Have we scared the community away?

Post » Thu Dec 31, 2009 6:49 am

We have been pounding these forums really hard about problems we have, but the game is playable with all the issues aside. There are always lurkers on the forums that never post, but they are reading everything we are saying. We complain about we do not want the community to get small, but we are burning our own bridges. We should be asking for some changes to the Multiplayer.

Here is my list of MP and Crytek Changes:

1. Crytek needs to open all the game modes after the recruitment stage. I think people were getting turned off pretty quick when there were no players in the lobbies they wanted to play. This needs to change before the DLC or sooner. I think this will change the direction of the MP.

2. There should be some type of indicator in the lobby if the person is in a party or not.

3. There should be more styles of suits for Instant Action (A long shot). Add more weapons!

4. Crytek needs to start having fun in the forums no matter what type of storm is coming. Cry-Adam, I know being quiet is easy, but you are human. If you updated the list of issues that you have stickied at the top, people would not post so much, or change the color of the text in the header. Maybe tell us what the Developers process of patching is, you may start to reduce the harrassment you get in these forums. Update us on some changes or things that Crytek is working on, so the community can become excited.

5. Please give us a different Character while we are selecting our loadouts and make the Larger character more powerful looking.

6. Take the Nanosuit Disruptor out on Statute, Evac, and Liberty when playing Instant Action or Team Instant Action. Replace it with the Orbital Strike or Radar Scrambler. Droping the Disrupter is not fun on these maps. Works great on Crash Site, Extraction, and Capture the Relay game modes.

7. Crytek needs to offer more challenges to the community and put their leaderboards on the site.

8. Crytek needs to put gameplay on their Youtube channel if Machinima won't upload any of their games.

9. Take down the lower performing Game Modes. I would like to see a pistol only Game Mode or a mode with the most Stealth Kills.

10. Capture the Relay should have a small timer on it before you can pick it up or return it. This will stop boosting.

11. There should be a update to the way the characters die in the game. If you are shot in the head, the character dies the way you saw it.

12. A time and score limit on Crash Site should be increased. People like to brag on the amount of kills they made in one game. No game mode allows this.


The community can come back, but Crytek must execute the next plan of action. Cry-Adam can do some polls to see what is working in the MP and what is not.
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Ray
 
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Post » Thu Dec 31, 2009 1:56 am

Crysis2 should get delayed to may or June.... It was to early.
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Star Dunkels Macmillan
 
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Post » Thu Dec 31, 2009 2:44 am

"The community didn't scare them away... Crytek pushed them away.." - TwistedBuddha (2011)
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Arrogant SId
 
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Post » Thu Dec 31, 2009 8:44 am

"The community didn't scare them away... Crytek pushed them away.." - TwistedBuddha (2011)

Twisted,

I agree, but we all have contributed. If Cry-Adam said he apologize for the confusion, and will work on bringing the community back together, would that be acceptable.
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CORY
 
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Post » Thu Dec 31, 2009 11:02 am

"The community didn't scare them away... Crytek pushed them away.." - TwistedBuddha (2011)

I blame Crytek but I also blame the community for being to impatient. It was the words of the community/lack of words from Crytek why I traded it in.

If I had waited a day or 2 more for Adam to address the forum or if I could find an offical update thread so that I didnt have to read complaint after complaint, trying to find an update I would have had no reason to return my copy. However, it was the communitys words I listened when you said that developers dont listen & that they've abandoned the game which got me concerned. This is were Crytek should of jumped in so I blame them for putting me in that situation to begin with.

Adam, has now addressed the community & we are still giving him grief, still posting troll/rage/spam threads & I 100% blame the community for this. Gamers listen to other gamers more than they do developers (I DO) & looking at these threads that isnt a good thing for new people. I'm not saying that you don't have every right to complain but the community are partly responsible for scaring people away wether you like it or not. These forums arnt a pleasant place to come & think he should get that ban hammer out from time to time. I know theres no smoke without fire but in most cases the smoke causes the worse amount of damage .

I don think I gave Crytek a chance & when I think about it & think of all the games that have issues on release which is most of them if not all then I feel like a fool. Yes, they do take a while to fix but in most cases its gets fixed. They've updated the community which was all we were asking for so lets cut them a little slack.
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Lawrence Armijo
 
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Post » Thu Dec 31, 2009 9:09 am

I agree with ChWigga a bit.

