I have realized why i prefer FO3 to FNV

Post » Fri May 13, 2011 11:56 pm

Fallout 3 did two things better than New Vegas: Music and exploration. New Vegas beat it in every other respect.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Fri May 13, 2011 1:37 pm

I have to disagree, really.

My view as to what makes a Fallout game a Fallout game follows my view as to what makes a BioShock game a BioShock game. Which has had a (ridiculously) similar argument since the announcement of BioShock Infinite. Which, to a number of fans' disgust and general unhappiness, is not going to be in Rapture.

See, to me, a pile of rubble of a city isn't what equates to "Fallout" to me. Not solely. It's that sort of thing that would make it more obviously post-apocalyptic, and (in my opinion) does have a partial role in what makes a Fallout game-but that's all.

To me, it's the tone, the themes, and the mood. The gameplay also has it's importance-a Fallout game wouldn't be "Fallout" enough for me if it wasn't a RPG, that's one of the reasons I love it so much, and thus one of the reasons I love the improvements to Fallout: New Vegas so much. The darker of themes, the gray and gray morality, the dark humor, the ability to truly impact the game's world. The retro-futuristic, alternative universe with all the 50s science and actual events and views from around that time being http://tvtropes.org/pmwiki/pmwiki.php/Main/Deconstruction and implemented into the game. The whole "what if a nuclear apocalypse occurred?" idea. The idea of watching humanity try to slowly rebuild itself, and throw itself into countless conflicts, with one of the constant themes of the fact that "War, War Never Changes" constantly proven throughout the whole of the storyline. The rather cynical attitude with an inkling of idealism and hope. That, to me, is what makes a Fallout game. Not purely the placing of its setting in a forever http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld universe with destroyed and crumbling buildings.

In fact, from what I heard of one of the older Fallout fans(as I still haven't had the chance to ever play the classics myself), Fallout 2 had major improvements (in the universe and lore, I mean) from Fallout 1. Including even plant-life. Which, following that idea and that theme's possible existence in the Fallout series, would mean that the way Fallout 3's D.C. had nearly no improvement in all its years after the Great War goes against Fallout's "atmosphere" and such.

I am, by no means, trying to belittle the fans who prefer Fallout 3-or saying your reasons are ridiculous or stupid. This is just my personal opinion on the issue.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Fri May 13, 2011 1:41 pm

Fallout 3 did two things better than New Vegas: Music and exploration. New Vegas beat it in every other respect.


Atmospheric or Radio music? I don't really listen to the radio often so I have no opinion, but I consider the atmospheric music in New Vegas to be phenomenal, better than any Fallout game, IMO. It has songs from each game, plus the eerie violin while exploring the desert fits perfectly.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Fri May 13, 2011 3:17 pm

Atmospheric or Radio music? I don't really listen to the radio often so I have no opinion, but I consider the atmospheric music in New Vegas to be phenomenal, better than any Fallout game, IMO. It has songs from each game, plus the eerie violin while exploring the desert fits perfectly.


Indeed, the original music composed for New Vegas is some of the best in the series. I would have liked the inclusion of Fallout 1/2 ambient music more if the placement wasn't so poor, and in some places where it should have been it wasn't (generic base music from Fallout 3 instead of Metallic Monks in the Brotherhood Bunker? What is this I don't even).

I actually liked New Vegas' radio music as well though, and I liked many of the songs better than what was on GNR in Fallout 3.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 13, 2011 5:53 pm

Indeed, the original music composed for New Vegas is some of the best in the series. I would have liked the inclusion of Fallout 1/2 ambient music more if the placement wasn't so poor, and in some places where it should have been it wasn't (generic base music from Fallout 3 instead of Metallic Monks in the Brotherhood Bunker? What is this I don't even).


I was going to mod them in, but sadly the GECK went all "[censored] you! :hehe: " on me.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Fri May 13, 2011 12:38 pm

I disagree. I think NVs atmosphere was much better.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Fri May 13, 2011 3:42 pm

Well okay... That's your opnion, to me Vegas' atmosphere was not post-apocalyptic at all... F3 feels like the Great War actually happened.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Fri May 13, 2011 6:12 pm

F3 feels like the Great War actually happened.

*looks at super mutants, destroyed buildings, cazadors, ghouls*
Looks like it happened to me. :P
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Fri May 13, 2011 7:38 pm

Well okay... That's your opnion, to me Vegas' atmosphere was not post-apocalyptic at all... F3 feels like the Great War actually happened.


Yeah like it happened yesterday you mean, also, I'm sure one of New Vegas's developers said in an interview that it was more like a "Post-Post Apocalypsic Game".
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Fri May 13, 2011 11:08 am

The Great War happened,,,,,,,,,,,,




200 Years ago!!!!!!
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat May 14, 2011 1:31 am

Well okay... That's your opnion, to me Vegas' atmosphere was not post-apocalyptic at all... F3 feels like the Great War actually happened.


