So i have the Mace of Molag Bal

Post » Sun Jun 03, 2012 5:48 am

And i'm a one-handed warriormage i haven't specialized in a weapon yet , Should i wait are there better swords or axes i really don't want to specialize in more than 2 one-handed weapons skills. Or should i go ahead and take some of the mace perks. One more thing can you behead with a mace i haven't tried to yet i know you can with swords.
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Taylor Bakos
 
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Post » Sun Jun 03, 2012 9:55 am

you can, but it feels a litle weird watching it. at least for me.
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Chavala
 
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Post » Sun Jun 03, 2012 3:22 pm

that mace is epic, but their are swords and axes with just as much power. its all about personal interests lmfao
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Solina971
 
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Post » Sun Jun 03, 2012 8:00 am

that mace is epic, but their are swords and axes with just as much power. its all about personal interests lmfao
Ya it's killer 25 stam dam, 25 mag dam plus base dam and fills a soul gem.
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helliehexx
 
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Post » Sun Jun 03, 2012 9:52 am

There are different opinions about the mechanics and the actual worth of spending the three perks on those. I have found that just staying with the 5/5 and taking the stamina and damage perks work more than adequate. The Dual Wielding perks are choice, if you go that route. The Bleed, Armor Pen and Crit % seems less than attractive for a spent perk.
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Alan Cutler
 
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Post » Sun Jun 03, 2012 4:16 pm

There are different opinions about the mechanics and the actual worth of spending the three perks on those. I have found that just staying with the 5/5 and taking the stamina and damage perks work more than adequate. The Dual Wielding perks are choice, if you go that route. The Bleed, Armor Pen and Crit % seems less than attractive for a spent perk.
I've been steadfastly holding off on putting perks into weapon specializations because i haven't needed to . In fact i'm hording my perks only using them when i'm sure it's the direction i'm want to go in. Still not sure on the those specific weapon perks.
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kat no x
 
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Post » Sun Jun 03, 2012 1:27 pm

that mace is epic, but their are swords and axes with just as much power. its all about personal interests lmfao

This. If you imagined your warriormage using axes don't hit in perks into maces just because you found a mace. There will be plenty of other types of weapons for you, so think about what would fit more to your character's style. :)

if you still can't decide here's an advice- maces are good only against armored foes such as NPCs because it neglects certain % of armor. They aren't good againts, say, dragons, cause dargons have no armor to be avoided thus using axes is better because axes cause bleeding, and on master axes can make dragons lose like 2/10 of HP from bleeding alone. Swords and axes are also faster than maces. And finally swords are somewhat between both- useful against both having the effect of doing random critical damage which can be better than both if you have luck of doing often critical strikes. :P
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steve brewin
 
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Post » Sun Jun 03, 2012 2:10 pm

I've been steadfastly holding off on putting perks into weapon specializations because i haven't needed to . In fact i'm hording my perks only using them when i'm sure it's the direction i'm want to go in. Still not sure on the those specific weapon perks.
I always bank perks, until I absolutely need them to accomplish my current goal.
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Matt Bigelow
 
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Post » Sun Jun 03, 2012 5:47 pm

450-500 hours of playing, probably hundreds of kill animation, and i've never beheaded anyone with a mace.
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Sweets Sweets
 
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Post » Sun Jun 03, 2012 5:26 pm

Thing is mean-looking.

It's a shame the finishing power attacks don't include specific weapon finishing animations. Like hitting so hard with a mace that it breaks their neck, or smashing skulls with hammers, or jamming hand axes so they stick into foreheads before pulling them back out...

Intead, whenever I use my greatsword on a bear and make him eat my sword in the FACE, he still looks like nothing ever scathed him.

But that's fine.

'Cause I get to battle cry BY THE POWER OF CLIPPINNNG!
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Mylizards Dot com
 
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Post » Sun Jun 03, 2012 10:10 am

you can, but it feels a litle weird watching it. at least for me.
we can behead with a mace I never tried Sounds weird to me as well. :blink:
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Kristina Campbell
 
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Post » Sun Jun 03, 2012 11:22 am

If you still can't decide here's an advice- maces are good only against armored foes such as NPCs because it neglects certain % of armor. They aren't good againts, say, dragons, cause dargons have no armor to be avoided thus using axes is better because axes cause bleeding, and on master axes can make dragons lose like 2/10 of HP from bleeding alone. Swords and axes are also faster than maces. And finally swords are somewhat between both- useful against both having the effect of doing random critical damage which can be better than both if you have luck of doing often critical strikes. :tongue:

Maces are good against any creature, they have higher base damage and higher stagger chance. Especially the Mace of Molag Bal. That thing is just wicked. There's also no good 1H Axe Artifacts.
Volendrung is a Warhammer that hits harder than Greatswords, but swings at the same speed, if not faster, and staggers the crap out of everything. It also absorbs 50 Stamina each hit, allowing you to spam Power Attacks as you drain your opponent. It's a clear winner.

450-500 hours of playing, probably hundreds of kill animation, and i've never beheaded anyone with a mace.
I decapitate people all the time with the Mace of Molag Bal. It's kind of funny, seeing my char spin and swing his mace into the enemy's neck, just to see their head get sliced off at the neck. You'd think it'd tear his head off, or cause it to shatter and explode, rather than slice it off.
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Laura Hicks
 
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Post » Sun Jun 03, 2012 4:06 am

Indeed, I used the mace all the time and saw my fair share of decaps with it :P
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Quick Draw
 
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Post » Sun Jun 03, 2012 5:34 am

Volendrung is a Warhammer that hits harder than Greatswords, but swings at the same speed, if not faster, and staggers the crap out of everything. It also absorbs 50 Stamina each hit, allowing you to spam Power Attacks as you drain your opponent. It's a clear winner.

It's still a matter of prefered fighting style. You can't enchant Volendrung any better than that, while you can enchant a one handed weapon better than that. Sure, base damage is bigger, but one handed weapon gives you another weapon to use which can make the base damage even larger, you can enchant both of those weapons to drain fatigue AND add an effect to drain health, magic (or both) or add double elemental damage for even crazier damage output. I'm not even going to get into what all can you do with the other hand.

So like I said, it's a matter of fighting style that one prefers, not everything is in numbers.
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Sarah Kim
 
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Post » Sun Jun 03, 2012 5:33 pm

This is personally my favorite weapon of the game so far. I have upgraded some ebony weapons to be a little stronger (i think once i unlock deadric smiting i can make it better again). But it looks pretty beast and its powerful.
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Everardo Montano
 
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Post » Sun Jun 03, 2012 10:47 am

There are different opinions about the mechanics and the actual worth of spending the three perks on those. I have found that just staying with the 5/5 and taking the stamina and damage perks work more than adequate. The Dual Wielding perks are choice, if you go that route. The Bleed, Armor Pen and Crit % seems less than attractive for a spent perk.
All of this. I've never spent perk points on any of the weapon specializations.
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Rob
 
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Post » Sun Jun 03, 2012 5:45 am

Yeah, Bleedings kind of minimal. The Mace/Hammer armor crush really only comes into play with bandit chiefs/possibly a few Falmer (you'll notice nothing else is wearing actual armor. Creature hides don't count). The sword critical doesn't get your full damage, just base, which means in a one handed situation its something like 18-20ish damage only.
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Laura
 
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