"We do have Dwarven Ruins" - Todd Howard

Post » Fri Jan 08, 2010 9:41 pm

I should be noted that Nords traditionally call Dwemer "Dwarves".

http://www.imperial-library.info/content/oblivion-five-songs-king-wulfharth
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Fri Jan 08, 2010 8:14 pm

We have know about his for months, but I am happy about it. They were my fav dungeon type in MW, perhaps of all TES.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Fri Jan 08, 2010 5:42 pm

OP messed up the big word in green, shoulda been:

SUCCESS!
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Fri Jan 08, 2010 9:54 pm

As long as he meant Dwemer and not Dwarven :facepalm:



:rock:
Totally!
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Fri Jan 08, 2010 3:39 pm

I'm hoping actual dwarves make it into the game, rather than getting teased by their ruins, armor, and weapons.



you can the one and only dwarf is in morowind with corpus go play that and you can meet him. As for Dwemer in Skyrim i sure hope not thats the point of them in the first place an ancient techno race who disappeared completely for seemingly sinister reasons
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Fri Jan 08, 2010 11:26 pm

Noticed that, but thought it had already been confimed. Not sure if it was or not, just thought it was.

Yeah so did I...
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat Jan 09, 2010 4:04 am

:rock:
Totally!


many people have said this... there the same thing bro



On topic: i can't wait to see them ^_^ its one of the main things that peaked my interest out of all the confirmations it will certainly be interesting to see how they turn out with all the remastered graphics and architecture. the same creatures from TES III redesigned in the new graphic format and all.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Fri Jan 08, 2010 8:40 pm

the one thing im interested in knowing is what puzzles are in.


P.S sorry for the double post my internet is glitching up
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Fri Jan 08, 2010 5:26 pm

we know they'll in since the Mark Lampert interview during the GI coverage. You can see a dwemer sphere in there.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Sat Jan 09, 2010 2:07 am

DWEMER!

Not dwarven.

Get it right, Todd! :angry:
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Sat Jan 09, 2010 5:34 am

Nobody here thinks Dwarven and Dwemer are different, the point is that lorewise, "Dwarven" is explicitly noted as being the version of the term used by ignorant people.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Fri Jan 08, 2010 6:55 pm

I'm excited about them as well. :)
But yeah, not only has it been confirmed before, we actually also saw them in the trailer for a couple of frames. There will be less brass (or metal in general) than in Morrowind, which is more realistic if you ask me - and also that way they look more like the ruins on Stros M'kai. So maybe there will actually be a lore reason for it, which would be very nice.

Hope a couple of other dungeon types will also be revealed in time, however. I'd hate a Skyrim with only caves and Dwemer ruins, no matter how interesting they are themselves.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Jan 09, 2010 3:01 am

Todd said that half of the dungeons(guessing that includes ruins and caves) are complicated 1-2 hour long playthroughs. I can't wait to play them, really hope that they are rich with diversity and scenery
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Sat Jan 09, 2010 4:17 am

These dwarves should be thematically different than their Morrowind counterparts. Rourkan split from Morrowind's dwarves, centuries before Red Mountain's battle, and traveled west to Hammerfall. Hopefully this means they're a bit different, so the presence of dwarven ruins doesn't come off as a wave to Morrowind fans for more "alienness." They should be truly alien, compared to what we've seen so far.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Fri Jan 08, 2010 10:14 pm

These dwarves should be thematically different than their Morrowind counterparts. Rourkan split from Morrowind's dwarves, centuries before Red Mountain's battle, and traveled west to Hammerfall. Hopefully this means they're a bit different, so the presence of dwarven ruins doesn't come off as a wave to Morrowind fans for more "alienness." They should be truly alien, compared to what we've seen so far.



I don't think that Todd really didn't want to do that in this game. In a interview, he said that is what made Morrowind special. I think that he is trying to make a more of scale awe for the audience this time around. I think that the "Dwarven" ruins are amazing scale wise
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat Jan 09, 2010 9:20 am

DWEMER!

Not dwarven.

Get it right, Todd! :angry:

Maybe Todd is Imperial? Then it's okay to say dwarven. I think of him as a Wood Elf though.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat Jan 09, 2010 3:45 am

Nobody here thinks Dwarven and Dwemer are different, the point is that lorewise, "Dwarven" is explicitly noted as being the version of the term used by ignorant people.

yeah. some NPCs in the game call them dwarves, we all know what he was talking about. Otherwise, people would be saying "what the hell are dwarves?" not "They are actually called Dwemer!!:grad: ".
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Sat Jan 09, 2010 5:55 am

As long as there isnt any Dwarven Snipers.

Ohhh those are real as*holes
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Fri Jan 08, 2010 10:35 pm

DWEMER!

Not dwarven.

Get it right, Todd! :angry:


You know what he meant, why does it really matter?
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Sat Jan 09, 2010 6:19 am

Maybe Todd is Imperial? Then it's okay to say dwarven. I think of him as a Wood Elf though.


I agree about that. Todd is, without a doubt, a Bosmer. In fact, after hearing that he said about his beggining in the videogame industry, when he used to game to Bethesda offices and say "OMG you rock! I wanna make games with you!!!!" I would say he is the Adoring Fan (Todd, if you read this, you must know that, anyway, you rock).
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Jan 08, 2010 7:15 pm

Todd said that half of the dungeons(guessing that includes ruins and caves) are complicated 1-2 long playthroughs. I can't wait to play them, really hope that they are rich with diversity and scenery

You mean hours right? A dungeon that requires 1 or 2 playthroughs to finish would be... I can't think of a word.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Sat Jan 09, 2010 6:34 am

You mean hours right? A dungeon that requires 1 or 2 playthroughs to finish would be... I can't think of a word.


yeah, hours. That is what I meant, sorry
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sat Jan 09, 2010 6:23 am

As long as he meant Dwemer and not Dwarven :facepalm:



Playing Morrowind right now. Asked some dumner about dwemers and he said that the westerners call them dwarves.

I guess that tells us Todd is from the western part of Tamriel.

Edit

it'd be cool if we met Divayth Fyr while exploring some Dwemer ruin, and he tells us about how Yagrum Bagarn died finally, and in his last words he told Divayth a "secret" to their disappearance may lay in wait at ruin X in Skyrim.


While it is not directly said what happened to the dwemer, you can pretty much find out it if you do mages quests and especially the one archmage Trebonius gives you. Be sure to get the three dwemer books, talk to alot of telvanni, some other people, and ofcourse Yagrum Bagarn himself.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Sat Jan 09, 2010 2:32 am

So glad there will be a range of dungeons again. Dwemer ruins were among the best in Morrowind.
Would love it if you bump into Baladas Demnevanni living inside one of the ruins doing research in his later years.
He did say he would be returning to his studies once he finishes with the Telvanni council in 200 years or so. Although I'd suggest he's gotten off that duty sooner ;)
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sat Jan 09, 2010 11:08 am

So glad there will be a range of dungeons again. Dwemer ruins were among the best in Morrowind.
Would love it if you bump into Baladas Demnevanni living inside one of the ruins doing research in his later years.
He did say he would be returning to his studies once he finishes with the Telvanni council in 200 years or so. Although I'd suggest he's gotten off that duty sooner ;)



you never know
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

PreviousNext

Return to V - Skyrim

cron