i have nice legs, let me see them please .

Post » Tue Dec 28, 2010 7:04 am

A big toe?
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CHARLODDE
 
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Post » Tue Dec 28, 2010 11:20 am

Few games are 1st person. And those that actually are 1st person are pretty much FPS games. And as far as I know, a lot of those FPS games have it so you can "see your legs".
All Halo games, All Crysis games, Mirror's Edge, Far Cry 2 I know for sure. I'm not sure about Call of Duty and those kind of games because I've never played them. So someone could fill me about those kind of games :P

It's not completely simple. It's easy to get a base. But fine tuning may require some time. The mods for Oblivion sadly quit the development pretty early and never got into the "fine tuning" step. If they had continued to work on it, I'm pretty sure it could have been done nicely without any bugs.


Yeah. I think at least one of them (I don't remember which) had everything planned out but couldn't get an animator. Froggy's 1st person mod or something I think. It looked so awesome...

There is also Dark Messiah of Might and Magic, all Mount and Blade games ( which has ALOT of different types of armor, weps and animations Ahillamon), all FEAR games, Operation flash point, Jurassic park trespasser (you could even see cleavage ;) ), GRAW, Chronicles of riddike, tribes 2... can't think of anymore...
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Danny Blight
 
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Post » Tue Dec 28, 2010 7:56 pm

Yeah, at least one of them (I don't remember which) had everything planned out but couldn't get an animator. Froggy's 1st person mod or something I think.

There also Dark Messiah of Might and Magic, all Mount and Blade games (that one has ALOT of different types of armor, weps and animations Ahillamon), all FEAR games, Operation flash point, Jurassic park trespasser (you could even see cleavage ;) ), GRAW, Chronicles of riddike, tribes 2... can't think of anymore...


I'm not a CoD person or anything like that. Does anybody know if CoD has it too? I mean, it should have, being such a big FPS-game ^^

Dark messiah of Might and Magic is wicked in all senses of combat and feel of playing. I can watch many videos of it and it's just awesome :P
How you view from 1st person is important to me. It, again, makes you feel like you're actually there. You're in the game, viewing from your own eyes. You're not some stiff floating camera.
If Mirror's Edge wouldn't have had such a great 1st person view, I can safely say it wouldn't have been so awesome. It's so sad a Mirror's Edge 2 isn't coming though...
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Emmie Cate
 
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Post » Tue Dec 28, 2010 11:36 am

CoD doesn't have it, and neither does BFBC2 for that matter.
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Sami Blackburn
 
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Post » Tue Dec 28, 2010 6:36 am

CoD doesn't have it, and neither does BFBC2 for that matter.

That's strange. One would have expect big popular FPS games like that to have it...
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john palmer
 
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Post » Tue Dec 28, 2010 4:57 pm

That's strange. One would have expect big popular FPS games like that to have it...


No, Call of Duty is just a floating gun with arms. Occasionally you'll see the guy's legs when you're vaulting over obstacles or kicking doors open, but other than that...nope.
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gemma king
 
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Post » Tue Dec 28, 2010 12:56 pm

But, again, they are all games that only have to show a specific charactermodel's legs, which don't need to be customizable or moddable.

And if skyrim didn't already *have* all of the customisation and moddable armours that might be an issue, but it does. You already have the models, they're right there, you don't have to write in special support for each one, just use the current armour model.
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Austin Suggs
 
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Post » Tue Dec 28, 2010 6:33 am

Few games are 1st person. And those that actually are 1st person are pretty much FPS games. And as far as I know, a lot of those FPS games have it so you can "see your legs".
All Halo games, All Crysis games, Mirror's Edge, Far Cry 2 I know for sure. I'm not sure about Call of Duty and those kind of games because I've never played them. So someone could fill me about those kind of games :P

It's not completely simple. It's easy to get a base. But fine tuning may require some time. The mods for Oblivion sadly quit the development pretty early and never got into the "fine tuning" step. If they had continued to work on it, I'm pretty sure it could have been done nicely without any bugs.