I disagree with people spouting vulgarity to others. Respect should be there, regardless. But when it comes to the constructive topics, which there are a lot of, it seems that most are being overlooked. However, Crytek have treated their base like rubbish. No one is expecting 24/7 replies, come on. They are forum administrators/community (managers?) and if they needed help, do what most other forums do, hire moderators voluntarily to lend a hand.

What added to the fire was when Adam said the patch wouldn’t be ready prior to the DLC launch. Not to mention, no one has ANY IDEA, what to expect, how they handled some of the major issues etc. I won’t condone the use of vulgar wording, but I won’t defend Crytek for their poor community management.

The man who is Kaos Studios community manager, got hired on Infinity Ward forum as a community mod, he then took the place as Kaos CM. Believe me, IW forums at the point of MW2 where mayhem. Bowling got flamed 24/7, though he used Twitter, more than the forums, he still spoke to users directly.

Overall, a bit more engagement with the community from Crytek, would solve a lot of the forum issues. People wouldn’t feel the need to go straight flame on them.
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Sunny Under
 
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Post » Thu Dec 31, 2009 10:52 am

I agree with ChWigga a bit.

I disagree with people spouting vulgarity to others. Respect should be there, regardless. But when it comes to the constructive topics, which there are a lot of, it seems that most are being overlooked. However, Crytek have treated their base like rubbish. No one is expecting 24/7 replies, come on. They are forum administrators/community (managers?) and if they needed help, do what most other forums do, hire moderators voluntarily to lend a hand.

What added to the fire was when Adam said the patch wouldn’t be ready prior to the DLC launch. Not to mention, no one has ANY IDEA, what to expect, how they handled some of the major issues etc. I won’t condone the use of vulgar wording, but I won’t defend Crytek for their poor community management.

The man who is Kaos Studios community manager, got hired on Infinity Ward forum as a community mod, he then took the place as Kaos CM. Believe me, IW forums at the point of MW2 where mayhem. Bowling got flamed 24/7, though he used Twitter, more than the forums, he still spoke to users directly.

Overall, a bit more engagement with the community from Crytek, would solve a lot of the forum issues. People wouldn’t feel the need to go straight flame on them.

I agree with this poster 100%. I just put the game back into my Xbox tonight for the first time in weeks and I had a BLAST playing it. But these connections issues just start to getting annoying. I don't experiance any sort of lag but something seems "off" to me regarding the connections.

Brink just came out and already, from what I have read, they've fixed the net code in that game. We are almost 2 months into this games life, and yet, we haven't had any sort of fix to the grain bug, net code, map rotation, etc. Like you said, Robert Bowling did get hammered by people over how MW2 was a disaster, but he didn't keep quite about it. I understand that both EA and Activision are different publishers and their rules maybe different, but the lack of communication to the people on the forums regarding issues is downright stunning. Why have a forum, when you, the actually moderators, administrators, and developers, won't even reply in your own forum except for the little post and thread creation here and there.

I still have my copy of Crysis 2 hoping for the patch to bring this game back to life. This game has SO MUCH POTENTIAL it isn't even funny, if they could just fix the main issues, I would be happy to purchase the DLC, but with the game in it's current state, not so much.

I guarantee you, if you buy the DLC, you will never ever play the new maps due to this games piss poor map rotation, whoever thought of having the same rotation is stupid. I have only played Lighthouse 4 times since launch...
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T. tacks Rims
 
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Post » Thu Dec 31, 2009 3:41 pm

I agree with ChWigga a bit.

I disagree with people spouting vulgarity to others. Respect should be there, regardless. But when it comes to the constructive topics, which there are a lot of, it seems that most are being overlooked. However, Crytek have treated their base like rubbish. No one is expecting 24/7 replies, come on. They are forum administrators/community (managers?) and if they needed help, do what most other forums do, hire moderators voluntarily to lend a hand.

What added to the fire was when Adam said the patch wouldn’t be ready prior to the DLC launch. Not to mention, no one has ANY IDEA, what to expect, how they handled some of the major issues etc. I won’t condone the use of vulgar wording, but I won’t defend Crytek for their poor community management.

The man who is Kaos Studios community manager, got hired on Infinity Ward forum as a community mod, he then took the place as Kaos CM. Believe me, IW forums at the point of MW2 where mayhem. Bowling got flamed 24/7, though he used Twitter, more than the forums, he still spoke to users directly.

Overall, a bit more engagement with the community from Crytek, would solve a lot of the forum issues. People wouldn’t feel the need to go straight flame on them.

