...would I say to you, if Obli was a "traditional" RPG, but it isn't.
I used to like party management in Bard's Tale series, Wizardry, Baldurs gate, etc. , but would Obli grant similar fun factor by babysitting my single tamagochi?
Yes, it offers more realism, story, character development, open world, visuals with mods, but battle & magic wise: isn't it an action hackn - slash thingy?
At least, I see no possibilities for pleasing battle tactics currently. Or will party / companion mods grant team-based tactics?
Although I experienced some cool interaction with game objects / traps right in the beginning dungeons.
Maybe this interaction with environment and char development is the key attraction in single-RPGs?
But, still unfortunately I see no need for "endless" lurning curve in Obli - although I know little about it.
So, what would be attractive in a very modded Obli - for one, who is seeking / used to turn-based, party RPG feelings?
Thanx if you know sg...