Not to nitpick, but in far cry 2 you could only see your legs when inside a vehicle.
anyway, I'll be really disappointed if you can't see your legs. Mount and Blade (mentioned by someone else) gave you a great sense of being a person, not a flying camera. And it had at least as much armor as skyrim, if not more.For that matter, they also gave you a great view of your sword in first person (you swung your arms as you ran, so it went in and out of your view as you ran as opposed to just hovering in front of your face)
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AnDres MeZa
 
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Post » Tue Dec 28, 2010 6:05 pm

This whole idea of "Everything is harder in an open world game" is getting sort of silly, now. It's exactly as hard as in every other game, just like most things.


I'd have to agree, not everything is automatically harder to do in an open world RPG. The only difference Skyrim would have in this regard is that in Skyrim, you'd have different armor and character models to show, but that shouldn't be a problem if the game just used the same character models for third person and first person.

That's strange. One would have expect big popular FPS games like that to have it...


I wouldn't say so, it's still a reletive minority of games that have this, certainly, not all main stream first person shooters do, though a lot of games that have it are first person shooters, but I think the reasons for that should be obvious.

I'd definitely like to see this in Skyrim, because let's face it, being a floating camera with arms is pretty unrealistic. I'd think with how much gamers can obssess over realism at times that this would be more obvious, I mean, I don't see any reason why anyone would specifically not want to see this if it could be done. Some might say it seems minor, certainly, it doesn't have any real effect on gameplay, but it can add a lot to the believability of the game, and the fact that some might call it "minor" is precisely why it seems it would just be so obvious to have it in the game.
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Khamaji Taylor
 
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Post » Tue Dec 28, 2010 9:34 am

This can be done and can be done and can be done well. they just simply aren't wasting effort on this. they have different models for 1st person and 3rd person, all they have to do is adjust the body so it'll look good, and then add legs and animations for them. this shouldn't be harder than making legs in 3rd person, theoretically, the only real headache is to place the camera decently.

There is a mod for oblivion which replaces the 1st person model and animtaions with the 3rd person one, and places the camera at the face instead of at the chest.
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Matt Bee
 
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Post » Tue Dec 28, 2010 5:55 pm

I'd really like this to be in. The character is the most important part of games and it would be a shame if a game like Skyrim didn't do what it could to establish a stronger presence in the world. It's really not that hard to do. Mostly hard to get the angles right. Most people think of the head as just a rotating point of view, but if you try to make it realistic it really doesn't work that way. When you look down, your vision doesn't simply rotate. Your view is more forward when you look down (due to the point of vision on the head being above the point of rotation, and the natural tendency to lean forward slightly). That element is somewhat key to keeping a proper viewing position when exploring and avoiding problems with clipping and such with full body awareness.
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Zosia Cetnar
 
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Post » Tue Dec 28, 2010 5:14 am

I'd rather not see my legs when I look down in 1st person.
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Dawn Porter
 
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Post » Tue Dec 28, 2010 8:23 am

I'd rather not see my legs when I look down in 1st person.

You, my good sir, 'be trippin'
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Lewis Morel
 
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Post » Tue Dec 28, 2010 6:03 am

You know, from the title line, I expected this thread to be about "make the leg armor more revealing!" :D


http://www.youtube.com/watch?v=2N1TJP1cxmo



Yeah, it's clearly an incredibly important feature in a "parkour & full-body movement & gymnastics" game. Pretty central to the whole gameplay.


Meanwhile, in a semi-standard "viewpoint & two forearms" first-person game, it's just a bit of graphical fluff for the small vocal group who seems to care about it. :shrug:



------
Meanwhile, on the OP's topic -

If you have "nice legs" and want to see them, I'd go to 3rd person - because with the perspective looking down, you won't get a very good view of the shape of those nice legs. :D

(example - Betty Grable's legs look a heck of alot better from across the room, than from above. You can't see the curves at all from that angle! :rofl: )

------------
Edit

Few games are 1st person. And those that actually are 1st person are pretty much FPS games. And as far as I know, a lot of those FPS games have it so you can "see your legs".
All Halo games,


Was it really in all Halo games? Admittedly, I've only played the first one and it was awhile back, but I don't recall seeing my feet. (Of course, I also don't recall looking that far down very often.)


