have noob complaints ruined weapon balancing?

Post » Thu Dec 31, 2009 12:16 am

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Rob Davidson
 
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Post » Thu Dec 31, 2009 11:41 am

Just because some people would like to share their voice, or opinion on something doesn't make them a noob./// lol even me saying that sounds funny. But it's true.
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Carlos Rojas
 
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Post » Thu Dec 31, 2009 2:45 pm

Most of the weapon changes were needed. Weapons such as the K-Volt and MK60 (I guess, I used it fine pre-hot fix) needed tuned up a bit to compete with the others.

Personally I saw nothing wrong with the Assault Rifles or the JAW. I don't know why either of those needed changes. Grenades did NOT need a boost either.

But this is all matter of personal opinion. My real issue is that since this hot fix, I cannot find a decent hosted game where I'm not seemingly 1-2 seconds behind everyone else.
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Brittany Abner
 
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Post » Thu Dec 31, 2009 12:35 am

Oh god, you again...

Listen turd - i'm 7th in the world for skill kills and will be 3rd by the end of next week at the rate i'm going, so in no way a noob, and I can say safely the balance is FINE. Just because your OP weapons were reduced doesn't make you a victim. Since the hotfix i've seen people using much more of a variety of weapons, and that can only be good for the game rather than stagnating it. What is really the mark or a noob is someone who can only manage a one-gun game - i.e. you.

I run with a Feline, Nano Recharge and Mobility Enhance, so I was hit hard by the changes, and you know what? I AM HAPPY. I was regularly getting spreads in excess of 15 in Team Instant Action playing with randoms (so not objecive whoring or people covering my back) and anything that brings my k/d down to a more reasonable level is only good for the game, and the increased challenge for me makes it more enjoyable.

TC is an elitist idiot who svcks at the game.
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Jessica Raven
 
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Post » Thu Dec 31, 2009 2:01 am

I actually liked most of the changes made. I always used Nano Recharge, Stealth and Mobility Enhance. Now I could start using using Weapon Pro and Aim Enhance instead of the same module every player uses. Anyone using the feline without Aim Enhance means that 1 second deaths are less likely to occur.

The only changes that have me worried are those made to frag grenades and Max Nanosuit...
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Channing
 
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Post » Thu Dec 31, 2009 10:11 am

The changes are pathetic. The Ltag was already powerful and now it's damage increased? Recoil increased? and especially the JAW who's damage was decreased? It's a **** rocket Launcher, it's meant to be powerful. I would love for you noobs to get shot with an rpg and live and complain it was overpowered. Like **** off. Every time I use that shti I have to literally hit the person since all you can afford is dial up. Host determines EVERYTHING that the weapons will do. I shoot the JAW next to someone in Crash Site, you know, HITMARKER? literally! Stop complaining about explosive weapons being "too powerful". DOn't like it? go back to black ops. Put on that ghost and ak74u and shut the **** up.
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Adriana Lenzo
 
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Post » Thu Dec 31, 2009 7:54 am

Nobody ruined the weapon balancing except Crytek themselves. This game was obviously released early. The horrible campaign hit detection is what truly ruined the weapon balancing in this game.
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Alexis Estrada
 
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Post » Thu Dec 31, 2009 2:59 am

some people have been hit with rpgs in real life and live i can vouch for that
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lisa nuttall
 
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