Have they confirmed vehicles yet?

Post » Tue Dec 01, 2015 12:17 pm

We don't know that at all.... I wish people would stop spreading speculation as facts. Yes we saw a vertibird, but we have NO idea if it is a resource for us. It could only be for one single quest.

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Emily abigail Villarreal
 
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Post » Tue Dec 01, 2015 8:35 pm

I could see there being things like Rickshaws or carriages that went from town to town that you could travel on. Rickshaw would be awesome.... Just some old ghoul named Bill that carts you around from place to place.

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Adrian Morales
 
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Post » Tue Dec 01, 2015 2:54 pm

With the existence of the Vertiberd scene, how you enter the Power Armor and if you look very closely the fight animations of the dog it is safe to say that a mount animation system is in in FO4. Which means technically "real" vehicles and mounts are possible. If they are in is another question but knowing Bethesda and how they design their world I wouldn't expect a car or motorcycle to drive around with.

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Neko Jenny
 
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Post » Tue Dec 01, 2015 7:43 pm

Was there any part of the vertibird scene that had the PC controllable? I'll have to watch again. Cuz if it's just a cutscene or an object we have no interaction with we have seen that before. I was playing 3 last night and we saw Vertibirds leaving Raven Rock before it exploded. The animations are there for the object but having it be a tangible interactive object is WORLDS different. I can't even think of a way that vertibird fast travel would be explained.

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Isaac Saetern
 
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Post » Tue Dec 01, 2015 9:47 am

I am not talking about transport actually. What I am talking about is the animation system. BGS never did video cutscenes ingame and looking at the other animations that I mentioned in my post assured me that mounted animations are in.

My guess for the vertiberd is that it is at least a animated cutscene using mounts (presumably more). That means from a technically viewpoint only that vehicles are possible. FO3 doesn't have any comparable animations.

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jessica breen
 
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Post » Tue Dec 01, 2015 7:57 pm

I see your point, I just don't think we can make any assumptions off of that. But that's what this whole forum is lol if only I weren't so bored at work all day every day

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Katharine Newton
 
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Post » Tue Dec 01, 2015 11:00 pm

They wont adds vehicles because then it would be RAGE-fallout, they would have to change just about everything.

And besides who needs some crappy old automobile when we got a mechanized vehicle already?

:cool: :fallout:

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Amy Gibson
 
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Post » Tue Dec 01, 2015 2:09 pm

Reading this thread I felt a bit of the same. Let's not get too excited about the vertibird until we see more :).

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Heather Dawson
 
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Post » Tue Dec 01, 2015 7:16 pm

Actually, I'm certain we do. I'm fairly sure Todd Howard stated that the vertibird will be our fast travel to get around the game.

Honestly, the main reason BGS probably has not done vehicles is because they'd have to build the environment with vehicles in mind (not to mention how they'd function in combat). Even in Skyrim horses were a bit awkward because much of the environment was built to be traversed by foot. Especially in a post-apocalytpic setting, it's interesting that other games (Borderlands, RAGE, and now Mad Max) put a large emphasis on vehicles while they are entirely absent from Fallout.

I hope at some point BGS just adds vehicles to Fallout (hopefully the next game), but we obviously won't be seeing that for another decade or less.

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Talitha Kukk
 
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Post » Tue Dec 01, 2015 6:40 pm

I'm assume the vertibird is a fast travel option. Just driving around in a vehicle would kind of defeat the purpose of the wasteland. you would not have to worry about being attacked while on the move, when you can just drive off when danger appears. part of this game is exploring and taking risk traveling out in the wasteland. A vehicle would take that away.

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Victor Oropeza
 
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Post » Tue Dec 01, 2015 6:32 pm

Brahmin would be ok and I like rickshaw idea too (thanks to Vyvexthorne for that one).

I'd rather travel in style, so it's Death Claw all the way for me! :clap:

(this may require a quest or two to achieve :D )

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Louise Dennis
 
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Post » Tue Dec 01, 2015 3:03 pm

You have jet packs ....Idk what more you could possibly want lol ;)
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Rude Gurl
 
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Post » Tue Dec 01, 2015 3:58 pm

The biggest problem with not having vehicles is the sheer size of BGS games. It's one thing if the world just isn't built for vehicle traversal (which it probably isn't). It's another thing when you either force people to run everywhere or have to fast travel (I personally don't like using fast travel at all). The vertibird is a strange compromise of somewhat giving us a vehicle but not really. At some point I think BGS is going to have to do it. Perhaps in an update or DLC (we got mounted combat and dragon mounts in Skyrim after the base game released). Vehicles just make travel more convenient. Look at every other open world game on the market. They all have vehicles for travel that players control.

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Eileen Müller
 
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Post » Tue Dec 01, 2015 11:05 am

We have "jump jets". I would be very surprised if we can actually travel long distances with it.
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Dean Brown
 
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Post » Tue Dec 01, 2015 1:47 pm

Definitely not. It looks like it's a component stricly for power armor. Given the weight and mass of such suits of armor, they are definitely temporary measures.

