Have Bethesda learned the lesson of Oblivion?

Post » Thu Feb 25, 2010 4:11 am

If Justin Bieber is selling millions he's obviously doing something right too, no matter how much he is hatted in some occasions. Your point is invalid.

HATTED. That word is win.
But anyway, I'm assuming you're a Bieber fan then? Because otherwise you would get my point. If you're not but you still don't get it, watch Idiocracy.

Jim Hawkins: You talk as if you are sitting on the One Truth. This is your opinion, and I highly disagre with you. Oblivion was a very good RPG. Certainly not perfect, but it was very good. Things like "decent dialogue options" and "good story" is subjective, I personally liked both. As for your other points, that are what YOU want to call a game a good RPG. You do not sit on the one true way of doing RPGs.

No, Oblivion was a sandbox adventure/hack'n'slash game. The game was pretty devoid of meaningful choice. For an example of a game with meaningful choice, see Fallout 1/2. New Vegas also does pretty decently for itself in that regard.
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Music Show
 
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Post » Thu Feb 25, 2010 10:22 am

Would you honestly prefer Bethesda to go the way of Black Isle and go bankrupt catering to the hardcoe demographic? Morrowind was great but had Beth made another game that isolated itself from the majority of gamers the way Morrowind did we wouldn't be here discussing the next game to be coming out. Think about that the next time you want to bash Bethesda for their development choices.


That's NOT why Black Isle closed down. It was entirely Interplay's fault.
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Ian White
 
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Post » Thu Feb 25, 2010 7:09 am

point blank as bad as u guys say Oblivion is... it got a 9.3 on ign...

:rofl:
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Rich O'Brien
 
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Post » Thu Feb 25, 2010 2:18 am

I know, that lots of Morrowind fans, me included, were let down by simplifying different aspects of Oblivion to catch wider range of audience.

I know, that lots of Daggerfall fans, me included, were let down by simplifying different aspects of Morrowind to catch wider range of audience.
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Taylrea Teodor
 
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Post » Wed Feb 24, 2010 7:22 pm

I would like to point out that Morrowind was very nearly a developmental failure. The goal of any business is to increase sales and in that respect Oblivion was a huge success.

Uhh, Morrowind was a huge commercial success, too. Please stop conjuring up facts from nothing through your anti-rose-tinted glasses.
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IM NOT EASY
 
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Post » Thu Feb 25, 2010 10:48 am

My bold, from: http://uk.gamespot.com/xbox/rpg/elderscrolls3morrowind/news.html?sid=6112917&mode=press


That is not saying much considering the competition it had that year which was practically null. Despite it's best selling rpg category status and it's acclaim, Morrowind did not sell enough copies in 2002 to make the development cycle of 6 years profitable. Sure by the time 2003 came the sales had finally justified the release hence why I said "very nearly a failure".
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Ashley Campos
 
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Post » Wed Feb 24, 2010 10:04 pm

:celebration:

I love the turn this thread has taken! Somebody else say something stupid!


Oblivion is the worst game ever! It is a blight upon the most venerable RPG series in existence! I whine about it constantly, so it must be true!!
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Doniesha World
 
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Post » Wed Feb 24, 2010 10:19 pm

Oblivion is the worst game ever! It is a blight upon the most venerable RPG series in existence! I whine about it constantly, so it must be true!!

Way to c-c-combo breaker.
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Oyuki Manson Lavey
 
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Post » Wed Feb 24, 2010 6:22 pm

Oblivion is the best game ever! I like the graphics!
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Chase McAbee
 
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Post » Thu Feb 25, 2010 10:43 am

That is not saying much considering the competition it had that year which was practically null. Despite it's best selling rpg category status and it's acclaim, Morrowind did not sell enough copies in 2002 to make the development cycle of 6 years profitable. Sure by the time 2003 came the sales had finally justified the release hence why I said "very nearly a failure".

Divine Divinity, Gothic 2, Neverwinter Nights, etc... no competition? Again, please stop conjuring up facts out of nothing.
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Kelli Wolfe
 
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Post » Wed Feb 24, 2010 8:48 pm

You will all probably buy this game regardless then complain that it is not perfect. Whats being argued here really?
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Latino HeaT
 
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Post » Thu Feb 25, 2010 10:29 am

Actually yes, it is a bad RPG. It is a pretty good looking GAME, an entertaining ACTION GAME but as an RPG it's a let down without the need to compare it to Morrowind.

