» Wed Feb 24, 2010 10:09 pm
Listen to me, the voice of reason. I am usually an outspoken Morrowind Fan, but I also liked Oblivion. Let's taker a look...
Morrowind fans, we do nitpick Oblivion harshly, there's no denying it, but we usually bring up it's good strengths too. However, that's usually ignored, because the Oblivion fans see if their game is 'bashed' (AKA any flaws brought up) then it's saying, "Oblivion was complete and utter junk and if anyone likes it they need to play COD, because they're not bright enough for Morrowind!!!"
In reality, it's simply critiquing the good, the bad, and the in-between. Oblivion fans, you can't say you're innocent of the 'Bash Wars' either. I've seen many a' fan say Morrowind was dumb or stupid because it was too hard for them. Now then, I'm going to highlight the good, the bad, and the neutral. We can be mature and respectful of each other, or we can just get this thread closed.
This is just of the games, not their expansions or downloadable content.
Morrowind Pros
Skills - There is no denying that Morrowind had more skills with more meaning.
Enviroment - There is no denying that Vvardenfell was more original than the "Copy+Paste Forest" of Cyrodiil.
Culture - The Dunmer have a much deeper culture and more lasting impression than the Imperial Peoples (probably, because they were added in Morrowind).
Factions - It makes sense for factions not to like each other (i.e. the Fighters' Guild and their rivals, the Thieves' Guild)
Realistic Sidequests - The painting quest of Oblivion was far too 'epic' and unrealistic. Stuff like 'Take care of the bandit near Hla Oad' is much more realistic and adds to immersion, for me at least.
Main Quest - The Main Quest albeit cliche, had a better 'coating'. Oblivion's was very generic (we must kill the demons from Hell), while Morrowind's made you ponder, is Lord Voryn Dagoth (Dagoth Ur) really a bad guy? He wants the Dunmeri People to be in their rightful place again and is enraged because of what Vehk and the Tribunal did to him.
Vampirism - There was a more of a reason to become a vampire than just stat bonuses.
Replayability - Years later, many fans still pick up their game and plop it in. In Oblivion, I was done with everything at level 2 (all quests, side, faction, main). In Morrowind doing that would be suicide.
Strong Holds - You own a village.
Morrowind Cons
Combat - I personally think it's a pro, because it's skill based. However, immersiveness is for Oblivion's combat.
Graphics - Graphically, it is worse.
Difficult to learn - The game was not made for first-time roleplaying gamers.
Conjuration - In public, the summoner was likely to be killed.
Stealth - Need I say more?
Oblivion Pros
Graphics - Graphically, it's beautiful.
Stealth - You can be a fairly effective thief, as to a 'I need to kill everyone in this house so I can steal their skooma cache'.
Easy to learn - First time roleplaying gamers will learn the bare bones of RPGs from this game.
Conjuration - Albeit flawed, there were far more creatures.
Magic Regeneration - I thought it was silly my sword recharged itself, but I was dry.
Combat - See above.
Voice Acting - It made it more immersive for some, others would've preferred text for more options (I prefer text).
Radiant Artifical Intelligence - It had many faults, but it did help immersion for npcs not to be awake 24/7.
Oblivion Cons
Main Quest - Basic archetype, with little meat added to the skeleton.
Factions - Too epic and very, very cliche. (It portrayed Mannimarco, the Blackwood Company, and the Imperial Watch as villains, and none of them are).
Side Quests - See above.
Enviroment - Sorry, but I don't like seeing the hundred-thousandth's randomly placed tree.
Level Scaling - Do I need to add anything?
Fast Travel - A bit of a pro and a con here. It made it much easier, but it also made me lose immersion when I magically teleported across Cyrodiil.
Replayability - Why replay when I can have one level one character who is Master of the Fighters' Guild, Arch Mage of the Mages' Guild, Gray Fox of the Thieves' Guild, Listener of the Dark Brotherhood, and Arena Grand Champion all in one?
Culture - There really was no culture, while Radiant AI made it feel real in some shape, it felt like everyone was just 'existing'.
Skills - The skills were simplified and combined, which leaves less room for character development.
Did I miss anything? I think it was a pretty fair look at both sides.