I agree with you 100% with the communication theres no excuse for it at all, buts theres also no excuse for how far some people take these rages. So again I completly agree with you.

I think its bang of of order they way they have gone about it & its bound to annoy people that Crytek are releasing DLC without any patch info, any recent updates until the DLC was announced & even then it took a random gamer to bring it to my atterntion. This is were WE have the power though. We dont have to buy it & I dont think people will so to me its not much of an issue & hopefully Crytek will realise & see that we aint messing about. The reason they didnt announce it themselves is probally because of how people would react & he would of opened himself up for a whole load of questions he didnt have the answer to. Sill no excuse though.

But then that gets me thinking with being the cynical gamer I am. Was Adam only addressing the community and reassuring us that a fix is on the way just because of the DLC announce? Why wouldnt he communicate such before that video was released knowing what this community is like.

I'm being very cautious before I buy this again, something just dosent feel right at the minute.
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Ice Fire
 
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Post » Thu Dec 31, 2009 2:44 pm

I agree. Some of the topics being made are pretty ridiculous, in terms of content. However, frustration is running riot, and only Crytek can calm it. This isn’t an FBI investigation, where you need to watch people.

I’m sorry, but the whole “Were listening” just doesn’t run well in this type of business. You need to show you are engaged with your user base, you know? A community should consist of regular consumers, some members of the dev team, and mods/admins etc. If Tom and Adam are “overwhelmed” as I said, recruitment is always there.

I won’t be buying it, for a long while. Till I see a change in the game, and from Cryteks part regarding their treatment of their community. I’ll keep the game, for some while longer. But they know this DLC will sell. Not everyone is an informed consumer, and also I guess you’ll have people who genuinely find no fault in the game, and enjoy it. (Good luck to you)
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BRIANNA
 
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Post » Thu Dec 31, 2009 7:31 am

i betcha ya ea made em release it early so thats why bugs are still there... the first beta was too close to release date to do much
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Theodore Walling
 
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Post » Thu Dec 31, 2009 1:49 am

i betcha ya ea made em release it early so thats why bugs are still there... the first beta was too close to release date to do much

Some times that is the case. Some times it isn't.

I don't know if this is one those times where the game has been rushed out the door, but the main point here is that it still doesn't justify Cryteks behaviour towards the community.
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Claire
 
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Post » Thu Dec 31, 2009 1:47 pm

i betcha ya ea made em release it early so thats why bugs are still there... the first beta was too close to release date to do much

Some times that is the case. Some times it isn't.

I don't know if this is one those times where the game has been rushed out the door, but the main point here is that it still doesn't justify Cryteks behaviour towards the community.

Look, there was a beta, so the idea that it was rushed is not possible. Sometimes a developer is good at certain things. Crytek is good at building games with amazing graphics and SP. They have yet discovered how to build a MP that has long term social life. If they do not figure this out, the next release is going to be harder since the younger generation prefers the MP over the SP. Although they have 400K likes on Facebook, they will sell this game for the SP mostly. Look at COD. They have over 10 Million likes (Remember they sold more than 18 Million copies), but only 500k that plays their MP. That is only 5% of their overall likes for the Xbox. If you do the calculation for 400K likes, that only means that there are only 20k players or less online on the Xbox. I guess I am a nerd when it comes to stats.

Crytek may not have many people playing online to justify changes to the game unless it is fix the SP. They should have Co-op with the game versus MP. Where you fight waves of AI, but they may have thought getting into the MP arena would drive more sales, but actually caused more harm to the Crysis brand.
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Anna S
 
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Post » Thu Dec 31, 2009 1:15 am

I doubt any advlts reading the forum would have been scared away from playing a game they enjoy by a few obsessive compulsive ranters.

I'm sure people can make their own decisions, most have probably decided not to post about them.
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Jade Payton
 
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Post » Thu Dec 31, 2009 1:41 pm

i betcha ya ea made em release it early so thats why bugs are still there... the first beta was too close to release date to do much

Some times that is the case. Some times it isn't.

I don't know if this is one those times where the game has been rushed out the door, but the main point here is that it still doesn't justify Cryteks behaviour towards the community.

Look, there was a beta, so the idea that it was rushed is not possible. Sometimes a developer is good at certain things. Crytek is good at building games with amazing graphics and SP. They have yet discovered how to build a MP that has long term social life. If they do not figure this out, the next release is going to be harder since the younger generation prefers the MP over the SP. Although they have 400K likes on Facebook, they will sell this game for the SP mostly. Look at COD. They have over 10 Million likes (Remember they sold more than 18 Million copies), but only 500k that plays their MP. That is only 5% of their overall likes for the Xbox. If you do the calculation for 400K likes, that only means that there are only 20k players or less online on the Xbox. I guess I am a nerd when it comes to stats.

