» Fri Jun 25, 2010 4:51 pm
Ohhhh! It just reminded me of my first playthrough of "Vampire the Masquerade: Bloodlines" and [spoilers ahead] the haunted hotel section early on.
I was a mass-murdering, armed to the teeth, tenth-Generation vampire - a Ventrue, no less - the most badass of the Camarilla clans (sure, there are the Brujah and some remnants of the Gangrel, but only a Ven calmly takes a clipful of bullets, cracks a smile, and then, with a single mind-crushing word, makes you lap-dance for her). In short, I was ready for anything, and yet... after five minutes, I was utterly scared of ghosts. Notably, there was not a single defeatable enemy in the whole building, yet still the entire time my trigger-finger was trembling. Then there were the ghostly whispers, the movements that I thought I saw with the corner of my eye, the axe-carrying ghost suddenly popping up behind me and disappearing a second later only to have me waste a whole clip of ammo in the meantime, the poltergeist rage in the kitchen, the reality-warps, the child's drawing and, oh! The laundry room - when the washing machines finally stopped working and one of them opened of its own accord... it took me a few minutes just to gather my courage and see what's inside (and the disturbing contents of the old newspapers lying around had done nothing to soothe my imagination).
Suffice it to say, I left that place with a sigh of relief!
And the whole effect was mostly achieved by unforgettable atmosphere and skilfull stimulation of imagination - I can only dream how much more awesome it would have been with Skyrim's technological capabilities at the designers' disposal.