Have they confirmed vehicles yet?

Post » Tue Dec 01, 2015 2:43 pm

I remembered Fallout 2 had a car that let you travel, so vehicles are a part of Fallout lore.

Have they mentioned anything about vehicles in FO4 yet?

Would be so cool to ride across the wasteland in a dirt bike or a self-constructed tracked vehicle Mad Max style.

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Tue Dec 01, 2015 8:30 pm

they confirmed no vehicles apart form the vertibirds a while back

at least in the base game

i guess they could show up in DLC, but it's a no for the main game itself

User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Tue Dec 01, 2015 5:50 pm

Khajiit would adore one of those motorcycles with tank tracks on the back! Modders?
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Tue Dec 01, 2015 10:14 pm

I always wondered why they aren't doing vehicles in a Fallout universe.

I mean if Elder Scrolls has horses as mode of transports, i'm sure Fallout can have make-shift vehicles, or even ride a Brahmin if you wish lol~

I'm guessing that the game engine doesn't support it? Or maybe it's too time-consuming?

That said, anyone game on making a Ridable Brahmin mod?

User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Tue Dec 01, 2015 2:50 pm

Its time consuming.

The carriage rides in Skyrim were originally going to be actual carriage rides instead of fade to black scenes. However, with the way the physics works, among other things, caused them to be horribly buggy, flying all over the place if you hit a rock or something by accident.

Some moddders tried to get them to work, and got them a lot closer, but even those mods have some flaws in them.

User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue Dec 01, 2015 9:26 pm

The game engine supports it. I use a rideable motorcycle mod in my Fallout 3 games. It works great. :)

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue Dec 01, 2015 4:23 pm

Beth motivated that having vehicles would put restrictions on how they design the games world and so they opted to not include them and focus on a better gameworld.
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Tue Dec 01, 2015 3:05 pm

I have tried the carriage riding mod and OMG it was so good!!
Sure, there are crashes and bugs but wow....i cannot imagine the insane amount of coding that went into it.

Real-time carriage riding definitely needs to be an in-game feature in the next Elder Scrolls game imo.
Imagine wearing an Oculus Rift and passively watch the beautiful world go by.

User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Tue Dec 01, 2015 10:00 pm

The world would have to be much larger to accommodate vehicles imo. As it stands, exploration would take a major hit with the size of the world. Skyrim/Fallout 3 for example. If the overworld was around 2-3X larger I could see it working much better. Others would argue that vehicles would not affect the game negatively/reduce exploration.

User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Tue Dec 01, 2015 3:10 pm

Ground vehicles can be very restrictive on world design, so they opted to have no ground vehicles. I am ok with this.

User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Tue Dec 01, 2015 3:34 pm

Yeah, I've always said that vehicles are literally the last thing I'd ever want in one of Beth's open world Fallout games. It's just not practical in terms of world building and balance.

I'd like a fast travel that incorporates vehicles in it like the Silt Striders in Morrowind, and the gameplay footage of Vertibirds suggests this may be the case. But I certainly hope there aren't any vehicles in the game proper.

User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Tue Dec 01, 2015 9:16 pm

How would vehicles work if the roads are [censored]? would you ride around the grass or something?

User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Wed Dec 02, 2015 12:36 am

Dunebuggy!
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Tue Dec 01, 2015 5:26 pm

we get our own private vertibird that we can call and have give us a ride (to where we dont exactly know the limitations of.. perhaps only to major cities) regardless its a vehicle we can call when we need a ride.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Tue Dec 01, 2015 12:12 pm

I would kill to have a motorcycle in the game. I want to desperately avoid death buggys and other vehicles that will serve to tie the Mad Max parallels closer to the game, but being able to jump on a bike to get between major distances is something they should definitely add with dlc if it isn't in the base game yet by some miracle (I know they said no vehicles, but maybe we are being faked out ha ha). I feel like with horses being in their ES games, a motorcycle would be a somewhat parallel thing to have in the Fallout titles. Especially if the game world is as vast as it supposedly is.

User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue Dec 01, 2015 8:31 pm

We sort of do have vehicles. There are the vertibirds (which apparently we don't really have control over) and power armor. Yes, power armor is...well...an armor, but I look at it as a vehicle. You crawl into it, it takes damage, and it can (sort of) fly. As for other kinds...I'm crossing my fingers for a Giddyup Buttercup to climb that really steep terrain.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue Dec 01, 2015 11:46 am

But what's the half life of the dune buggy?

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue Dec 01, 2015 6:40 pm

gordon freeman?
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Tue Dec 01, 2015 11:18 pm

My guess is they wanted to avoid rush hour traffic jams so thats why they don't have them

User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Tue Dec 01, 2015 6:22 pm

Fallout 2 wasn't a First/thrid person game so it worked, most of the map was empty space to show distance but the modern games have lots of things scattered around and encounters.

I'd also have issue by the current time frame that if there's workable vehicles I'd expect the local powers to have nabbed them and be using them like Vertibirds being used by NCR, BoS and Enclave or the bomber being used by the Boomers.

You also then have issues as people have said on map design, you'd have to abbandon it alot in FO3 and NV you'd laugh as nothing is a threat to you. FO4 looks like quite a few more missile launchers and fatmen so that car/bike will kill you when it explodes...if you survive the first explosion lol.

Beth has got ID to help, they did post apoc vehicles in RAGE and I'd say that was the weakest part of the game. Was rather shallow and boring so I don't want anything like that in FO.

User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Tue Dec 01, 2015 1:29 pm

Yeah, most of that world was empty space, to drive between meaningful locations in. (and then get re-used in those racing segments)

User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Tue Dec 01, 2015 4:55 pm

I usually don't need any vehicle, I love walking around and explore every single spot that differs from others. But...

...this is an awesome idea. Along with your own house it would be perfect to build a vehicle as well and store it on your property. It should be the only vehicle so you'd never lose the motivation for searching and collecting materials.

User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Tue Dec 01, 2015 9:46 pm

The world just doesn't support vehicles TBH...Size wise I mean, don't see the point of going from one end of the map to the other in a minute or so....Just to small.....

User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Tue Dec 01, 2015 4:21 pm

Vehicles would be a great feature that I would like to see. We had one in Fallout 2, but it was a bit different. Maybe in a dlc, probably a mod.

User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Tue Dec 01, 2015 8:53 pm

As discussed, Fallout 2 was not first or even third person. It was an isometric view and you couldn't even actually drive the car anywhere. The game world was massive, like real life scale. Fallout 2's map was over 750,000 square miles. The individual locations inside the game world weren't all that large, but the game world itself was huge. You had to walk from town to town, which took days, sometimes weeks of game time. The sole purpose of the car was to reduce travel time. Like I said earlier, you couldn't actually drive the car, you would just use it as a map access which would increase your travel speed.

Here's a map of the game world overlaid on top of a real life map of california. http://i.imgur.com/vLk7M.jpgEach little square on the map represents approximately 900 square miles (30x30). The entirety of Fallout 3 takes place is far less space. I couldn't find any specific numbers but I believe I recall way back in the back when times before it came out that TH was boasting about it being something like six square miles. If you pull a real world map and overlay Fallout 3's map over top it will look a lot larger because while Fallout 3 "covered" a fairly large chunk of land, it was compressed and you could walk from the heart of DC into alexandria in less than half an hour, which is not possible irl. Since the old games didn't have open world exploration, their map was to scale and it took realistic timescales to get from one town to another, thus the car was effective.

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Next

Return to Fallout 4