Crytek may not have many people playing online to justify changes to the game unless it is fix the SP. They should have Co-op with the game versus MP. Where you fight waves of AI, but they may have thought getting into the MP arena would drive more sales, but actually caused more harm to the Crysis brand.

ya i'm guessing, the beta was fun cause of no auto aim and some other things...
Crysis had a great but sometimes boring buy functional Multiplayer mode
i think more that 20k play cod online lol
Crysis 2 MP is great but the bugs and lag and stuff ruin its fun... there isn't one game where you don't get frustrated

it would be cool if for mobility enhance 4(add a forth level!) you could sprint faster depending on how forward you push the left stick at the cost of higher energy consumption or overheat the battery so it delays energy recharge(unless you have that module that increases speed) so the hydrogen cells don't blow up or something... but make it real fast

btw i think crytek has scared away the community, lack of communication and action and stuff...
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Syaza Ramali
 
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Post » Thu Dec 31, 2009 8:54 am

quote]

ya i'm guessing, the beta was fun cause of no auto aim and some other things...
Crysis had a great but sometimes boring buy functional Multiplayer mode
i think more that 20k play cod online lol
...[/quote]

I was not clear. 20K players or less is on Crysis MP for the Xbox.
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Farrah Lee
 
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Post » Thu Dec 31, 2009 3:02 am

quote]

ya i'm guessing, the beta was fun cause of no auto aim and some other things...
Crysis had a great but sometimes boring buy functional Multiplayer mode
i think more that 20k play cod online lol
...

I was not clear. 20K players or less is on Crysis MP for the Xbox.[/quote]

oh right, that seems much more realistic which is sad :(
oh well heres to GOW3 Beta getting extended cause its so good even without dedicated servers some times which shows that hit detection and no lag can be great even with a p2p connection
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Kahli St Dennis
 
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Post » Thu Dec 31, 2009 3:55 am

quote]

ya i'm guessing, the beta was fun cause of no auto aim and some other things...
Crysis had a great but sometimes boring buy functional Multiplayer mode
i think more that 20k play cod online lol
...

I was not clear. 20K players or less is on Crysis MP for the Xbox.

oh right, that seems much more realistic which is sad :(
oh well heres to GOW3 Beta getting extended cause its so good even without dedicated servers some times which shows that hit detection and no lag can be great even with a p2p connection[/quote]

I played the Beta, and if you look at the information at the beginning, it has a regional player design. 95% of the players are playing near each other. Crysis volume of MP players are being picked up from every where in the world.
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alyssa ALYSSA
 
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Post » Thu Dec 31, 2009 11:01 am

http://www.youtube.com/watch?v=_fR_xxRLfrY&feature=channel_video_title

I just watched this PAX video that came out in September of 2010 talking about Crysis 2's MP. I like how near the end, they said how serious they were about this, and were serious about making it the best MP experience ever. They have achieved this some what, but if they are so committed, then why are things not fixed?
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Elisha KIng
 
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Post » Thu Dec 31, 2009 3:28 pm

http://www.youtube.com/watch?v=_fR_xxRLfrY&feature=channel_video_title

I just watched this PAX video that came out in September of 2010 talking about Crysis 2's MP. I like how near the end, they said how serious they were about this, and were serious about making it the best MP experience ever. They have achieved this some what, but if they are so committed, then why are things not fixed?

In this video, they had different character models for each load out. What happened?
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JR Cash
 
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Post » Thu Dec 31, 2009 12:06 am

i betcha ya ea made em release it early so thats why bugs are still there... the first beta was too close to release date to do much

Some times that is the case. Some times it isn't.

I don't know if this is one those times where the game has been rushed out the door, but the main point here is that it still doesn't justify Cryteks behaviour towards the community.

Look, there was a beta, so the idea that it was rushed is not possible. Sometimes a developer is good at certain things. Crytek is good at building games with amazing graphics and SP. They have yet discovered how to build a MP that has long term social life. If they do not figure this out, the next release is going to be harder since the younger generation prefers the MP over the SP. Although they have 400K likes on Facebook, they will sell this game for the SP mostly. Look at COD. They have over 10 Million likes (Remember they sold more than 18 Million copies), but only 500k that plays their MP. That is only 5% of their overall likes for the Xbox. If you do the calculation for 400K likes, that only means that there are only 20k players or less online on the Xbox. I guess I am a nerd when it comes to stats.

