...Anyway, some of the graphics seem to have improved somewhat. Especially if you count animations (which one should). And as previously mentioned, the green tone has given way for a more diverse colour palette. And thank any god(s) there is for that.
In this case I was ~actually, only considering the models and textures of the entities. Though I do like the new scenery, it has occurred to me since that post, that at the time, I was not thinking of it in the least. (Having been concentrating more on the Securotron tires, and the heads of those 'snake/dog' things, and the lack of dark shadows on anything).
Personally, I see people who rate a game based entirely on its graphics on about the same level as people who see graphics and think of only texture resolution, and the number of polygons a model has. Art design and direction are far more important, and are very important in a game. It's like the writing in a book - yes, if the plot is brilliant, then poor writing can be excused, just like if the gameplay is brilliant, bad looking graphics can be excused. There are games today that I think look terrible, despite the technical achievement, and there are games from years ago that I think look fantastic, despite the technology.
I honestly believe you can't have a truly great game without good graphics, but good graphics don't take 1GB of VRAM and 1500 shader pipelines, they take thought, planning, and good design.
:thumbsup: Well said.
there were birds flying around in FO3. And dustclouds.
There were; but AFAIK there shouldn't have been.