Haunted castle or dungeon

Post » Fri Jun 25, 2010 9:09 am

I think a cool and scary thing would be to make somewhere haunted, like that place with flashbacks in fallout 3 or something. ghasts werent really that scary in oblivion, unless you were really low level or something. Id like to see ghosts and dark figures walk through corridors and scary voices. figures which walk from one room to another. you know, the [censored] scary stuff.

man that would be cool

HELL YES!!!!! I SO hope this is in the game. ESPECIALLY with the Draugr.

Would be AWESOME. Though to be honest, the combat system would have to be such that the player character wasn't a damage sponge.
Could also be vampire dungeons which are practically pitch black, with hidden passages that vampires could sneak attack YOU from in attacks that were 1 or 2 hit kills. Areas where 100% Chameleon vampires would teleport up to attack you and then teleport away again, or areas where you'd be ambushed from a distance by archers..
Enemies that could extinguish your torch using spells from a far, then come up, paralyze you and then you'd watch as they dragged your immobilized body away into a secret chamber or maybe, in the case of vampires, begin to feed on you. (even zombies could do that)
Not to mention places haunted by undead.

It would be truly amazing to have this feature in the game, but wouldn't it only be truly effective if there was a degree of unpredictability about it?
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Paul Rice
 
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Post » Fri Jun 25, 2010 10:44 pm

What they should do is actually make the undead more powerful. They were always too weak I felt, even if they were sometimes damage sponges. I hadn't got scared by anything in Oblivion in a long time, but then I got a levelling mod, and now, I get nervous in dungeons.
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Naazhe Perezz
 
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Post » Fri Jun 25, 2010 5:07 pm

Even if you were looking for a new rig, 1000 dollars give you enough to build an incredible' one. Even with half of it you'd have for a rather good gaming PC.

And http://www.youtube.com/watch?v=oGdAFEgyY-c. Compare it to vanilla, and realize there are thousands of good mods out there :)


This was posted in the thread titled "Are Mods Worth it?". Not sure if anyone brought this up, but when I watched it here in my house with no lighting other than my monitor alone....well, I'm glad the bathroom is like a few feet away lol. Hopefully if there aren't any areas with a feel like that in Skyrim, it gets modded in. This stuff was pretty creepy and suspenseful in my opinion.
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barbara belmonte
 
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Post » Fri Jun 25, 2010 10:37 am

This was posted in the thread titled "Are Mods Worth it?". Not sure if anyone brought this up, but when I watched it here in my house with no lighting other than my monitor alone....well, I'm glad the bathroom is like a few feet away lol. Hopefully if there aren't any areas with a feel like that in Skyrim, it gets modded in. This stuff was pretty creepy and suspenseful in my opinion.

It was! Awesome looking mod. Would be nice to have that in the vanilla game, but hopefully something of the type gets modded in
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sas
 
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Post » Fri Jun 25, 2010 1:01 pm

Yes please! I know that Oblivion had a haunted house in Skingrad, it was Nerasteral's house, I think. It just so happens that a Nerasteral NPC does not apparently exist, either. I was wondering about that place, and why it was ghost, zombie, and skeleton infested...

I hope that Skyrim does have an elaborate idea planned, for a chilling, haunting experience. A castle or fortress, maybe even an abandoned prison, would be quite an awful place to explore at 3:00 AM in the morning, with suitable background music, and surprises up ahead.

An idea would be to have the main entrance empty; completely devoid of life. Then somewhere else, you may fall into a trap, and you must fight your way out to escape. Or perhaps the house or castle could have a resident living there, a strange old man (alchemist or eccentric noble?), or maybe even a vampire?
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HARDHEAD
 
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Post » Fri Jun 25, 2010 9:14 am

the axe-carrying ghost suddenly popping up behind me and disappearing a second later


That's in a movie too. It's called 1408. :)
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saxon
 
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Post » Fri Jun 25, 2010 9:08 am

i hope undead dungeons are indeed very unpleasant to be in(always feeling like your being watched strange noises off in the distance and the occasional sudden appearance) . it would be a shame if this bleak falls place isnt as terrifying as they made it out to be.
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trisha punch
 