Crytek may not have many people playing online to justify changes to the game unless it is fix the SP. They should have Co-op with the game versus MP. Where you fight waves of AI, but they may have thought getting into the MP arena would drive more sales, but actually caused more harm to the Crysis brand.

That is a totally useless & erroneous calculation. Let me get this straight, you are calculating online participation by using a pro rated multiplier derived from facebook likes on the COD page against a number that you didn't specify where you got it (500k players on CoD multiplayer) and applied to Crysis FB likes? That is the stupidest thing I have ever heard. Facebook likes have nothing to do with it.
You know, they do publish the number of unique players on CoD and Crysis, why not just look that up instead of making some bogus formula?

And 500k playing CoD? Ok, I bought that game a week or 2 ago, and I believe my ranking started somewhere at like 10 million, and on crysis there are at least 500k registered because that is where I started last time I did a reboot. A better way wouold be to scroll up the leader board until you get to a certain number of kills (500 or so) and check back in a week to see if the person in that position had more or less. That is still not a good calculation because some of the leaders will be dormant, but you can count the leaders as part of the community and it would be 1000 times more accurate than calculating online participation w/ facebook likes, or even worse calculating online participation by a pro-rated multiplier derived from COD facebook likes vs. 500k participants (however the hell you came up with that).

EDIT: And this game was rushed. Just because a game has a beta or demo does not mean it wasn't rushed. Rushing is the name of the game because games in development lose money, they do not make money. It is more than obvious it was rushed.

And the multiplayer has a lot more people playing than you think. I do not think your statement about SP being the core audience is correct. Do you play Crysis MP? THere is a ton of people playing it, and A LOT of dedicated hardcoe players. It isn't near CoD by a long shot, but CoD doesn't make money off of MP anyway, besides selling map packs. I just don't think you understand the mechanics & economics of video games guy, you may want to keep your mouth shut. The fact that no one has called you out on EVERYTHING you have said just shows how dead these forums are. Twisted would usually be all over something like this lol.

And I'm not taking shots at you, don't get me wrong. I just think that certain statements should be corrected, and if you have people going around using stats calculated from Facebook, bridges would fall, doctors would OD patients, and the moon lander would land on mars.

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Lizs
 
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Post » Thu Dec 31, 2009 6:03 am

quote]

ya i'm guessing, the beta was fun cause of no auto aim and some other things...
Crysis had a great but sometimes boring buy functional Multiplayer mode
i think more that 20k play cod online lol
...

I was not clear. 20K players or less is on Crysis MP for the Xbox.

oh right, that seems much more realistic which is sad :(
oh well heres to GOW3 Beta getting extended cause its so good even without dedicated servers some times which shows that hit detection and no lag can be great even with a p2p connection

I played the Beta, and if you look at the information at the beginning, it has a regional player design. 95% of the players are playing near each other. Crysis volume of MP players are being picked up from every where in the world.[/quote]


GOW 3 has stated they are using dedicated servers. Source - a video advertisemant on XBL.
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Dark Mogul
 
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Post » Thu Dec 31, 2009 4:09 pm

http://www.youtube.com/watch?v=_fR_xxRLfrY&feature=channel_video_title

I just watched this PAX video that came out in September of 2010 talking about Crysis 2's MP. I like how near the end, they said how serious they were about this, and were serious about making it the best MP experience ever. They have achieved this some what, but if they are so committed, then why are things not fixed?

In this video, they had different character models for each load out. What happened?

You got me man. Boy this game reminds me of Army of Two: The 40th Day. Great game published by EA, but after a few months became dead because of little issues that Crytek won't fix in their game. Such as shame.

This game has so much potential, but Crytek doesn't seem too care. I wouldn't blame them, they aren't that stupid enough to realize their game is slowly dying due to their inexcusable communication. If only they had communicated better and made better patches that actually matter, maybe then this game would've been better.

I'll hold my breath one last time and wait for this next patch, but, if it does nothing at all in terms of net code, map rotation, etc, then sadly I must depart from this game. It's so much fun, but these things are inexcusable, especially for a company to claim they are one of the best in the world like Crytek UK did in that video.
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JD FROM HELL
 
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Post » Thu Dec 31, 2009 4:51 am

.[/quote]

That is a totally useless & erroneous calculation. Let me get this straight, you are calculating online participation by using a pro rated multiplier derived from facebook likes on the COD page against a number that you didn't specify where you got it (500k players on CoD multiplayer) and applied to Crysis FB likes? That is the stupidest thing I have ever heard. Facebook likes have nothing to do with it.
You know, they do publish the number of unique players on CoD and Crysis, why not just look that up instead of making some bogus formula?

