I have an idea for button layout.

Post » Wed Apr 14, 2010 7:55 am

it could be like this: the triggers are attack, and bumpers are defend.
example: you got a sword in right hand and shield in left.
right trigger=swing sword
right bumper=block with sword
left trigger=bash with shield
left bumper=block with shield
same with spells, except you can't really block.
what do you think?
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Music Show
 
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Post » Wed Apr 14, 2010 2:09 am

That's actually not half bad, how would it work with 2 handed weapons though?
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Sarah Evason
 
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Post » Tue Apr 13, 2010 11:13 pm

That's actually not half bad, how would it work with 2 handers though?

you could have 2 different options to strike. left or right swing maybe? i think it might be too late in the game's development to implement this however.
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JD FROM HELL
 
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Post » Wed Apr 14, 2010 2:46 am

I've got an idea for button layout...let the players choose from a list of setups.

"Boxer" set up in Halo 2. Right trigger = fire, Left trigger = melee. Set turn speed: 8.

Find the shotgun. Destroy all who stand before you.
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Ruben Bernal
 
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Post » Wed Apr 14, 2010 8:06 am

it could be like this: the triggers are attack, and bumpers are defend.
example: you got a sword in right hand and shield in left.
right trigger=swing sword
right bumper=block with sword
left trigger=bash with shield
left bumper=block with shield
same with spells, except you can't really block.
what do you think?

Hmmm I believe I remember reading that holding block triggers a bash because blocking is supposed to be more timed now, could be wrong though and this setup sounds alright btw although I use PC so it doesn't matter to me anyway lol
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Erika Ellsworth
 
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Post » Wed Apr 14, 2010 2:13 am

I actually made a thread like this a while back. This is my idea: http://imageshack.us/f/218/xbox360controller.jpg/
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:)Colleenn
 
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Post » Tue Apr 13, 2010 9:05 pm

I've got an idea for button layout...let the players choose from a list of setups.

"Boxer" set up in Halo 2. Right trigger = fire, Left trigger = melee. Set turn speed: 8.

Find the shotgun. Destroy all who stand before you.

i respect you, but what does halo have to do with anything?
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Esther Fernandez
 
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Post » Tue Apr 13, 2010 8:20 pm

I've got an idea for button layout...let the players choose from a list of setups.

"Boxer" set up in Halo 2. Right trigger = fire, Left trigger = melee. Set turn speed: 8.

Find the shotgun. Destroy all who stand before you.



Or bumper jumper, you have total fireing control while in mid air
Again find shotgun then blow ppls heads through there necks
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Sophie Miller
 
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Post » Wed Apr 14, 2010 11:57 am

Or bumper jumper, you have total fireing control while in mid air
Again find shotgun then blow ppls heads through there necks

how is halo finding its way into this?
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Kortknee Bell
 
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Post » Tue Apr 13, 2010 9:36 pm

Use a mouse and keyboard then you don't have to worry about only having 20 buttons total.
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Taylor Tifany
 
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Post » Tue Apr 13, 2010 10:34 pm

i respect you, but what does halo have to do with anything?


They let you choose you own button layout, from maybe 5 premade choices. I don't think you could make it completely custom, especially with Skyrim there may be issues. But rather than having one "perfect" button lay out, have a couple so people can decide what they like best. Yours is certainly a good combo of versatility, but somebody always wants something different.
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Abel Vazquez
 
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Post » Wed Apr 14, 2010 1:53 am

They let you choose you own button layout, from maybe 5 premade choices. I don't think you could make it completely custom, especially with Skyrim there may be issues. But rather than having one "perfect" button lay out, have a couple so people can decide what they like best.

i dig what you mean. oblivion didn't have one did it? I just realized that...
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Kelly Tomlinson
 
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Post » Wed Apr 14, 2010 2:47 am

I actually made a thread like this a while back. This is my idea: http://imageshack.us/f/218/xbox360controller.jpg/

This is the best setup I've seen and probably pretty much spot on.
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Kelli Wolfe
 
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Post » Wed Apr 14, 2010 4:58 am

I've got an idea for button layout...let the players choose from a list of setups.

"Boxer" set up in Halo 2. Right trigger = fire, Left trigger = melee. Set turn speed: 8.

Find the shotgun. Destroy all who stand before you.

I got a better idea, how about let the player map out each button to his/her wishes? You know like in Oblivion!
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Alexis Acevedo
 
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Post » Wed Apr 14, 2010 3:44 am

I think it sounds awesome Nd allows for a combo system to get involved may ne a bit complicated but definitely something to look into and blocking with magic may not be completely out if the question. You could hold up your arm and it could freeze or whatever your spell you have equipped does.
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Dale Johnson
 
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Post » Wed Apr 14, 2010 2:44 am

Not sure what a bumper is..

But demon's souls has two attack buttons for each hand, R1, R2 and L1, L2. Works like a charm.

And Oblivion had the option to let you change attack button and every single other button to anything you want. The main different is using 4 attack buttons or 2, which could not be chosen in oblivion, it was always 3 (spells separate).
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Rachael Williams
 
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