So I have the Hy-Mag

Post » Fri May 27, 2011 5:07 am

After talking to the Ghoul in Gecko about greed and the economic benefits from fixing the reactor, I talked to McClure and he help me get a hold of the "Hy-Mag".

But now that I bring it back to the Ghoul mentioned earlier I can't bring up that I have it.

What do I do with it now?


Thanks in advance.

EDIT:

So despite my extremely low perception skill (and I'm talking in real life) I eventually found the powerplant.

But now I need the yellow card key.
And Jeremy says I need a form to let me request something.

So I have to talk to either Harold or Festus.
I have no idea where Festus is (I assume he is beyond the yellow card key place) and Harold doesn't give me the option of getting one... so how does one obtain said application?
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James Smart
 
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Post » Fri May 27, 2011 3:23 am

Oh crap.

I didn't see the huge [censored] plant on the east side of town.

Sorry!

EDIT: Out of date message.
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An Lor
 
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Post » Fri May 27, 2011 8:27 am

Just to let you, there is a bug in the game that if you use the hy-mag to optimize the power plant you will get the bad ending for Gecko
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Chantelle Walker
 
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Post » Thu May 26, 2011 8:38 pm

Isnt really a bug.

you will still get the good ending for gecko if you install the hydro-thingy, but if you optimize it you get the bad ending.



Spoiler



Their power plant begins working so effectively, that vault city envys them to the point where they invade them and take control of the power plant. I dont think this happens if you get the good ending for vault city.



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Claire Jackson
 
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Post » Fri May 27, 2011 8:03 am

You can find the yellow reactor key card somewhere in the reactor, in a bookcase if I believe. You will need a red one as well, which can also be found in a locker or bookcase in the reactor.

In the plant you have 2 choices if you decide to repair the reactor instead of disabling it permanently:

Spoiler
1) go into the reactor room and install the Regulator in the Red Valve (with high radiation damage)
2) use the gray computer to access the robot to do it for you

I don't completely remember how to get the computer to access the robot functions, but when you do, you'll have to 'manually' control the robot to go to all the different machines on his way to the Red Valve in the north corner, or else the robot will crash and explode. By manually I mean selecting the proper order of machines the robot has to pass to get to the Red Valve. The right order is:

1) Plutonium Gamma Shield
2) Neptunium Impeller
3) Uranium Rod
4) Saturn-class Capacitor
5) Jupiter Wave Compiler
6) Install Regulator (if you don't have it or choose to destroy the power plant, something like "Close Valve" should be entered here)

If entered correctly, the robot moves to all the machines and installs the Regulator for you, no risk involved.

Though this is probably the longest procedure to do the quest, I believe it is the most profitable. You won't have to deal with radiation damage from the reactor room, you won't get attacked by Gecko citizens (you just fixed their reactor, right? No need for you to die in their eyes) and you keep open the possibility to do more reactor oriented quests in Vault City and Gecko, which of course means more and easy experience (and you do get a lot of experience for these quests)

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Nitol Ahmed
 
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Post » Fri May 27, 2011 8:25 am

You can find the yellow reactor key card somewhere in the reactor, in a bookcase if I believe. You will need a red one as well, which can also be found in a locker or bookcase in the reactor.

In the plant you have 2 choices if you decide to repair the reactor instead of disabling it permanently:

Spoiler
1) go into the reactor room and install the Regulator in the Red Valve (with high radiation damage)
2) use the gray computer to access the robot to do it for you

I don't completely remember how to get the computer to access the robot functions, but when you do, you'll have to 'manually' control the robot to go to all the different machines on his way to the Red Valve in the north corner, or else the robot will crash and explode. By manually I mean selecting the proper order of machines the robot has to pass to get to the Red Valve. The right order is:

1) Plutonium Gamma Shield
2) Neptunium Impeller
3) Uranium Rod
4) Saturn-class Capacitor
5) Jupiter Wave Compiler
6) Install Regulator (if you don't have it or choose to destroy the power plant, something like "Close Valve" should be entered here)

If entered correctly, the robot moves to all the machines and installs the Regulator for you, no risk involved.

Though this is probably the longest procedure to do the quest, I believe it is the most profitable. You won't have to deal with radiation damage from the reactor room, you won't get attacked by Gecko citizens (you just fixed their reactor, right? No need for you to die in their eyes) and you keep open the possibility to do more reactor oriented quests in Vault City and Gecko, which of course means more and easy experience (and you do get a lot of experience for these quests)

That way IIRC also gets you the most XP.
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kitten maciver
 
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Post » Fri May 27, 2011 12:22 am

That way IIRC also gets you the most XP.

I think you're right about that. And you keep open more quests, like optimising the reactor.

