I hate the lack of armor in games, always more weapons.

Post » Mon Jan 10, 2011 11:19 am

Its very disappointing that armor isn't a big thing in The Elder Scrolls games, weapons are the top priority and i hate that. :sb:
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Silvia Gil
 
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Post » Mon Jan 10, 2011 3:24 pm

There's plenty of armour. Think of a medieval war scene. Is there moe variety in the armour (chainmail, platemail, maybe iron and steel... anything else?) or in weapons (Shortsword, longsword, mace, warhammer, halberd, flail, claymore, dagger etc. with the same materials)?
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Leanne Molloy
 
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Post » Mon Jan 10, 2011 5:47 pm

Always more weapons though, and it seems to be that what modders make games better. But lets not go off topic here.
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Eddie Howe
 
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Post » Mon Jan 10, 2011 3:53 pm

Is there moe variety in the armour (chainmail, platemail, maybe iron and steel... anything else?) or in weapons (Shortsword, longsword, mace, warhammer, halberd, flail, claymore, dagger)?

Armour: Leather, fur, chainmail, iron, steel, glass, daedric, mithril, elven.
Weapons: iron, steel, glass, daedric, elven, whatever else varients of all weapon types (short/long swords, claymores, maces, warhammers, etc).

Armours only get one set per type. Usually weapons of all combat types in each metal group. So, really, theres far, far more weapons available in TES games than armour. Would be nice if there was alot of armour in Skyrim, and interchangeable pieces if layering is in would make up for it a bit. Also bear in mind weapon wise you get staves and magic. *shrugs*
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STEVI INQUE
 
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Post » Mon Jan 10, 2011 3:20 pm

I kind of agree with you. I liked how many suits of armour were in Morrowind, and often they were not complete sets, you can only get a helmet, or a cuirass, or sometimes there was a particular weapon missing from a set, it made it feel a lot more realistic and believable.

In Oblivion there were full suits of Fur, Leather, Iron, Steel, Glass, Daedric, etc, and a dagger, short sword, long sword, axe, battle axe, and warhammer for every single material! Why! That doesn't make any sense, why would everyone make the same weapons in their material? There should be more unique pieces in the world
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josh evans
 
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Post » Mon Jan 10, 2011 1:37 pm

Its very disappointing that armor isn't a big thing in The Elder Scrolls games, weapons are the top priority and i hate that. :sb:


eh

*looks at thread*

*looks at a wiki and notice in Oblivion there 12 kinds of armour (leather, chainmail etc) and about 10 types of weapons (itron, steel, glass etc)*

*looks back at thread*

eh?
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JD bernal
 
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Post » Mon Jan 10, 2011 4:27 pm

eh

*looks at thread*

*looks at a wiki and notice in Oblivion there 12 kinds of armour (leather, chainmail etc) and about 10 types of weapons (itron, steel, glass etc)*

*looks back at thread*

eh?

Armour: Leather, fur, chainmail, iron, steel, glass, daedric, mithril, elven.
Weapons: iron, steel, glass, daedric, elven, whatever else varients of all weapon types (short/long swords, claymores, maces, warhammers, etc).

Armours only get one set per type. Usually weapons of all combat types in each metal group. So, really, theres far, far more weapons available in TES games than armour.

That's not even including the staves, and the custom weapons like Goldbrand and Umbra.
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Crystal Clarke
 
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Post » Mon Jan 10, 2011 9:02 pm

In Oblivion there were full suits of Fur, Leather, Iron, Steel, Glass, Daedric, etc, and a dagger, short sword, long sword, axe, battle axe, and warhammer for every single material! Why! That doesn't make any sense, why would everyone make the same weapons in their material? There should be more unique pieces in the world


But it does make sense. It's a common weapon type and it's made out of that material. It doesn't mean there isn't unique pieces in the world, those are artifacts but for the most part it makes perfect sense to have full sets and weapons of every type. It's not like they all look the same and they are just made out of different materials, they are actually completely different looking depending on what type of material they are made of.