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Skivs
 
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Post » Tue Dec 01, 2015 1:56 pm

Yup

*Although I must say it would be fun to fly around raining death down on my enemies Boba Fett style! You know as a fun mod or something. Definitely not for the base game.
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Kelvin Diaz
 
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Post » Tue Dec 01, 2015 6:31 pm

From the short scene the Vertibird didn't seem much like fast travel option, the PC dropped a smoke grenade, it swoops down, he mans the gun and it flies off. No sign of a location choice or steering, I do think we can ask it to drop us down but seems to fly in a straight line to some pre-determined location.

From another interview they'd said you can call on support from factions you have worked with and like you (guess simlar to the NCR radio?) so it might be a few factions have Vertibirds so it's a more open choice, I'd guess the work to make and animate them drives that rather then cannon :P

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Anthony Rand
 
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Post » Tue Dec 01, 2015 11:30 pm


That makes zero sense, the zone isn't anywhere near big enough to require vehicles. It's not as if we have multiple zones on a continent. We have one zone which is pretty big but easy enough to get around with on foot. They don't need to do it as it really brings nothing to the game that's required. And please stop with the being forced to run. That's a cop out argument.
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Ysabelle
 
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Post » Tue Dec 01, 2015 11:32 am

Have you played Arena? Daggerfall? Morrowind? Oblivion? Fallout 3? Skyrim? BGS makes massive environments for their games. They are so massive that there has been a form of quick travel in their games from the very beginning and TES has had mounts as a means of transportation since Oblivion. While Fallout 3 wasn't as large as Oblivion and Skyrim in terms of actual size, it still takes forever to get around on foot. Until you actually visit a location and unlock the fast travel ability, you'll find yourself wasting precious time just running across an open waste with nothing in sight.

As I stated before, it's standard practice to have vehicles/mounts in open world games. Every other open world game in the industry does it. Even BGS has done it with TES. Why are they holding back with Fallout? The vertibird is a strange compromise of giving us a "vehicle" of sorts but it's really just a glorified wagon from Skyrim. You honestly can't tell me it would be difficult for them to implement into the game a motorcycle or something to that effect. BGS has not given any indication for how large Fallout 4 is, but I'm under the impression it's just as big as Fallout 3, if not larger.

You are more than welcome to disagree, but please be more civil and less condescending in the future. That is me giving you a pleasant warning.

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candice keenan
 
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Post » Wed Dec 02, 2015 12:45 am

heh Brahmin Chariot! SLOW TRAVEL everywhere! :)

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no_excuse
 
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Post » Tue Dec 01, 2015 4:46 pm

Vehicles in Fallout would ruin it. And if they put even one in the game, you'd have everyone begging Bethesda to put a vehicle every 50ft, so that no one has to walk anywhere.. Just drive through most of the game.
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pinar
 
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Post » Tue Dec 01, 2015 4:06 pm


todd confirmed in a post E3 interview its about the size of Skyrims map, but with less % covers by impassible terrain, so basically imagen Skyrims map if all the mountains where replaced with proper explorable terrain.
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Monika Krzyzak
 
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Post » Tue Dec 01, 2015 9:15 am

How would vehicles ruin the game? Most post-apocalyptic games, television shows, or movies have vehicles in play. Even in the lore vehicles have a significant role in the Fallout universe. There honestly is not a good excuse for them not to be included, other than BGS just doesn't want to do it for whatever reason.

So then it will be larger than Fallout 3. The map size has remained relatively constant since Oblivion. Vehicles would definitely be nice (not including the vertibird).

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Alycia Leann grace
 
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Post » Tue Dec 01, 2015 10:56 pm

Vehicles would be pretty pointless if they don't expand the map, cause their sandbox maps really aren't big at all. Only reason they seem vast is because of the amount of distractions they got. In order for vehicles to be worth a damn they'd need to make the maps bigger and space things out a bit so that instead of a dungeon being 50 meters from one another they instead are like 200-400 meters from one another. It'd also mean a lot more empty land inbetween things, but considering Bethesda are doing games in the east coast where the land is, well, more varied, it would be problematic to create such a huge map that doesn't feel under-designed. In the west coast it'd be easier, especially in the desert areas. I mean, a desert can be just that, a desert. A woodland would need stumps, trees, bushes, creeks, flowers, logs, twigs, mushrooms et cetera and that's not to mention things like deteriorating human trash like rusty bicycles or an old oil drum or whatever.

In order to have vehicles the map needs to be bigger. If the map is bigger then it means they need to spend even more time on handplacing every bit of detail. In a desert region it'd be far easier than it would in a woodland region. So that's why I think we're not getting vehicles. Mounts could work as they aren't as fast as a car or a motorcycle. Question is, what do we mount? Horses are extinct and brahmin aren't exactly super fast.

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Killer McCracken
 
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Post » Tue Dec 01, 2015 9:49 pm

The map would need to be changed around a lot to be vehicle friendly, and like many others have said, they would have to be much much larger. I don't really want Faloout turning into the next Battlefield. Also, adding a bunch of vehicles would make it cheesy.
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Eve(G)
 
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