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Post » Fri Jun 25, 2010 2:31 pm

i hope undead dungeons are indeed very unpleasant to be in(always feeling like your being watched strange noises off in the distance and the occasional sudden appearance) . it would be a shame if this bleak falls place isnt as terrifying as they made it out to be.

yeah id love to just turn around and see some ghost staring at me
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Elizabeth Davis
 
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Post » Fri Jun 25, 2010 6:29 pm

No, I dont like ghosts:(
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cutiecute
 
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Post » Fri Jun 25, 2010 10:33 pm

No, I dont like ghosts:(



More loot for us!!
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Leah
 
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Post » Fri Jun 25, 2010 7:56 pm

I'm a horror movie/game/novel junkie so I'd absolutely love ths feature to be in the game. I loved in fallout 3 how the dunwich building was, I actually ended up wanting more of that kind of place in the game lol. Hopefully the devs put something like this into the game :thumbsup:
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stephanie eastwood
 
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Post » Fri Jun 25, 2010 12:14 pm

I would love this to be in Skyrim, walk into a mansion or a cave and see figures walking in the mist of a cave or a hallway in the mansion. Hear voices, it would be darn spiffy to be put in a game!
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Karl harris
 
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Post » Fri Jun 25, 2010 9:19 am

All of these ideas are brilliant! I'd love the developers to implement something like this.

An abandoned castle, alone on a wintry mountain top with a faint glimmer of light coming from a window high in a tower. Dark shapes in the shadows and murmurs intertwined with the groaning of the old woodwork.
Secret halls, passageways and private memoirs all for you to uncover. A secret passageway leading into a cavern deep inside the mountain...are you alone? That will be for you to discover.

Just the thought of something like that sends shivers down my back with a sort of childish fascination. Often not knowing what's around the corner is the scariest.
I hope they retain the atmosphere that was present on Solstheim in Morrowind, it was a sense of foreboding danger, but there was suspense that made you want to explore and discover what was in the next ruin as you traveled north to the most remote and dangerous parts of the island. The creatures/monsters also felt more mature than in Oblivion, both in their appearance and names. I.e. Draugr and the Uryrfrykte were genuinely terrifying.
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Pumpkin
 
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Post » Fri Jun 25, 2010 12:43 pm

i hope that bethesda played the dungeons of ivellon mod and the gates to asgaard mods cause those were the closest i got to being creeped out in oblivion. especially dungeons of ivellon.
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Antony Holdsworth
 
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Post » Fri Jun 25, 2010 3:43 pm

I'd love an eerie dungeon where you get trapped and you can only push forward to get out while things only get worse. Some dungeon playing tricks with your mind like that vault in FO3 would be equally appreciated. Also, a gloomy atmosphere where you feel an invisible presence in a dungeon with some puzzles beats the hell out of dozens of undead enemies.

Edit: read some nice ideas here. xD
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Etta Hargrave
 
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Post » Fri Jun 25, 2010 7:51 pm

I think a cool and scary thing would be to make somewhere haunted, like that place with flashbacks in fallout 3 or something. ghasts werent really that scary in oblivion, unless you were really low level or something. Id like to see ghosts and dark figures walk through corridors and scary voices. figures which walk from one room to another. you know, the [censored] scary stuff.

man that would be cool


Some of the Oblivion ghosts were kinda creepy, and venturing into Oblivion itself for the first time scared the living hell outta me. But I would love to see/hear stuff that will make your heart race, at least for a couple of caves or dungeons within Skyrim. Give us some Game of Thrones White Walkers sh**!
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Emily Graham
 
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Post » Fri Jun 25, 2010 6:21 pm

Yes, yes, and again... yes. Spooky areas, scary creatures, and chilling atmospheres are always appreciated to give games variety. And it is especially home in an adventure game to have the rare scary area.

