[ALERT] We have a major problem pending.

Post » Sat Sep 04, 2010 7:50 am

There are some mods that do seem to be abandoned by some authors, mainly because the author hasn't been on in ages. DarNUI is an example. DarN was last on his forum on the 30th of December, and the mod seems to have been abandoned. Someone should pick it up and continue.

I think I remember DarN saying that He couldn't...or wouldn't be able to do what he wanted with it until the final vesrion1 is out.

No real NVSE features will be added before the final version 1 is out. You'll get the NVSE version number reported in the Start Menu - that's it.

The surefire way to get me in a feature creep mode is NVSE stuff. I've learned my lesson



EDIT: Come to think of it, kaburke hasn't been online in almost a month now. Wonder whats going on there too.
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Project
 
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Post » Sat Sep 04, 2010 5:05 am

The whole scene seem pretty slow at the moment. Could be due to the time of the year, people having important exams and stuff :shrug:
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FITTAS
 
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Post » Sat Sep 04, 2010 12:48 pm

The whole scene seem pretty slow at the moment. Could be due to the time of the year, people having important exams and stuff :shrug:


If I remember correctly a lot of the best mods came out after all the DLC had been released. Also they take a lot of time to do from scratch, NVInteriors comes to mind. I have no doubt that there will be a lot more quality mods come out for FONV at least until skyrim comes out. Ever wonder what the release of skyrim it will do to the mod scene? Will we see the same amount of mods? It will be the first game in a LONG time to not use the Gamebryo engine.
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Felix Walde
 
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Post » Sat Sep 04, 2010 7:38 am

A patch was just released. NVSE is now outdated, according to a warning I got.
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Allison Sizemore
 
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Post » Sat Sep 04, 2010 7:45 am

A patch was just released. NVSE is now outdated, according to a warning I got.

I'll keep an eye on the http://store.steampowered.com/news/?feed=steam_updates&appids=22380. I'm sure it'll be full of vague fixes again. :P
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I love YOu
 
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Post » Sat Sep 04, 2010 6:24 am

A patch was just released. NVSE is now outdated, according to a warning I got.


Had you followed the steps I laid out in the OP, this would not be the case. ;)
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Donatus Uwasomba
 
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Post » Sat Sep 04, 2010 5:11 am

A patch was just released. NVSE is now outdated, according to a warning I got.


That's what I was going to post. I've been waiting for a week for the new nVamp and all it's documentation to come out, now I have to wait for a new NVSE to come out because I have a bunch of mods that depend on NVSE.
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Damian Parsons
 
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Post » Sat Sep 04, 2010 1:55 pm

I came back online at a wrong time... though the funny thing is that I turned it back to offline once seeing the patch went live, with the game still on not automatically updating and now it simply says the game isn't unavailable. :shrug:

Guess I'm trapped to just update.
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Dean
 
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Post » Sat Sep 04, 2010 5:34 pm

Did you back up your falloutNV.exe and FalloutNVLauncher.exe? I did what you did... pooked my head back into Online mode, and it deleted my executables. But I had backups. :D Tested and restored back to full NVSE function.
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Cagla Cali
 
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Post » Sat Sep 04, 2010 9:20 am

Ah foo. Oh well, what's a few days without New Veg-... yeah I'll probably go insane.
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JD FROM HELL
 
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Post » Sat Sep 04, 2010 7:27 am

Ever wonder what the release of skyrim it will do to the mod scene? Will we see the same amount of mods? It will be the first game in a LONG time to not use the Gamebryo engine.


Mod tools and Bethesda's support for modders have been comfirmed, and TES modding is much more active than Fallout modding. I don't think there's anything to worry about :)
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Alyce Argabright
 
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Post » Sat Sep 04, 2010 5:08 am

Well, the PC patch is here.

I tried to keep Steam in offline mode but to no avail.

The new file is 1.2.0.352

When I tried to run NVSE I got the "Newer Version" Dialog. I will soon find out if anything is broken.

EDIT-
Well I spoke too soon. NVSE Simply will not run. But there is hope:

YAY!
Here is the official statement from the NVSE page at Silverlock:


Note: Bethesda has released a patch for Fallout: New Vegas (1.2.0.352). I am working on updating NVSE to be compatible with the new patch.
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Far'ed K.G.h.m
 
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Post » Sat Sep 04, 2010 3:57 am

Mod tools and Bethesda's support for modders have been comfirmed, and TES modding is much more active than Fallout modding. I don't think there's anything to worry about :)

Don't be so sure about it! A mod tool might as well be a program that lets you change stats of armors etc. There's modding and there's _MODDING_ :)
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GPMG
 
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Post » Sat Sep 04, 2010 1:49 pm

Huh? Can't keep it in offline mode?