As for the thread, there are always going to be more weapon types than armor types because there are only so many types of armor in the world while there are a myriad of possible weapons. It's not like there is a shortage of possible armor, there are plenty. Now modders can put in new armor because a lot of modded armor are high fantasy and doesn't actually fit into the TES mythos, though they all do look interesting. There are some that do fit into the TES mythos but basically they are unique artifact armor, which TES does have. We have a lot of unique armor types you can get beyond the material types but once again, there is a limit to that compared to weapons.
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Lakyn Ellery
 
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Post » Mon Jan 10, 2011 4:39 pm

In mmorpgs like World of Warcraft or Runes of Magic, I feel like a large variety of good looking armors often make it impossible to tell from a visual aspect which one is of higher quality.

I personally believe there should be more armors, but there should be a quality to the material and art style that says, "hey, i'm better than you."
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Iain Lamb
 
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Post » Mon Jan 10, 2011 5:18 pm

I agree with the OP. I also wonder if a system such as that which was created for boarderlands could be utilized here. In Boarderlands they had a system that weapons were designed and created through random selection...meaning you never knew what the gun would look like nor if it would be any good. Seems a system could be develped in Skyrim for armors and weapons to get the same random effect and make everything truley unique and one of a kind. Not sure if what I suggest could work through...im not a programer.
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Auguste Bartholdi
 
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Post » Mon Jan 10, 2011 12:03 pm

eh

*looks at thread*

*looks at a wiki and notice in Oblivion there 12 kinds of armour (leather, chainmail etc) and about 10 types of weapons (itron, steel, glass etc)*

*looks back at thread*

eh?


Yeah but there is more than one type of weapon for each of the materials.
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marie breen
 
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Post » Mon Jan 10, 2011 2:58 pm

I agree.
I'd really love to see several types of each Armour material especially Iron and Steel.
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Ilona Neumann
 
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Post » Mon Jan 10, 2011 3:03 pm

Considering that you can combine armor pieces in miriads of combinations, I would say that there are more armors than weapons. Of course including pieces or lesser armor makes the final result less protective, but the same could be said of using a mace when your character only know how to handle swords. Oh, and your can combine your armor pieces with clothing also.
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Inol Wakhid
 
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Post » Tue Jan 11, 2011 2:27 am

Yeah but there is more than one type of weapon for each of the materials.


true, but there ain′t much you can do with most armour materials so it just naturally more easy to make a fair comparison on the amount of materials, each has.

Tho I′m not saying Armour gallery can′t be expanded, but I find OP talk of weapon favorism to be a bit off mark.
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Charles Weber
 
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Post » Mon Jan 10, 2011 9:32 pm

Armor has no effect on animations and is just a decal. Weapons have lots of animation's and, effect a play style much more then armor.
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Sophie Miller
 
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Post » Mon Jan 10, 2011 2:20 pm

eh

*looks at thread*

*looks at a wiki and notice in Oblivion there 12 kinds of armour (leather, chainmail etc) and about 10 types of weapons (itron, steel, glass etc)*

*looks back at thread*

eh?


The problems not what theyre made of but how many. Weapons theres Sword, Short Sword, Axe, Hammer, Mace etc... all for one type of material. But theres only ever one armour set per material type, which is boring.

They could mix and match a bit. I dont HAVE to be covered in bloody ringmail, why not have some mail over leather armour(if we cant layer it ourselves) or something. Not just putting on a Leather Chest and Mail Gloves but something different altogether.

Any why is there no Light Daedric Ringmail armour? Or Iron or Steel or Ebony? I honestly NEVER wear Glass because it looks so stupid. Speaking of Glass, a full suit of Glass Armour would be REALLY heavy. The light version should really be some kind of Leather with Glass Scale, and the full suit could be Heavy.

And then theres the whole Dragon killing thing... I mean it would make sense theyre already going to have some kind of Dragon Armour available, probably during the MQ, but there should really be a variety.

