each to there own, I never fealt the need for a faster transport, the walk pace is good enough, judging by the fact you have a "jump off" and "land" prompts, it looks like the vertibird is a real time speedy alternative.
Again, wut?
Bethesda developed Oblivion, Skyrim, Fallout 3 and the coming Fallout 4.
What do you mean TES games are not developed by Bethesda?
Apparently you never played Morrowind. Oblivion and Fallout 3 were painful, but at least the former had horses. Skyrim thankfully added sprint, but also has horses for the large world. Fallout 4 will now have sprint also, but a vehicle would be really nice. Yes, the vertibird is a real-time taxi. It's what most MMOs do.
No offense, but you are honestly clueless. BGS has always made huge worlds. Play Arena... Play Daggerfall, which is the largest game BGS ever made and is a direct scale to Great Britain... Fallout 2, made by Black Isle, had the Highwayman, which was a large vehicle players could drive. There is no legitimate reason why BGS has failed to add a vehicle in their large games. You do realize you can't fast travel somewhere until you've actually been there? That means you have to travel on foot...
This is where your argument loses all credibility lol. Bethesda Game Studios has made Arena, Battlespire, Daggerfall, Redguard, Morrowind, Oblivion, and Skyrim. They created The Elder Scrolls franchise... They've also made Fallout 3 and they are making Fallout 4... You are not a BGS fan. You don't even know what games they make! Fallout 4 is supposed to be the same size as Skyrim with less mountains, meaning it's going to be huge with a lot more traversable land.
Why do you think we are getting the vertibird? It's a pseudo-vehicle to get around because the world is large... At this point I'm just going to assume you really don't know what you are talking about or are just a poor attempt at a troll.
Again, each to there own, I played Oblivion and Fallout 3 and found neither painful (heck in Oblivion I never used the horses)
It's also worth noting Oblivion had Athletics, which made you run much faster if you were wearing light gear. I'm just not a fan of having to run on foot across Virginia, DC, and Maryland in Fallout 3 just to get somewhere. In real life (I live in DC), people either drive or use the metro. It's not practical to walk.
This really wouldn't affect you one way or the other as vehicles are always optional. I have no idea why you are against the feature as it in no way hinders your own experience.
Most of the games you mention have very few locations in between those major points. Borderlands? I wanted to be in a vehicle because there was next to nothing to do between those large settlements or mission points. I can't imagine driving a dune buggy around in fallout, no, I don't want that. Also, source on Todd saying vertibird was used for fast travel? I don't rememeber seeing that at all. The cutscene really seems like it is used for travel in a mission, which we've seen at the end of Broken Steel (although it's just us sitting in a room and not showing us sitting IN the vertibird).
Vehicles are nothing new to Fallout actually. Also, vehicles are nice to have in a large open world. It makes sense. A vertibird is what we are getting instead for whatever reason. It's fine, but I would have been content with a motorcycle or a car.
My point is vehicles are part of the post-apocalytpic genre. Even Fallout 2 had a vehicle you could drive.With how large Fallout 4 will be, it's odd there will not be a vehicle we can use on the ground.
http://www.gameinformer.com/b/features/archive/2015/07/29/everything-we-know-about-fallout-4-so-far.aspx
http://www.highsnobiety.com/2015/07/03/fallout-4-development/
I'm sure if you do a more elaborate search, you can find more confirmations. I just did a quick google search since you kept asking.
A motorcycle mod was done for Fallout 3 and it fit the terrain and environment just fine. I see that as a weak excuse. Vehicles have been in TES games since Oblivion in the form of horses. Again, I'm failing to see how vehicles would be a detriment to Fallout 4.
I don't see any actual quotes? That's conjecture based on what we've seen from a what 10 second clip? And the second "source" says we can jump out at any time? Fallout meets Just Cause lol I wouldn't consider this any form of confirmation that vertibirds are used for fast travel. It seems those articles might be written by a few loose minded people like from these forums
Very much agreed here. It's not that large in comparison to even some of the others Redguard mentioned.
@ Redgauard King, the car in fallout 2 was purely for "travel sequences" between towns, you could not drive it around manually, once you got it to a town it was static and you couldn't move it (apart from one mission in one town where it got stolen).
So BGS has not been creating large open world games since 1994? Right... This conversation is over.
He's a troll and a very bad one at that.
No offense, but Game Informer has a lot more insight on the actual game and its features than you. You may not be familiar with them, but they often go to the actual studios and get behind the scenes with the games before anyone else does. They were the ones who saw Oblivion before anyone else, Fallout 3 before anyone else, and Skyrim before anyone else. If anybody is reliable, it's Game Informer.
Be in denial if you wish. You will be shocked when you realize the vertibird is actually our means of personal fast travel even though it's rather explicit.
You are missing the point. Vehicles have a legacy in the Fallout franchise. Especially in open world games, having vehicles makes sense.
Fortunately I'm not like many on this forum and wouldn't lose sleep either way. Denial? No haha I just don't want to take what anyone says as fact until we see it actually being used as such or someone outright says it. Sorry you won't rustle my jimmies trying to present this as fact. I actually hope it's a resource we can use for certain things. I'm just hoping that there isn't a long drawn out cutscene for it like there was for Just Cause. No I don't need to see him pop a flare and wait for a Vertibird to come pick me up, then cut to dropping me off.
Would be nice if we had a jeep or something, like the one in Borderlands.
One problem is the speed of the vehicle. Bethesda's open world games have tended to have fairly dense world maps, so that when a player is exploring on foot they can find points of interest fairly often. FO4 would, from what we've heard, seem to continue this trend - maybe even take it further, with a more densely populated world map.
If you have a fast vehicle that can reach any place that can be reached on foot (as with a motorbike), then you can have the situation that you'd simply be running across locations, quests and random encounters so frequently that, at best, it would make the game a bit of a nonsense, and at worst it would break things; for instance, random-encounter quest givers that are triggered but can't get to the player to give the quest, or CPU/script-engine overload from too many quests and too much AI being triggered too quickly.
For fast vehicles to work really well Bethesda would have to extend the world map and reduce the density of content (which would almost make using a vehicle a necessity), or would have to have arbitrary limits on where you can use the vehicle (lots of dense pockets of content that can only be reached by going up flights of stairs or across fragile bridges) seperated by more open stretches of wilderness that it makes sense to cross using a vehicle.
Or they could opt for only allowing slow vehicles, which wouldn't be much fun.
[edit] Horses are an example of a slow(ish) vehicle. Most galloping horses will top out at about 25mph to 30mph (40kph to 48kph) and most of Skyrim's horses were a lot slower than that, being heavy draft rather than light racers. That'd seem a pretty measly speed for a motorbike. [/edit]
Vehicles are most certainly possible, and all the problems I've described can be overcome, but it would make vehicles a significant or even major feature, influencing the whole design of the map. I guess Bethesda just decided it's a feature they didn't want to spend time implementing and accommodating. I can't say I blame them, though I do regret it. As good as they can be, modded vehicles will never be quite as good as developer created vehicles could be.
That doesn't mean there won't be modded vehicles, though - I certainly plan to take a stab at it. Though going on my past performance I'll just get a bare implementation that I'll never properly questify (It's a word. I just invented it ) and which no-one else will want to finish