have anyone seen pic of pc gui?

Post » Wed Dec 02, 2015 4:41 am

To me the UI for the PC version of The Elder Scrolls III: Morrowind is the best UI for PC versions of video games ever.

I don't know if it's nostalgia, but no other PC versions of RPG video games have a UI as the best most amazing UI as the PC version of The Elder Scrolls III: Morrowind.

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Shae Munro
 
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Post » Wed Dec 02, 2015 5:14 pm

Definitely not nostalgia, they outdid previous 90's games which had many issues themselves and it was practically the last great PC-exclusive WRPG. Everything else after that was done for TV sets and gamepads afterwards: Gigantic texts, much scrolling, wasted space, removed on-screen indicators etc. Thus began the age of running around with disease since you had no idea until an NPC warns, spending 30 secs to find an item every time, opening up sub-menus and menus for the most trivial info, etc.

Heck, give me Morrowind UI and nothing else, it topped GUI business back then and was never surpassed, not even mods like SKYUI.

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Ria dell
 
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Post » Wed Dec 02, 2015 2:18 pm

I don't know what you mean by "bad in itself," but there is a reason why Apple is considered a foremost leader when it comes to interface and design. The issue with Skyrim's interface was that they chose to copy the aesthetic of iOS and not the usability.

Aesthetically it looks great. Usability wise, it's a [censored] nightmare marred by bloated text, scrolling lists that hide information for no reason, wasted screen space (real estate), and overall clunkiness.

Strangely enough, the UI's for both Fo3 and FNV were the ones that didn't bother me at all, especially on PC. You could easily navigate with your F keys, and the lists were still manageable. The only thing it truly lacked was a proper sorting function.

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Matt Terry
 
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Post » Wed Dec 02, 2015 4:15 am

I'm surprised they didn't go with Ye Olde Gothik Fonte of some kind, seeing that they used the equally thematically inappropriate Futura font for Skyrim's main UI font. :shakehead:

A sans serif art deco font whose very name clashes with the theme of the medieval high fantasy RPG. :facepalm:

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JLG
 
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Post » Wed Dec 02, 2015 4:33 am

Better than Helvetica.

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Mariana
 
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Post » Wed Dec 02, 2015 5:43 pm

I am about the only that likes Skyrim Vanilla UI. I hated it at first but after a few hours of use I came to like it.

Everyone will have different needs for an UI and I support having as much options to make it work for everyone.

I really loved the UI for FO3 and New Vegas both were great.

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Michelle Serenity Boss
 
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Post » Wed Dec 02, 2015 5:09 am


Well you're a little bit late there: http://fallout.wikia.com/wiki/File:Fo1_Lost_Hills_Townmap.png:tongue:

But yes, that beyond stupid. Well, no worries, modders quickly supplied the Morrowind http://www.nexusmods.com/skyrim/mods/95/? font :happy:
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Rude_Bitch_420
 
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Post » Wed Dec 02, 2015 8:10 am

Bad in itself as a PC game and a smartphone OS have NOTHING in common. It's like trying to attach a motorcycle panel on a jumbo jet cockpit and expecting the pilots to make do because "it performs well on motorbikes". Everything has a place and an ultra-small touch screen UI should never ever inspire anyone to make a big screen UI with mouse. There's a gigantic reason why Windows 8 utterly failed and is loathed universally and it's the same reason Skyrim UI blows. That's trying to fit irrelevant aspects in the wrong place just because it's the hip thing to do and makes boatloads of money for an irrelevant company for irrelevant products.

Aesthetically it's rather bad, tons and tons of text that's not appealing in the very least and there's no UI whatsoever except a crowded compass, it's way too minimalistic so you need to deal with ugly menu after menu to see stuff that should have been on your screen to see at a glance like debuffs. The only part they did aesthetically right is the skills menu. I don't know about anyone else but bland walls of white text reminds me DOS, not a modern game. The stuff I used to get away from as soon as possible to launch a game 25 years ago.

FO3/NV UI even though far better, still weren't that good. Stupid console-assigned hard buttons that kept burdening for every loot inventory etc, again with the tons of text that also was a nightmare to browse through, way too much scrolling. They really should blow up the usable area of the screen and add item icons that's been industry standard for decades and was last used back in Oblivion. Yeah I can read and comprehend but why do I need to? Just show a big [censored] icon, brains work faster that way. There's a reason WHOLE computer UI business is using icons for decades.

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Clea Jamerson
 
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Post » Wed Dec 02, 2015 2:33 am

Ok, we're in agreement then. I thought you were dogging on apple for a moment there.

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Zach Hunter
 
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Post » Wed Dec 02, 2015 6:58 pm

Haven't seen it.

Speaking of user interfaces, does any body know what the thumbs up Vault Boy icon in the top left corner of our posts means?
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Flash
 
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Post » Wed Dec 02, 2015 10:49 am

It's a shame they didn't go with Comic Sans.

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james tait
 
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Post » Wed Dec 02, 2015 12:05 pm

.....

https://33.media.tumblr.com/e82727add7a325b57851d95e97fc5c84/tumblr_inline_nump6jRGQs1tr87fa_500.gif

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brenden casey
 
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