Ladders are just teleport,fade to black screen since Morrowind.
Ladders are just teleport,fade to black screen since Morrowind.
Pretty sure BGS said they abandoned the idea of proper ladders because in TES they had the added complication of the PC races being of different heights. However, in FO4 there are no loading areas so they either implement the ladders or just use lifts and staircases.
Actually it is irrelevant how long the ladder climbing animation has to run to compensate for different character heights.
The difficulty is in getting the hands and feet to sync with the ladder rungs.
Only a question of how the animation is done. There are nice solutions outthere where you won't recognize it at all if they are a bit off. Still it's no limitation for FO3 or NV. There the player has a fixed height.
Why don't they just make the characters magically shrink when they use a ladder, the same way they do when they use beds in SKyrim?
As long as I can still place buckets on NPC heads to carry out my own brand of insanity, then I don't care about any potential engine issues.
Although, I suppose I would also support it if when a behemoth brings down their hamma it causes NPC ragdolls to fly high into the stratosphere while flailing like they're having a seizure while breakdancing.
https://www.youtube.com/watch?v=PP6OLbaz5GU
https://www.youtube.com/watch?v=BCXNRn9beI8
But you know what?
We probably going have some freaky facial teeth expose expresion bug in the game now,mark my words!!
http://s23.postimg.org/oio22gpsb/wmplayer_2015_10_31_09_41_53_74.png
This again... (sigh)
Creation Engine IS a new engine. Bethesda bought Gamebryo when Emergent went bankrupt. They have rewritten the entire code. It is the same as if they had written an entire engine from scratch except that they had a basis to work with, nothing more. As for issues, the original code was the NetImmerse Engine, not Gamebryo (thus where the .NIF format acronym comes from).
Does the Creation Engine have issues? Sure, but those issues are related to the games BGS makes and limitations of technology to do said games. No other engine can do what they need for their games, period. Pete has said as much when asked in interviews. Obviously they have looked into the matter as top tier developers. They are not willing to sacrifice the various things that make their games unique (e.g., thousands of objects that can be physically interacted with throughout the world rather than painted on objects that cannot actually be touched/moved and thus don't really exist in the gameworld, rather more of an optical illusion, such as Unreal Engine based games have).
Did Gamebryo have issues? Sure. See above.
Did NetImmerse have issues? Yep, see above.
It really is cut and dried, just like how Unreal Engine has horrible problems with pop-in textures, for example, or how idTech cannot have thousands of objects in the world which can be freely interacted with by the player character (or NPCs, for that matter).
Physics issues are a Havok issue, not an engine issue. Havok was owned by Intel and is now owned by Microsoft. It's their problem, not Bethesda's, assuming there are any problems. I certainly have not had the problem stated here.
Playing games at such a high frame rate is pointless. To each their own, but there is no point to it aside perhaps from bragging rights.
You mean Id? Sorry their latest itteration of their engine was going in the complete wrong direction imo. Megatextures... wrong way and also these games are unmodable because of this.
https://en.wikipedia.org/wiki/Gamebryo
Also any 5 minute examination of the engine bugs in Skyrim compared to the 4 previous games would immediately tell you that Bethesda did not rewrite the entire engine. They simply continued to build on top of the same old house of cards we've been on since Morrowind. Right down to the internal structure of the 3D model format the engine uses.
Skyrim is a much better looking Gamebryo than Morrowind was, no doubt, but it's still the same engine. You can stick a new name on it all you want, that changes nothing.
Well aware of what it is. They still didn't replace it with an entirely new one.
In Skyrim the actual renderer isn't gamebryo anymore, the character animation system (previously fully gamebryo) also was replaced (legacy system still there I know). What actually is left from gamebryo is the netimmerse fileformat.
Calling Bethesda's engine gamebryo is wrong since Morrowind. Most of the suff that makes it a openworld game (and also bugs that you rightfully criticize) is made by Bethesda with support from several middlewares (which are all named in the credits).
Skyrim was one of the biggest updates Bethesda has done for a while to their engine and yes it deserved the term new because of that.
I don't deny that they made a ton of improvements to the engine, but it's still wrong to call it anything other than what it factually is: A modified version of Gamebryo.
Too many of the things attributable to how Gamebryo works are still present in Skyrim, and from the look of some pics floating around out there now, possibly much of it still exists in Fallout 4 too.
I think we're arguing over how many parts need to be replaced on a machine before you consider it a new machine?
I.e. If I bought a computer, and then slowly, over time, replaced the RAM, power supply, CPU, graphics card, and harddrive - and at this point, years later, the only thing original was the motherboard and case - would you still consider it the original computer?
Exactly. I'm not sure why some people are so resistant to the engine name change. It isn't the same engine as Gamebryo! It's an evolution. A grandchild.
The mother board is the game engine.
They havent change the Motherboard only upgraded the other stuff while still having the same motherboard to run the system.
For the most part, yes, because that motherboard is the core of your system and limits how many upgrades you can even do. It will still ultimately be the same computer at heart.
Then it's an inbred grandchild with a family tree that doesn't fork and suffers from all of the same genetic maladies.
This guy gets it.
u knoe sumthing? kreeayshun iz a pretty kool gui. eh kills fizzix and doen't afrayd of framerait.
/obvious troll is obvious