My arguments are:
-a good RPG would never have that level scaling atrocity that prevents you feeling the progression
-a good RPG gives you some decent dialogue options
-a good RPG can be played in different ways with different classes
-a good RPG has a good story
-a good RPG assumes that the player is intelligent enough to solve the quests and puzzles without handholding.

ur a whiner... oblivion had a good story... the main story was not the best but it was far from bad? knights of the nine was good... did u not play the shivering isles??? The dialogue was not bad either yeah maybe there wasn't as many options as in morrowind but in morrowind everyone said the same thing. At least there was more unique dialogue. Seriously in morrowind you dont even hear them say it. And you ask them the same things. there was no true variety there. And if you cant play oblivion in different ways with different classes... u r not very good at the game... i played a knight first... went through hacking and slashing. then i played through as a mage and i was using alot of healing and creating spells. avoiding up close battles by any means doing summons. I played with an archer and i used alot of stealth to get things done instead of running up to people or blasting spells at them. i also started using poison at that point too. And maybe oblivion was not full of puzzles but morrowind didn't have puzzles... wut puzzles were in morrowind? none. The level scaling may have slowed some forms of progression but at least it kept u on u rtoes. for one thing i know i went from being killed by horses to being able to fight multiple bears in up close combat and easily win. If thats not progression then my god. You should really stop complaining and whining like all these other people are. they're really stinking up the forums. People love to complain about the most recent edition of something then when the next one comes out they talk about hwo good the last one was and how this one svcks... and u know how i know that? elections... people r telling me bush wasn't all that bad all of a sudden. when he was in office we whined like crap. The whining in this forum is very reminiscent of that and it hink we need to be more constructive then insulting cuz all and all u know u loved oblivion. anyway with that said... oblivion fixed alot of things morrowind shuld have had corrected from the beginning but in turn left some unneccessary things out. so they r about the same quality.
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Jessica Colville
 
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Post » Thu Feb 25, 2010 1:12 am

Has Bethesda learned their lesson?

If you mean have they learned how to make a game that sells millions and millions of copies, that gets great reviews and earns the adoration of the entire games industry, then yeah, I'd say they learned their lesson just fine.

This. Oblivion is a fantastic game in my opinion. If Skyrim is like Oblivion I'll be thrilled. If it's better I'll be even more thrilled.
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NIloufar Emporio
 
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Post » Thu Feb 25, 2010 10:06 am

ur a whiner... oblivion had a good story... the main story was not the best but it was far from bad?

While I am usually a staunch advocate of 'Oblivion only fell short because of your expectations' I have to agree with the whiners on the story. Maybe the overarching tale wasn't so bad when set against TES's amazing lore, but our part in it was pathetic. KotN and especially SI were big improvements, but compared to MW in which the story revolved totally around the player they were all a huge step back.
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Scott
 
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Post » Thu Feb 25, 2010 3:22 am

ur a whiner... oblivion had a good story... the main story was not the best but it was far from bad?

Since it appears you're asking if Oblivion's story was far from bad, that would be a no. It was a generic "zomg stop teh deemunz infashun" plot.

While I am usually a staunch advocate of 'Oblivion only fell short because of your expectations' I have to agree with the whiners on the story. Maybe the overarching tale wasn't so bad when set against TES's amazing lore, but our part in it was pathetic.
Oblivion's main story broke a lot of lore, so it falls short on that regard as well. KotN and SI were attempts at lore damage control. They worked because they brought back some of the old lore writers, which they decided not to hire to work on Oblivion, to contribute to their stories.

This. Oblivion is a fantastic game in my opinion. If Skyrim is like Oblivion I'll be thrilled. If it's better I'll be even more thrilled.

You mean you'll be thrilled if it has hordes of bandits clad in Daedric armor, and that the game is easier to play at level 1 than it is at level 20?
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Nikki Lawrence
 
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Post » Thu Feb 25, 2010 5:26 am

Since it appears you're asking if Oblivion's story was far from bad, that would be a no. It was a generic "zomg stop teh deemunz infashun" plot.

