Have they confirmed vehicles yet?

Post » Tue Dec 01, 2015 3:40 pm


each to there own, I never fealt the need for a faster transport, the walk pace is good enough, judging by the fact you have a "jump off" and "land" prompts, it looks like the vertibird is a real time speedy alternative.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Tue Dec 01, 2015 9:20 am

Have you ever played a Beth game? You would know that they're not huge games that require vehicles. The FO games are designed to not need vehicles hence fast travel if people want to use it.

TES game are an exception as they're not made by Beth. Horses are fine for those types of games. Those maps are big enough.

Honestly... You're the type of forum goer if someone doesn't agree with you you'll hold your breath till the do. Lore has zero to do with game mechanics. Try again lol...And yes it would ruin the game.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Tue Dec 01, 2015 11:08 am

Wait, what?

User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Tue Dec 01, 2015 5:32 pm


Talking development wise...
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Tue Dec 01, 2015 7:36 pm

Again, wut?

Bethesda developed Oblivion, Skyrim, Fallout 3 and the coming Fallout 4.

What do you mean TES games are not developed by Bethesda?

User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Tue Dec 01, 2015 12:55 pm


awww...fail troll attempt... You got me...Back on subject... Vehicles don't belong in FO plain and simple.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Tue Dec 01, 2015 5:50 pm

Apparently you never played Morrowind. Oblivion and Fallout 3 were painful, but at least the former had horses. Skyrim thankfully added sprint, but also has horses for the large world. Fallout 4 will now have sprint also, but a vehicle would be really nice. Yes, the vertibird is a real-time taxi. It's what most MMOs do.

No offense, but you are honestly clueless. BGS has always made huge worlds. Play Arena... Play Daggerfall, which is the largest game BGS ever made and is a direct scale to Great Britain... Fallout 2, made by Black Isle, had the Highwayman, which was a large vehicle players could drive. There is no legitimate reason why BGS has failed to add a vehicle in their large games. You do realize you can't fast travel somewhere until you've actually been there? That means you have to travel on foot...

This is where your argument loses all credibility lol. Bethesda Game Studios has made Arena, Battlespire, Daggerfall, Redguard, Morrowind, Oblivion, and Skyrim. They created The Elder Scrolls franchise... They've also made Fallout 3 and they are making Fallout 4... You are not a BGS fan. You don't even know what games they make! Fallout 4 is supposed to be the same size as Skyrim with less mountains, meaning it's going to be huge with a lot more traversable land.

Why do you think we are getting the vertibird? It's a pseudo-vehicle to get around because the world is large... At this point I'm just going to assume you really don't know what you are talking about or are just a poor attempt at a troll.

User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Tue Dec 01, 2015 12:58 pm

Again, each to there own, I played Oblivion and Fallout 3 and found neither painful (heck in Oblivion I never used the horses)

User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Tue Dec 01, 2015 9:17 pm

It's also worth noting Oblivion had Athletics, which made you run much faster if you were wearing light gear. I'm just not a fan of having to run on foot across Virginia, DC, and Maryland in Fallout 3 just to get somewhere. In real life (I live in DC), people either drive or use the metro. It's not practical to walk.

This really wouldn't affect you one way or the other as vehicles are always optional. I have no idea why you are against the feature as it in no way hinders your own experience.

User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Tue Dec 01, 2015 8:31 pm


You haven't explained why it's needed in a legit way? Seems like a desire and want more then a need.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Tue Dec 01, 2015 11:51 am

Most of the games you mention have very few locations in between those major points. Borderlands? I wanted to be in a vehicle because there was next to nothing to do between those large settlements or mission points. I can't imagine driving a dune buggy around in fallout, no, I don't want that. Also, source on Todd saying vertibird was used for fast travel? I don't rememeber seeing that at all. The cutscene really seems like it is used for travel in a mission, which we've seen at the end of Broken Steel (although it's just us sitting in a room and not showing us sitting IN the vertibird).

User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Tue Dec 01, 2015 11:16 pm


Well there is the reason Beth stated, that adding vehicles means the world must be designed to fit them, so in a way, it does effect.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Tue Dec 01, 2015 7:09 pm

Vehicles are nothing new to Fallout actually. Also, vehicles are nice to have in a large open world. It makes sense. A vertibird is what we are getting instead for whatever reason. It's fine, but I would have been content with a motorcycle or a car.

My point is vehicles are part of the post-apocalytpic genre. Even Fallout 2 had a vehicle you could drive.With how large Fallout 4 will be, it's odd there will not be a vehicle we can use on the ground.

http://www.gameinformer.com/b/features/archive/2015/07/29/everything-we-know-about-fallout-4-so-far.aspx

http://www.highsnobiety.com/2015/07/03/fallout-4-development/

I'm sure if you do a more elaborate search, you can find more confirmations. I just did a quick google search since you kept asking.

