I've been trying for 6 months to find enough time to build two different mods. Sadly time is tough to come by, and I find I'm not well enough versed yet in the Construction Set to make effective use of what little time I do have.
Would anyone who is proficient in the CS/OBSE have any interest in taking a shot at the following?
1. Armor mod
--Would automatically unequip armor when broken (this is already done by other available mods), and if clothing to replace the broken armor is in inventory, equip it
--Would limit the effectiveness of enchantments on armor, based on each armor piece's quality and condition. For example, it would no longer be possible to enchant a Rusty Iron Helm with 20% resist magic (attempting to do so might only yield, say, 5% resist magic based on some calculations I would develop); and as the Helm was damaged in battle, the resistance would continue to lower. This would also make 100% Chameleon, 100% Reflect Damage, etc. impossible, provided that the armor was responsible for part of that enchantment. (This raising/lowering of resistances would be handled through a permanent magic effect to the PC which would make all necessary enchantment adjustments, not through actually manipulating each armor piece's enchantment.)
--Clothing would not be affected by enchantment limits. I haven't decided whether jewelry should be.
--(possible addition) Grant a bonus to the character when they are in a weapon/armor shop or any location with an anvil. While near an anvil, the maximum repair level for a Journeyman would be 125%, and for an Expert or Master 150%. In other words, the character gets a bonus for actually repairing their weapons/armor where the right tools are available!
2. Complete weapon sets mod
--Ionis has already built a great weapons mod that adds Mithril and Orcish weapons to the game. This mod would retool the Mithril weapons as Fine Silver, and also add the weapons that are missing from the Amber and Madness sets (dagger, etc.) to SI, with stats that approximate what Bethesda would have used if they'd added those weapons. This mod would also pull in the custom rusty iron / fine iron / fine steel textures that another author on tesnexus has made, provided of course the needed permission is given!