I guess people that say things like this live in a city and have never, ever gone mushroom, berry nor nut gathering.
It is perfectly possible and highly likely to fail at produce gathering.
Maybe it has a great big worm inside, maybe its too rotten or unripe or mouldy.
Especially for mushrooms, which need to be just right in their development, it is highly likely youll find mostly examples that arent any help at all.
Same with flowers.
Nature isnt a showroom.
Not everything grows perfectly formed, you know, and it is quite possible to hunt for, say, seeds, and fail quite a lot of the time.
Agree with this, so there is question if Skyrim has no difficulty slider and have actual Levels of Mastery why not make them more defined by adding more differences then only damage variables changing.
Make Novice level with 100% chance to Harvest with no connection to skills, No equipment degradation, no starting choices, fast skill progression rates and other newcomer friendly features what already in Skyrim, while Master level will have more difficult settings e.g Harvest based on Alchemy skill, most of this features just simple variables at PC we can even tweak them in dev console in game.