Also, remember to visit Harold after all the quests about the reactor have been completed, he has a nice reward when you tell him a story about a special someone he knew way back at the time of Fallout 1, really usefull if you're lowlevel
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Dalia
 
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Post » Fri May 27, 2011 7:15 am

I have no idea where Festus is (I assume he is beyond the yellow card key place) and Harold doesn't give me the option of getting one... so how does one obtain said application?

He is. No magic to the keycards, just search thoroughly. (
Spoiler
Guards obviously need access to the whole facility, they will have one or both keycards
)

For the reactor repair sequence, it's something sort of like-
Spoiler
1. Access the repair functions
2. Enter the password (trial & error)
3. Provide the Hy-Mag so the repair functions can use it
4. *Then* program the robot to go around the room doing all that stuff.


Also, there's no magic to working the robot. Look around the reactor room and you'll catch what all those commands are for. The most confusing part for me was when I did all the programming right but nothing happened because the Hy-Mag was still in my inventory.
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Carlos Rojas
 
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Post » Fri May 27, 2011 10:27 am

Isnt really a bug.

you will still get the good ending for gecko if you install the hydro-thingy, but if you optimize it you get the bad ending.
Spoiler

Their power plant begins working so effectively, that vault city envys them to the point where they invade them and take control of the power plant. I dont think this happens if you get the good ending for vault city.



Sorry what I meant to say is that I believe there is a bug that if you optimize the reactor you get the bad ending for Gecko. I've read in a couple different places that this was because of a bug and you were suppose to get the "good" ending if you optimized it.
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Flash
 
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Post » Thu May 26, 2011 8:37 pm

In Fallout, what might seem like the best move isn't always so.

The first game was supposed to have a good ending if you defeated Killian in Junktown and let Gizmo take over, but the P.C. interests got the better of Interplay and they reversed it.
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Kitana Lucas
 
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Post » Thu May 26, 2011 8:10 pm

Sorry what I meant to say is that I believe there is a bug that if you optimize the reactor you get the bad ending for Gecko. I've read in a couple different places that this was because of a bug and you were suppose to get the "good" ending if you optimized it.

I'm not quite sure if that's a bug. You see, when you fix the powerplant and optimize it, which is essentially good for Gecko, it can backfire. Vault City is short on energy, their powersupply is nearing it's end, so it is not unthinkable that Vault City annexes Gecko for its surplus energy, and maybe this time around Councilor McClure, with all his good intensions, can't do a damn thing about it.
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victoria johnstone
 
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Post » Fri May 27, 2011 2:20 am

It may not be a bug at all, I just recently read at The Vault and somewhere else that it was. I have always thought since I originally beat the game back in 98 that it was a weird ending though. The that whole Greed is Good part of the questline makes no hint as to any negative side effects but then you end up dooming the town. It doesn't make a lot of sense that VC doesn't invade Gecko when they aren't getting that much energy from the power plant and the irradiated water supply, but as soon as you fix the reactor completely so there is a huge energy surplus and no more irradiated water then they decide to invade? Seems to me the reverse should be true.
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Robert Garcia
 
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Post » Fri May 27, 2011 2:23 am

It may not be a bug at all, I just recently read at The Vault and somewhere else that it was. I have always thought since I originally beat the game back in 98 that it was a weird ending though. The that whole Greed is Good part of the questline makes no hint as to any negative side effects but then you end up dooming the town. It doesn't make a lot of sense that VC doesn't invade Gecko when they aren't getting that much energy from the power plant and the irradiated water supply, but as soon as you fix the reactor completely so there is a huge energy surplus and no more irradiated water then they decide to invade? Seems to me the reverse should be true.


You do have a point, certainly with why they haven't invaded them in the first place. But consider this: First Citizen Lynette is certainly someone that only thinks of the shortterm problems. She wants you to go solve the Gecko problem by 'disabling the plant...permanently'. She has no vision. She doesn't see the potential of a fixed powerplant because she just wants you to rid the world of this disgusting place. The irradiated groundwater is Gecko's fault in her opinion, but she doesn't notice the powersupply there while Vault City's power supply is already nearing it's limit. The reason she wants you to do this is because (well, that's what I think at least, I have no proof that this is actually true) she may just think people get irradiated when coming even near Gecko and it's reactor. Since you're an outsider, she couldn't care less what happens to you. Now, after you fix the plant with the support of McClure and optimize it, the Vault City council will notice the decline in irradiated groundwater and the excess power in Gecko which could be used for the expansion of Vault City. When you talk to McClure you can imply aiding the Gecko ghouls through trading medical supplies for their energy, but this idea would probably get twisted in the council, because Vault City is very restrictive about their technology, especially the medical expertise they have there. So what would logically happen in my opinion is that nice little Miss Lynette will convince the rest of the council, except McClure, to invade Gecko, since the radiation problems are resolved. They would get free energy with which to expand, and they won't have to give away their precious Vault City medical secrets to some 'lowlife not nearly human ghouls'.
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Jessica Stokes
 
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