....of course, I also wonder about "Few games are 1st person." There's a very large number of FPS's out there. :)
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Harinder Ghag
 
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Post » Tue Dec 28, 2010 6:31 pm

snip


It's nice to see how you avoid the actual topic and instead commenting your very own personal view of other games, without a slight comparison or direction to the actual topic. A very good argument with "If you have "nice legs" and want to see them, I'd go to 3rd person". Exactly that could be said about seeing your weapon and hands in 1st person as well, so it's not really a good point there.
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Joey Bel
 
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Post » Tue Dec 28, 2010 7:42 am

I'd rather not see my legs when I look down in 1st person.

I've always found it a bit of a source of consternation that most games mean I usually can't! I don't see why it would be a big deal for them to do anyway, I mean they've pretty much always had arms and hands in first-person view and they're much trickier to display.
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Max Van Morrison
 
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Post » Tue Dec 28, 2010 10:40 am

It's nice to see how you avoid the actual topic and instead commenting your very own personal view of other games, without a slight comparison or direction to the actual topic. A very good argument with "If you have "nice legs" and want to see them, I'd go to 3rd person". Exactly that could be said about seeing your weapon and hands in 1st person as well, so it's not really a good point there.


Because the part of my post with the :D and :rofl: couldn't possibly be tongue-in-cheek.



Meanwhile, did Halo 1 actually have feet in it?
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Frank Firefly
 
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Post » Tue Dec 28, 2010 6:01 am

More immersion is always a good thing.
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Euan
 
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Post » Tue Dec 28, 2010 2:07 pm

Hopefully the body-awareness that we've seen in the trailer is something that wasn't scripted, and will be implemented.
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Darren
 
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Post » Tue Dec 28, 2010 1:35 pm

Hopefully the body-awareness that we've seen in the trailer is something that wasn't scripted, and will be implemented.


What do you mean? That we saw Dovahkiin's hands when he ran towards the cliff (plus the blur)? Yeah I hope that wasn't scripted.
That was pretty awesome imo. Would have been even more awesome if we saw his legs there. Much more awereness of that we're... actually the player, that we're in the world, and not behind our displays.
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Ernesto Salinas
 
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Post » Tue Dec 28, 2010 8:05 am

If it's just added a "random" feature that basically has the same animation no matter what surface I move in, it could be left out. But if you look down right now when reading this.... .... you can see your own chest too and shoulders. If you now stand up and look behind you and down you'll see most of you back and you @55. So just adding a floating camera with legs that move randomly will not be good enough for me to want it that much.
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Angus Poole
 
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Post » Tue Dec 28, 2010 9:34 am

[...]and not behind our displays.

To me, it's more like "and not just some floating arms". It's one of those technological advancements that I really, really enjoy. No matter the actual technical quality of the graphics - give me legs and grand atmosphere and I feel much better.
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Talitha Kukk
 
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Post » Tue Dec 28, 2010 9:41 pm

Because the part of my post with the :D and :rofl: couldn't possibly be tongue-in-cheek.



Meanwhile, did Halo 1 actually have feet in it?

Halo 1 didn't.

I'm pretty sure it was Reach that added it.
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brandon frier
 
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Post » Tue Dec 28, 2010 6:27 am

Halo 2 was the first game I recall doing it, and in Halo, you are jumping out of spaceships and trying to land on someones head so you can punch it, so you see your feet often, not as much when you are running through a forest in a TES game. Regardless, a few other games have done it, and they have all looked pretty bad, so I'd rather have nothing then something bad, and hopefully there will be a bunch of armours, giving the excuse of having too much to render, as there would be more detail in first person then in third.

But if it was done well, of course I would want it.

i want to see my legs when i look down.

i also think it would be better if the camera moved around realisticaly when you get hit

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Courtney Foren
 
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Post » Tue Dec 28, 2010 5:28 pm

But if you look down right now when reading this.... .... you can see your own chest too and shoulders. If you now stand up and look behind you and down you'll see most of you back and you @55. So just adding a floating camera with legs that move randomly will not be good enough for me to want it that much.


This.
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celebrity
 
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