User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Tue Dec 01, 2015 9:41 pm

A motorcycle mod was done for Fallout 3 and it fit the terrain and environment just fine. I see that as a weak excuse. Vehicles have been in TES games since Oblivion in the form of horses. Again, I'm failing to see how vehicles would be a detriment to Fallout 4.

User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Wed Dec 02, 2015 12:52 am


You don't get it...This is not a large open world lol...
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Tue Dec 01, 2015 10:03 pm

I don't see it very practical for exploration.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Tue Dec 01, 2015 11:09 pm

but bethesda did develop those games.......
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Tue Dec 01, 2015 5:55 pm

I don't see any actual quotes? That's conjecture based on what we've seen from a what 10 second clip? And the second "source" says we can jump out at any time? Fallout meets Just Cause lol I wouldn't consider this any form of confirmation that vertibirds are used for fast travel. It seems those articles might be written by a few loose minded people like from these forums

Very much agreed here. It's not that large in comparison to even some of the others Redguard mentioned.

User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Tue Dec 01, 2015 1:42 pm

@ Redgauard King, the car in fallout 2 was purely for "travel sequences" between towns, you could not drive it around manually, once you got it to a town it was static and you couldn't move it (apart from one mission in one town where it got stolen).

User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Tue Dec 01, 2015 12:57 pm

So BGS has not been creating large open world games since 1994? Right... This conversation is over.

He's a troll and a very bad one at that.

No offense, but Game Informer has a lot more insight on the actual game and its features than you. You may not be familiar with them, but they often go to the actual studios and get behind the scenes with the games before anyone else does. They were the ones who saw Oblivion before anyone else, Fallout 3 before anyone else, and Skyrim before anyone else. If anybody is reliable, it's Game Informer.

Be in denial if you wish. You will be shocked when you realize the vertibird is actually our means of personal fast travel even though it's rather explicit.

User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Tue Dec 01, 2015 8:49 pm

You are missing the point. Vehicles have a legacy in the Fallout franchise. Especially in open world games, having vehicles makes sense.

User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Tue Dec 01, 2015 9:17 am

Fortunately I'm not like many on this forum and wouldn't lose sleep either way. Denial? No haha I just don't want to take what anyone says as fact until we see it actually being used as such or someone outright says it. Sorry you won't rustle my jimmies trying to present this as fact. I actually hope it's a resource we can use for certain things. I'm just hoping that there isn't a long drawn out cutscene for it like there was for Just Cause. No I don't need to see him pop a flare and wait for a Vertibird to come pick me up, then cut to dropping me off.

User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Tue Dec 01, 2015 9:34 pm

Would be nice if we had a jeep or something, like the one in Borderlands.

User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Tue Dec 01, 2015 10:33 pm

Talk about grasping at straws... You'll use any type of logic to make your point.

If they wanted vehicles in the game as transport they'd be in the game. Obviously they don't want them in the game so everything you say is a want and desire and not a neccesity..
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Tue Dec 01, 2015 3:07 pm

One problem is the speed of the vehicle. Bethesda's open world games have tended to have fairly dense world maps, so that when a player is exploring on foot they can find points of interest fairly often. FO4 would, from what we've heard, seem to continue this trend - maybe even take it further, with a more densely populated world map.

If you have a fast vehicle that can reach any place that can be reached on foot (as with a motorbike), then you can have the situation that you'd simply be running across locations, quests and random encounters so frequently that, at best, it would make the game a bit of a nonsense, and at worst it would break things; for instance, random-encounter quest givers that are triggered but can't get to the player to give the quest, or CPU/script-engine overload from too many quests and too much AI being triggered too quickly.

For fast vehicles to work really well Bethesda would have to extend the world map and reduce the density of content (which would almost make using a vehicle a necessity), or would have to have arbitrary limits on where you can use the vehicle (lots of dense pockets of content that can only be reached by going up flights of stairs or across fragile bridges) seperated by more open stretches of wilderness that it makes sense to cross using a vehicle.

Or they could opt for only allowing slow vehicles, which wouldn't be much fun.

[edit] Horses are an example of a slow(ish) vehicle. Most galloping horses will top out at about 25mph to 30mph (40kph to 48kph) and most of Skyrim's horses were a lot slower than that, being heavy draft rather than light racers. That'd seem a pretty measly speed for a motorbike. [/edit]

Vehicles are most certainly possible, and all the problems I've described can be overcome, but it would make vehicles a significant or even major feature, influencing the whole design of the map. I guess Bethesda just decided it's a feature they didn't want to spend time implementing and accommodating. I can't say I blame them, though I do regret it. As good as they can be, modded vehicles will never be quite as good as developer created vehicles could be.

That doesn't mean there won't be modded vehicles, though - I certainly plan to take a stab at it. Though going on my past performance I'll just get a bare implementation that I'll never properly questify (It's a word. I just invented it :smile:) and which no-one else will want to finish :(

User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

PreviousNext

Return to Fallout 4