I remember when I had to save Alvor (Riverwood's Blacksmith) from Vampires, it was so funny. Not sure why though but he's a big guy, you'd think he could handle himself.
@A Plissken's Snake
You're profile pic is boss, Kurt Russell is a great actor.
I remember when I had to save Alvor (Riverwood's Blacksmith) from Vampires, it was so funny. Not sure why though but he's a big guy, you'd think he could handle himself.
@A Plissken's Snake
You're profile pic is boss, Kurt Russell is a great actor.
Vampire attacks work as intended. There is no need for more dumbing down. "But they happen when I'm not around"... No they don't, pay more attention. Sometimes NPCs die, #dealwithit
Last playthrough, they killed Adrianne in Whiterun shortly after starting the quest. Surprisingly, I've gotten now most of the way through the main Dawnguard quest and there have been no attacks on any towns or villages, save for one instance in Whiterun when a lone vampire tried something, but was quickly dealt with. And I even joined the Dawnguard this time, yet nothing. I mean, I'll get ambushed when out traveling, but that's about it.
Also, I agree with just going with what the game gives you, unless it's something that just really screws you, but if an NPC dies, so be it. When Adrianne died last time, I hated it, but just accepted it.
That's why "When Vampires Attack" is such an important mod (if you're on PC). Even with it though, DG is amazingly buggy and annoying IMHO. I have uninstalled it and started a new game.
Well, if a whole town is killed off, so much that it feels as dead as a ghost town, THEN sure, I'd probably re-load my save and hopefully prevent such a devastating attack, but if one or two NCPs die, I don't think it's a real issue. But of course, that's just me and my preference.
All those people who are supposedly being killed off as some are claiming is a huge exaggeration.