Oblivion's main story broke a lot of lore, so it falls short on that regard as well.

Every story could be boiled down to a zomg plot.. Zelda(zomg save the princess again) Resident Evil(zomg zombies) LoTR( zomg destroy the ring)... I dunno what you are argueing here.
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Eibe Novy
 
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Post » Wed Feb 24, 2010 11:08 pm

Every story could be boiled down to a zomg plot.. Zelda(zomg save the princess again) Resident Evil(zomg zombies) LoTR( zomg destroy the ring)... I dunno what you are argueing here.

I'm "argueing" that my short description describes Oblivion's plot too well without grossly oversimplifying things. That's a bad sign. Oh, wait, I forgot to include the part where you're the Emperor's errand boy in that description. That was an awesome addition to the plot.
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luke trodden
 
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Post » Thu Feb 25, 2010 8:59 am

Has Bethesda learned their lesson?

If you mean have they learned how to make a game that sells millions and millions of copies, that gets great reviews and earns the adoration of the entire games industry, then yeah, I'd say they learned their lesson just fine.


+1

Oblivion Cities were also very varied. Almost sounds like the OP has never played the game.
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aisha jamil
 
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Post » Thu Feb 25, 2010 1:04 am

I don't understand the motivation for high level marauders in Oblivion.

They should just sell their Deadric armor and buy a mansion in Anvil, living like princes for the rest of their lives.
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Tamika Jett
 
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Post » Wed Feb 24, 2010 11:56 pm

Oblivion Cities were also very varied. Almost sounds like the OP has never played the game.

I suppose lifting their architecture straight from various regions of medieval Europe constitutes originality... oh wait.
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lydia nekongo
 
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Post » Thu Feb 25, 2010 4:59 am

I'm "argueing" that my short description describes Oblivion's plot too well without grossly oversimplifying things. That's a bad sign. Oh, wait, I forgot to include the part where you're the Emperor's errand boy in that description. That was an awesome addition to the plot.

My short descriptions also described the plots well.. you still have bad argument.
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Alan Cutler
 
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Post » Thu Feb 25, 2010 7:23 am

Has Bethesda learned their lesson?

If you mean have they learned how to make a game that sells millions and millions of copies, that gets great reviews and earns the adoration of the entire games industry, then yeah, I'd say they learned their lesson just fine.



+1
..


+2

Yes Bethesda seems to learn how to improve games as shown by Morrowind -> Oblivion -> Fallout 3 and hopefully even better in Skyrim (though I perfer Oblivion to FO3, that's more because of the environment vs gameplay or quests)

With all due respect it appears that the original post was simply a way of bashing Oblivion.
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Bryanna Vacchiano
 
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Post » Thu Feb 25, 2010 6:39 am

My short descriptions also described the plots well.. you still have bad argument.

I have bad argument?! That must mean I accidentally a bad argument!
Your short descriptions more like point out the underlying archetypes of the stories. The problem I'm pointing out is that Oblivion's plot didn't add all that much on to the archetype of its story.
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Anthony Rand
 
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Post » Thu Feb 25, 2010 10:33 am

Since it appears you're asking if Oblivion's story was far from bad, that would be a no. It was a generic "zomg stop teh deemunz infashun" plot.

Oblivion's main story broke a lot of lore, so it falls short on that regard as well. KotN and SI were attempts at lore damage control. They worked because they brought back some of the old lore writers, which they decided not to hire to work on Oblivion, to contribute to their stories.


You mean you'll be thrilled if it has hordes of bandits clad in Daedric armor, and that the game is easier to play at level 1 than it is at level 20?

i don't see how the main story broke alot of the lore considering it was the newest game. So the lore for that section was not completely created yet. maybe its something i didn't notice.
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Jimmie Allen
 
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Post » Thu Feb 25, 2010 1:56 am

Deleted some posts that were either suffering from a severe caps-lock malfunction or added little to this discussion. Play nice people and let's keep this on topic without resorting to personal attacks.

Personally I liked the depth, story and unique landscape of Morrowind. I enjoyed Oblivion too, but Morrowind had a more lasting impression on me ;)
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Sasha Brown
 
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