If I log out and shut down Steam while in offline mode, it prompts me if I want to log back into offline mode. Never once has it tried to go to online mode on its own.

Having the backups of the two critical apps is how you solve any problem of going online again for whatever reason. That was the whole reason I had that step, "just in case". And it turns out it was needed. Despite being set to not auto-update, it still decided to delete my main and launcher apps when Iogged back in. But manual backups solved that problem real quick.
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lucy chadwick
 
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Post » Sat Sep 04, 2010 7:36 pm

When I tried to run NVSE I got the "Newer Version" Dialog. I will soon find out if anything is broken.

Yup, the Readius pip boy and the IWS which we all knew would go down. The portable tent should work with limitations.
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CSar L
 
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Post » Sat Sep 04, 2010 2:34 pm

Don't be so sure about it! A mod tool might as well be a program that lets you change stats of armors etc. There's modding and there's _MODDING_ :)


With their past favoring stance on heavy modding, i doubt they would be such [censored]s to do that :D

If I log out and shut down Steam while in offline mode, it prompts me if I want to log back into offline mode. Never once has it tried to go to online mode on its own.


It has always asked that from me. Even before the big UI update :shrug:
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JaNnatul Naimah
 
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Post » Sat Sep 04, 2010 4:54 pm

EDIT-
Well I spoke too soon. NVSE Simply will not run. But there is hope:

YAY!
Here is the official statement from the NVSE page at Silverlock:


Note: Bethesda has released a patch for Fallout: New Vegas (1.2.0.352). I am working on updating NVSE to be compatible with the new patch.


Wow, that's quick. Hopefully it'll be out tonight (if it's a quick adapt) or tomorrow.
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R.I.P
 
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Post » Sat Sep 04, 2010 7:52 pm

Wow, that's quick. Hopefully it'll be out tonight (if it's a quick adapt) or tomorrow.


I hope so... been playing Rift lately and forgot to turn off automatic updates.. was REALLY looking forward to an NVamp/Project Nevada game....

*le sigh*
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Lizzie
 
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Post » Sat Sep 04, 2010 8:20 am

http://nvse.silverlock.org/

Beta 7 is out! That was quick!
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Jack Walker
 
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Post » Sat Sep 04, 2010 8:53 am

Indeed, three cheers for the NVSE team!
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Max Van Morrison
 
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Post » Sat Sep 04, 2010 6:25 am

Wow, now that's what I call a quick response!
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(G-yen)
 
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Post » Sat Sep 04, 2010 10:48 am

Mod tools and Bethesda's support for modders have been comfirmed, and TES modding is much more active than Fallout modding. I don't think there's anything to worry about :)

Yes, TES modding is very active, however, with Skyrim using a new engine, NifSkope and the Blender NifScripts will be useless as they wont be using the Nif format anymore. So the main tool throughout all of Oblivion modding will no longer be applicable.

The Creation Kit will most likely not have any features for getting meshes into the correct format, though retexturing will be fine with the "Texture Sets" they added to the GECK back with Fallout 3.
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cosmo valerga
 
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Post » Sat Sep 04, 2010 6:58 am

Yes, TES modding is very active, however, with Skyrim using a new engine, NifSkope and the Blender NifScripts will be useless as they wont be using the Nif format anymore. So the main tool throughout all of Oblivion modding will no longer be applicable.


What I was originally trying to get at is that with the Gamebryo engine, you have people with years of experience scripting etc. and although there were changes along the way much of it stayed the same and peoples knowledge of how it worked grew as it did. Also the GECK was very similar and changed along the way there was not the huge learning curve that you will have with the new tools, the GECK for each game was similar. Also you don't have a mature set of tools that will be available when it is released such as nifscope, FNVEdit and WryeBash. So with all these changes the development time it will take for the tools we now have, I thought it may deter or hurt some of the mods we now enjoy and have come to expect with each release of a bethesda game.
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Talitha Kukk
 
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Post » Sat Sep 04, 2010 9:27 pm

http://nvse.silverlock.org/

Beta 7 is out! That was quick!


Too bad it doesn't work and broke my game. No one seems to have any kind of fix for it either. Looks like I'll be uninstalling and reverting back to vanilla.
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Neil
 
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Post » Sat Sep 04, 2010 5:48 am

Too bad it doesn't work and broke my game. No one seems to have any kind of fix for it either. Looks like I'll be uninstalling and reverting back to vanilla.


You did not need to post here. And I'm trying to help you in the official NVSE topic. But if you keep this act up I may become disinclined to.

It doesn't work FOR YOU. Because something is not right in your setup. It is not universally malfunctioning. Mine works fine.
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Donatus Uwasomba
 
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