And 500k playing CoD? Ok, I bought that game a week or 2 ago, and I believe my ranking started somewhere at like 10 million, and on crysis there are at least 500k registered because that is where I started last time I did a reboot. A better way wouold be to scroll up the leader board until you get to a certain number of kills (500 or so) and check back in a week to see if the person in that position had more or less. That is still not a good calculation because some of the leaders will be dormant, but you can count the leaders as part of the community and it would be 1000 times more accurate than calculating online participation w/ facebook likes, or even worse calculating online participation by a pro-rated multiplier derived from COD facebook likes vs. 500k participants (however the hell you came up with that).[/quote]

What I posted was general idea in calculation of who is online playing the game. Everything is debatable including stats.
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Darlene DIllow
 
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Post » Thu Dec 31, 2009 4:59 am

Here is gamespot's list of most popular games as of right now:

1. Brink 6.0
2. Duke Nukem Forever - -
3. Bangai-O HD: Missile Fury 7.5
4. Alan Wake 8.5
5. Call of Duty: Black Ops 9.0
6. L.A. Noire - -
7. Crysis 2 8.5
8. Thor: God of Thunder 2.0
9. Mortal Kombat 8.5
10. Lego Pirates of the Caribbean 6.5

According to this & your previous caclulation , Bangai-O HD has at least 15 million facebook likes. Anyone want to fact check that for me?

I'm currently calculating pro rated averages for royalties paid to multiple interest owners in several properties for oil that was drilled between 2007 & 2011. They will hire several engineering firms to double check my conclusions, and I will get fired if the driller has to pay $50,000.00 out of their own pocket to cover my errors. To do a "General Calculation" you need solid numbers. Your calculation isn't even a guess because facebook likes have nothing to do with online video game communities. You didn't even consider the fact that people have had 8 months to like CoD, and only 2 months to like Crysis 2, or that people may have liked Crysis, Crysis 2, Crytek, or the 100 million other likes that puts nano suit guy on your page. Even considering all that, Facebook likes still have nothing to do with the number of people playing the games online. It doesn't even provide a decent guess. It doesn't stand up to the least little bit of scrutiny, so therefore debating someone that it is valid is just diving further in the dumb ass pool. Better get out now before you drown. Doesn't anyone admit when they made a stupid statement that has no validity anymore? Or do they try to justify it with further symantics? Survey says:
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LADONA
 
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Post » Thu Dec 31, 2009 7:41 am

Here is gamespot's list of most popular games as of right now:

1. Brink 6.0
2. Duke Nukem Forever - -
3. Bangai-O HD: Missile Fury 7.5
4. Alan Wake 8.5
5. Call of Duty: Black Ops 9.0
6. L.A. Noire - -
7. Crysis 2 8.5
8. Thor: God of Thunder 2.0
9. Mortal Kombat 8.5
10. Lego Pirates of the Caribbean 6.5

According to this & your previous caclulation , Bangai-O HD has at least 15 million facebook likes. Anyone want to fact check that for me?

I'm currently calculating pro rated averages for royalties paid to multiple interest owners in several properties for oil that was drilled between 2007 & 2011. They will hire several engineering firms to double check my conclusions, and I will get fired if the driller has to pay $50,000.00 out of their own pocket to cover my errors. To do a "General Calculation" you need solid numbers. Your calculation isn't even a guess because facebook likes have nothing to do with online video game communities. You didn't even consider the fact that people have had 8 months to like CoD, and only 2 months to like Crysis 2, or that people may have liked Crysis, Crysis 2, Crytek, or the 100 million other likes that puts nano suit guy on your page. Even considering all that, Facebook likes still have nothing to do with the number of people playing the games online. It doesn't even provide a decent guess. It doesn't stand up to the least little bit of scrutiny, so therefore debating someone that it is valid is just diving further in the dumb ass pool. Better get out now before you drown. Doesn't anyone admit when they made a stupid statement that has no validity anymore? Or do they try to justify it with further symantics? Survey says:

Far the way off. Lol! http://www.facebook.com/BangaiO
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Mari martnez Martinez
 
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Joined: Sat Aug 11, 2007 9:39 am

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