperial camp, Rikke has no dialogue. No fix works. Reload.
- Exiting Highgate Inn, game crashed. Reload.
- Delivering forged documents, game crash on travelling back.
- After blackmailing the Riften woman game crashes every time I leave castle Riften. Four times in a row. Reload from first quest.
- Rikke has no dialogue to regain Riften. Reload.
- No soldiers show up at Fort Greenwall, reload. Get stuck trying to leave Riften castle again. Reload from first quest in questline.
- Moving to the first imperial camp, Rikke has no dialogue.
- Battle for fort Dunstad, game crashed at 45%.
AARGH!!!
What is supposed to be a fun distraction has turned into an incredibly frustrating experience. Literally no step in this questline can be done smoothly.
I don't want to listen to a single word of that dialogue anymore that I must have listened to twenty times already. At times like these I really miss the ease and immersion of text-based dialogue that I can just skip over. This is so the oppposite of a fun gaming experience, it has practically ruined my entire playthrough.
I am of a mind now to just delete this character and play Skyrim again in half a year or so when the memory of this terrible annoyance has subsided somewhat.
I simply can not fathom how this questline ever got past the testing stage. There are so many gamebreaking bugs it is unbelievable. It's like Bethesda just does not care.
Well, I feel better for venting a bit.
Anyone else have frustrating experiences with the mechanics of this questline?
Latest bug:
- Questline will not progress past fort Greenwall. No map marker pointing towards Winterhold. Rikke thinks I still need to capture Greenwall.
Probably going to have to reload from first quest again as I have already redone the battle twice now.