Edit: I also think they should bring back Medium Armour. Not as a skill but as an item class that can be used by both Heavy and Light. So a Light user can forsake some mobility for slightly better protection while a Heavy could use the same armour for more mobility at the cost of protection.
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joannARRGH
 
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Post » Tue Jan 11, 2011 3:19 am

The problems not what theyre made of but how many. Weapons theres Sword, Short Sword, Axe, Hammer, Mace etc... all for one type of material. But theres only ever one armour set per material type, which is boring.

They could mix and match a bit. I dont HAVE to be covered in bloody ringmail, why not have some mail over leather armour(if we cant layer it ourselves) or something. Not just putting on a Leather Chest and Mail Gloves but something different altogether.

Any why is there no Light Daedric Ringmail armour? Or Iron or Steel or Ebony? I honestly NEVER wear Glass because it looks so stupid. Speaking of Glass, a full suit of Glass Armour would be REALLY heavy. The light version should really be some kind of Leather with Glass Scale, and the full suit could be Heavy.

And then theres the whole Dragon killing thing... I mean it would make sense theyre already going to have some kind of Dragon Armour available, probably during the MQ, but there should really be a variety.



I am with you on that one, more types of armor would be nice. I would like to make a character mine and mine alone, I don't like going on youtube or something to see that everybody's characters look just like mine. In oblivion, everybody wore the Daedric armor. The armor should have more diversity than just what is better.
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Alexander Horton
 
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Post » Tue Jan 11, 2011 12:31 am

oblivions armour sets kinda felt like runescape.
you started off with leather, then upgraded to steel, then mithril and so on.
there was no real connection with the armour, other than more protection.
this was kinda rectified in shivering isles, where you had to work for the armour, and they could be specially enchanted with items that you had to work for.
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Nichola Haynes
 
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Post » Tue Jan 11, 2011 4:19 am

It be cool to see that in skyrim at least ^^
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Lizbeth Ruiz
 
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Post » Mon Jan 10, 2011 7:27 pm

Weapons are cheaper and easier to make then armor so it makes sense that there are more of them. Having more types of armor then weapons isn't even logical.
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Alisha Clarke
 
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Post » Mon Jan 10, 2011 8:19 pm

Weapons great to have, but not so much. I even remember the time i went to look for daedric in oblivion it looks a little more intense but in morrowind the daedric armor was better because all of the 3 masks in the game.
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glot
 
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Post » Tue Jan 11, 2011 4:19 am

No ones saying there should be more armours than there are weapon, just that there should be more than there is.
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glot
 
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Post » Mon Jan 10, 2011 3:50 pm

Weapons are cheaper and easier to make then armor so it makes sense that there are more of them. Having more types of armor then weapons isn't even logical.


I don't care which has more, I care about a bigger variety of armor at least
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Izzy Coleman
 
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Post » Mon Jan 10, 2011 1:37 pm

I guess you could look at it like;
Weapons: Steel shortsword, Steel longsword, Steel mace, Steel warhammer, ect.
Armor: Steel Cuirass, Steel Helmet, Steel Greaves, Steel Boots, Steel Gauntlets. maybe pauldrons too, but probably not.
But point is, the individual pieces of armor are the equivalent to the individual types of weapons. Just the way I see it. But you are right, there's more weapons thanks to the unique weapons, as mentioned before; Umbra, Goldbrand ect. So I guess what we really want is more unique armors. And not just an Ebony armor with altered stats and named "Umbra's armor" :P
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Madison Poo
 
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Post » Tue Jan 11, 2011 3:22 am

There's plenty of armour. Think of a medieval war scene. Is there moe variety in the armour (chainmail, platemail, maybe iron and steel... anything else?) or in weapons (Shortsword, longsword, mace, warhammer, halberd, flail, claymore, dagger etc. with the same materials)?



Armour can look VASTLY different even if it's the same "type" of armour. You had a ton of different styles of Plate depending on region (IE Milanese vs Gothic style plate), specific person it was made for, etc.

They need to have different suits within tihe same type of armour, throw in customization choices with decals (coat of arms, paintings, etc) and dyable clothing, tabbards, cloaks, etc and it will bring a lot of different looks for people to have compared to weapons having more variety then armour.
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Bryanna Vacchiano
 
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