However for the love of god, game developers, take a lesson from previous games and see that proper creepiness and fear is brought out from the player's mind. Fear properly brought on in games is caused by uncertainty, feeling of powerlessness, and self doubt. You don't need all three in extreme amounts, but having things jump out at us and go "Booga booga booga!" is not the way to go.
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Chloe Botham
 
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Post » Fri Jun 25, 2010 12:39 pm

I think a cool and scary thing would be to make somewhere haunted, like that place with flashbacks in fallout 3 or something. ghasts werent really that scary in oblivion, unless you were really low level or something. Id like to see ghosts and dark figures walk through corridors and scary voices. figures which walk from one room to another. you know, the [censored] scary stuff.

man that would be cool

think will be hard to make a good scary ghost castle house or cave but love to see some haunted places ofcourse
but i think the best thing they can do to make good scary house is with sudden show ups like the silent picture with a scream at the end scary
if you realy want a good scary place in a game you musnt have a weapon
a good example i think is amnesia the dark decent
as the problem with having a weapon is ow i hear a zombie but got a big sword or shot gun so i will rush over and destroy it wile if you dont have the power to fight back and know if you encounter it you gona die then it increase the fear factor drasticly
but i do think we surly see some hauted houses and caves :)
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Music Show
 
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Post » Fri Jun 25, 2010 12:46 pm

Only things that really scared me in Oblivion was when I first encountered zombies and Land Dreughs, had no knowledge of either before I ran into them in the game.
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Lewis Morel
 
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Post » Fri Jun 25, 2010 8:17 pm

I'd love to see something similar to Fallout 3's Dunwich Building.
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josie treuberg
 
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Post » Fri Jun 25, 2010 11:46 am

Ohhhh! It just reminded me of my first playthrough of "Vampire the Masquerade: Bloodlines" and [spoilers ahead] the haunted hotel section early on.

I was a mass-murdering, armed to the teeth, tenth-Generation vampire - a Ventrue, no less - the most badass of the Camarilla clans (sure, there are the Brujah and some remnants of the Gangrel, but only a Ven calmly takes a clipful of bullets, cracks a smile, and then, with a single mind-crushing word, makes you lap-dance for her). In short, I was ready for anything, and yet... after five minutes, I was utterly scared of ghosts. Notably, there was not a single defeatable enemy in the whole building, yet still the entire time my trigger-finger was trembling. Then there were the ghostly whispers, the movements that I thought I saw with the corner of my eye, the axe-carrying ghost suddenly popping up behind me and disappearing a second later only to have me waste a whole clip of ammo in the meantime, the poltergeist rage in the kitchen, the reality-warps, the child's drawing and, oh! The laundry room - when the washing machines finally stopped working and one of them opened of its own accord... it took me a few minutes just to gather my courage and see what's inside (and the disturbing contents of the old newspapers lying around had done nothing to soothe my imagination).
Suffice it to say, I left that place with a sigh of relief!

And the whole effect was mostly achieved by unforgettable atmosphere and skilfull stimulation of imagination - I can only dream how much more awesome it would have been with Skyrim's technological capabilities at the designers' disposal.


That area actually received game awards, which is no surprise to me. At first I thought: Great, time to crack open some more skulls." But that didn't happen at all, instead I jumped from my desk chair a few times, and just like you, I was very relieved when I finished that damn level. Something like this would be a very nice addition to TES5.
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Curveballs On Phoenix
 
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Post » Fri Jun 25, 2010 10:04 pm

I'd love to see something similar to Fallout 3's Dunwich Building.

Exactly
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Matt Fletcher
 
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Post » Fri Jun 25, 2010 11:07 am

Hmm...

Would it really work well to have a scary dungeon?

Because the scariest things aren't often the ones that are 8 foot tall, have slathering jowls, ripping claws and razorsharp fangs, but the things that are psychologically frightening, because you know the 8 foot tall monster is going to jump out from a dark corner, but you don't know when it's going to happen. .

And in a game where spawns are the same, you can predict where the monsters are going to occur... for the dungeon to remain scary on your second and third play through (and fourth, fifth, sixth etc.) they would have to be unpredictably spawned as you explore the dungeon

With all of the haunted dungeon sound effects to heighten the mood, of course
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Anthony Santillan
 
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Post » Fri Jun 25, 2010 1:49 pm

i want to be walking through a dungeon and a massive spider pounces on me from the ceiling out of nowhere
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Hilm Music
 
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Post » Fri Jun 25, 2010 11:24 pm

It would be better if instead of floating silhouettes there was something more "the grudge" like. Like jolty skinny dark figures with bright eyes and no mouth on all fours crawling on the floor then up a wall and then vanishing only before appearing behind you. ;P
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dell
 
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