How does it not feel that way in New Vegas? There's ruined buildings, highways, irradiated mutations, Ghouls and raider groups; the game certainly felt post apocalyptic to me.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Fri May 13, 2011 8:36 pm

How does it not feel that way in New Vegas? There's ruined buildings, highways, irradiated mutations, Ghouls and raider groups; the game certainly felt post apocalyptic to me.


Maybe more green tint makes the game more apocalyptic :whistling:
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Fri May 13, 2011 12:31 pm

Maybe more green tint makes the game more apocalyptic :whistling:

Solution: wear green tinted sun glasses.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sat May 14, 2011 1:46 am

Solution: wear green tinted sun glasses.

:foodndrink:
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sat May 14, 2011 2:29 am

Yeah like it happened yesterday you mean, also, I'm sure one of New Vegas's developers said in an interview that it was more like a "Post-Post Apocalypsic Game".


Yes it did feel a little too much like it happened less than a decade ago, but I felt like the world never even ended while playing Vegas (I only said you can tell the apocalypse happened in F3)

How does it not feel that way in New Vegas? There's ruined buildings, highways, irradiated mutations, Ghouls and raider groups; the game certainly felt post apocalyptic to me.


Highways feel post-apocalyptic to you?

There was only two raider groups (unless you count the Great Khans), were hardly any ghouls or irradiated mutations (You can really play the entire game only running into Giant Geckos, I did on one quick playthrough)

It is not really post-apocalyptic, just the setting, not the feel or anything.
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Fri May 13, 2011 10:29 pm

Is Mad Max 2 post-apocalyptic to you? I mean, it's only a red desert withough a green tint and occasionally an asphalt road that's not cracked or anything, but then there are the punk rockers driving their customized and modded cars and motorbikes, using bows and crowsbows, and there's only a revolver and a sawn-off shotgun as the only firearms in the film.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Fri May 13, 2011 1:14 pm

Highways feel post-apocalyptic to you?

There was only two raider groups (unless you count the Great Khans), were hardly any ghouls or irradiated mutations (You can really play the entire game only running into Giant Geckos, I did on one quick playthrough)

It is not really post-apocalyptic, just the setting, not the feel or anything.

There were few raiders cause the lands were more civilized by NCR and House but there are still signs of a fictional universe taking place in the post-apocalypse, for instance, people walk around with guns in the street.

Ghouls aren't some kind of epidemic, they're not really suppose to swarm over the area.
Look at FO1, only ghouls were some in Hub (IIRC) and Necropolis.
Look at FO2, there were some ghouls in Broken Hills and Gecko but other than that there weren't that many others.

Irradiated mutations?

Anyway, I look at the game and what do I see?
I wake up in Goodsprings and see Bighorners the size of elephants.
I go on a quest to hunt penguin lizards.
I go to sloan and find a giant molerat.
I go further down to Primm and find a town taken over by a bunch of escaped convicts, with the local military just outside not being able to do anything because it's a low priority target.
I go further down south and find giant ants the size of bears.
I go east and find a town burning to the ground with people crucified and find a bunch of men in roman esque clothing with their leader who's named Vulpes Inculta wearing a wold-head-hat.
Maybe I don't see radiation every 15 feet, maybe I don't see raiders every 15 feet, maybe I don't see a crater every 15 feet, but I see enough to admit that this isn't normal, this isn't like the real world at all, something has happened to make these areas, creatures and people like this, something big, The Great War.
The Great War happened, out of the ashes these things were born.
Again, it doesn't have to look like it was bombed yesterday for it to feel like the post-apocalypse.
Just look around at the people of the wastes, look at the laws, look at the wild life, look at the various factions.
I can't look at these things and say that it "doesn't" feel like the post apocalypse. (Or maybe post post apocalypse.)
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Fri May 13, 2011 11:13 pm

Highways feel post-apocalyptic to you?


Ruined highways, I didn't think I had to say ruined twice in one sentence to make this clear.

There was only two raider groups (unless you count the Great Khans),


The Great Khans are raiders, the Jackals are raiders, the Vipers are raiders and the Fiends are raiders.

were hardly any ghouls


Ghouls are supposed to be rare. Regardless that's beside the point, they were in the game.

or irradiated mutations (You can really play the entire game only running into Giant Geckos, I did on one quick playthrough)


Geckos are mutations... as are the legions of giant ants, radscorpions and cazadores scattered about the region. Deathclaws, nightstalkers and super mutants also qualify as mutations though those particular mutations are a result of human experiments and not the Great War.

It is not really post-apocalyptic, just the setting, not the feel or anything.


Honestly, I've yet to see anyone give a good argument as to why.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Fri May 13, 2011 6:36 pm

Geckos are mutations... as are the legions of giant ants, radscorpions and cazadores scattered about the region. Deathclaws, nightstalkers and super mutants also qualify as mutations though those particular mutations are a result of human experiments and not the Great War.

