In a real battle, you also take out your weapon on reflex, not looking at a list of all the weapons you have.
Indeed, not to mention in the real world, you can't readily tell how much damage a weapon will do or how much it weighs by glancing over it either. Nor are all your skills asigned a number which you can view at any time to see how good you are at them. Also, in real life, you can't save and reload if something bad happdens, but you can do all those things in the game. Sometimes, games do things that aren't realistic, because not doing so would make them not entertaining or outright unplayable, at the very least, trying to be too realistic may prove detrimental to gameplay, even if it doesn't outright ruin it.
Also, in real life, you'd probably have each of the weapons you want to use holstered in places where they'd be easy to draw during combat, which is not something you could do in past Elder Scrolls games, where there was only one
Over all, I agree, the interface in Skyrim probably won't be one you can access and find things on quick enough to make real time menus viable, though even if it were, I wouldn't want them. They just annoy me in games where you're likely to be carrying a large amount of different items at one time. I LIKE being able to take my time to look through my items and choose what I need, and I take no pleasure in being pressed to do it quickly. It's not so bad in a game designed so that you'll have only a few items you need to switch between and they're all easily accessable, but the Elder Scrolls isn't like that.
I just want books to be realtime, or the option of realtime, in Morrowind I could carry a book or two around with me, and if I need to pass some time I could read.. I don't think I ever had to use the wait function.
Were books in real time in Morrowind? I didn't even know that if they were. But I wouldn't mind that. Then I could have my character read to pass the time, which is something I might do in real life. And it's not like I generally take out a book to read in combat.
Your right, there was a small amount of items that were shown. However, why would you scroll from the top to the bottom looking for what you needed. Not to mention, that's not pages, it's all one page, you just scrolled. Mainly, if you needed an item, you hit the tab the item was under and usually only had to scroll a few items down to get to it. If people would think about it, it was a lot faster finding items in Oblivion than it was Morrowind. Morrowind had them all on one page in the PC version but there was so much crammed in one screen that you could spend overly large amounts of time trying to find the item. Organized tabs>one page crammed with a hundred items.
That depends on how many items you carry. Since I'm generally in the habit of carrying a lot of items with me and generally never store items with no weight or little weight, finding anything in my inventory tends to always involve a fair amount of scrolling, even though I use interface mods.
The main thing I like about Morrowind's inventory was that it had a sort of spread-sheet like arrangement with each item occupying a specific square within the window, allowing the game to show more items in the same amount of pixels. You could also redize it, as with all the windows, to suit you're needs. Mostly, though, what I liked about Morrowind's interface was that the map, character stats, inventory and magic menu were all displayed at one time, making accessing different menus quicker than in Oblivion, where I needed to click on different icons at the bottom of the screen to access my character information, inventory, spells and such. The only menu in Morrowind that couldn't be brought up by right clicking
Though Oblivion's's interface did have some good ideas, like the inventory tabs, at least under the alchemy and misc. pages (And, by the way, giving alchemy related items their own page instead of just throwing potions into a page that also included enchanted items and having apparatus and ingredients be under misc. items was also a nice decision, it made performing alchemy and using the results of it much more convenient.) the way the journal was set up