This is very early prototype and I am willing to bet there are ways to fix the glitches.
@harmy
a work around, might be to make a script which is mathematically in sync with the water level, and you can script in the need for air.
Maybe you should actually explain to people that you re simply using a hook/injection method. You know that you are simply grabbing function calls and events, modifying their values and the output?
And that you have not actually "hacked" the gameengine, but that you are just messing with the output data?
Just to put this better into perspective: This is basically the same method you would use to create a wallhack for a firstperson shooter.
Yes some nice visual gadgetry, problem is that it has little effect on the gameworld. Which is why you aren't swimming or drowning when you raise that water(which is not a glitch like you are trying to fool people with). Let me know when you have actually found a REAL application for this, not everyone is fooled by your little streetmagician tricks. Lotsa smoke, sadly not so much substance.
Prove me wrong. I wouldn't be so ticked off, if it wasn't obivous that you trying to fool people and make them go "oooo" and "wooow", like with the example mentioned above.
There is actual one good example for a current use of a hook/injection method via a dll and that is Fallout Stutter Remover. But Skyranger atleast isnt as arrogant as to claim HE HAS COMPLETE CONTROL OVER THE GRAFICS!!11
Make something that works for once and does something practical, instead of spamming the boards everyday with a new thread.
Yes there are applications for this technique, but all you are showing off are some random experiments, nothing mindblowing or usable. And you have not just invented the [censored] wheel, people have been doing this since more than a decade.