Aren't all wastelanders mutants?
Wasn't that why Lieutenant wanted the Vault Dwellers clan?
Cause they were prime normals (non mutants.).
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri May 13, 2011 11:50 pm

Aren't all wastelanders mutants?
Wasn't that why Lieutenant wanted the Vault Dwellers clan?
Cause they were prime normals (non mutants.).

Further strengthened in Fallout 3 when you put the virus in the water to kill all mutations, and you die from drinking it yourself even though you're a normal human?
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Fri May 13, 2011 9:45 pm

Further strengthened in Fallout 3 when you put the virus in the water to kill all mutations, and you die from drinking it yourself even though you're a normal human?

Continuity error.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Fri May 13, 2011 8:09 pm

Honestly, I've yet to see anyone give a good argument as to why.


I think that New Vegas's setting is Post-Apocaylptic. However, I think that the real problem with its setting is the fact that its in a desert (not necessarily a problem but this is just my opinion and im starting to get the feeling that alot of people share it). Realistically a desert isn't going to see that much change following a Nuclear War anyway and adding to the fact that Vegas and the mojave wasn't hit that bad just compounds the issues. I just think that the desert setting doesn't always allow for the "post-apocalyptic" feel to come out as much as with Fallout 3 (ruined countryside, destroyed houses along desolate roads, burned out shells of towns, a grimy and destroyed city with numerous underground metros invested with irradiated abominations, and ruined and decrepate powerstations and factories).

With a desert/1950s Vegas setting there just isn't the same amount of opportunity to do that because its just....desert. Its like "SAND its everywhere! Get used to it!"

I think one thing that they could have maybe done was to make Vegas seem a bit more maze-like and grimy and dark with looming structures (outer Vegas is what I'm talking about here). Something along the lines of DC in fallout 3. However since 1950s vegas was historically fairly small at that time then again, theres just not much room for that.

In short, I would be perfectly happy if a desert setting was never visited again.



Further strengthened in Fallout 3 when you put the virus in the water to kill all mutations, and you die from drinking it yourself even though you're a normal human?


No continuity error. The virus developed by the Enclave was designed to wipe out anyone with even the slightest hint of genetic mutations. The LW was born outside the vault and was therefore contaminated and so it kills him to drink the water, as it would anyone who was not a part of the Enclave or born in a vault.

In effect the LW, is indeed a "mutant" along with everyone else in the wasteland.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Fri May 13, 2011 6:32 pm

Further strengthened in Fallout 3 when you put the virus in the water to kill all mutations, and you die from drinking it yourself even though you're a normal human?


In all fairness, assuming the strain of virus is the same as Richardson's only adapted to be ingested through water rather than oxygen, it's supposed to kill everyone indiscriminately anyway. The effects are actually supposed to be worse for pure strain humans.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat May 14, 2011 12:41 am

I think that New Vegas's setting is Post-Apocaylptic. However, I think that the real problem with its setting is the fact that its in a desert (not necessarily a problem but this is just my opinion and im starting to get the feeling that alot of people share it). Realistically a desert isn't going to see that much change following a Nuclear War anyway and adding to the fact that Vegas and the mojave wasn't hit that bad just compounds the issues. I just think that the desert setting doesn't always allow for the "post-apocalyptic" feel to come out as much as with Fallout 3 (ruined countryside, destroyed houses along desolate roads, burned out shells of towns, a grimy and destroyed city with numerous underground metros invested with irradiated abominations, and ruined and decrepate powerstations and factories).

With a desert/1950s Vegas setting there just isn't the same amount of opportunity to do that because its just....desert. Its like "SAND its everywhere! Get used to it!"

I think one thing that they could have maybe done was to make Vegas seem a bit more maze-like and grimy and dark with looming structures (outer Vegas is what I'm talking about here). Something along the lines of DC in fallout 3. However since 1950s vegas was historically fairly small at that time then again, theres just not much room for that.

In short, I would be perfectly happy if a desert setting was never visited again.


Yeah, I agree. That's not to say the game-world has to be littered with craters and trash, and everything tinted green, for it to feel post-apocalyptic... it's just that, as a desert barely touched by bombs, there isn't much that screams post-apocalyptic. The Pitt did this really, really well in my opinion. No bombs fell there, but there's no way you'd ever argue it doesn't feel post-apocalyptic. The Mojave Wasteland felt too untouched by the war. :shrug:
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Fri May 13, 2011 9:25 pm

In all fairness, assuming the strain of virus is the same as Richardson's only adapted to be ingested through water rather than oxygen, it's supposed to kill everyone indiscriminately anyway. The effects are actually supposed to be worse for pure strain humans.


No this is Bethesda's FEV, it targets only pure-humans, how?... :whistling:

In all seriousness I'm sure Eden says they adapted it or modified it or something so that it does only target pure-humans as opposed to only being safe after innoculation.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

PreviousNext

Return to Fallout Series Discussion