Have you already spotted something you'll be changing with a

Post » Wed Sep 07, 2011 7:03 pm

Mods are for the weak.


Vanilla Oblivion 100 hours in I have over 10 million gold easily.

Modded Oblivion 100 hours in I have less than a million.
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Bird
 
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Post » Wed Sep 07, 2011 9:32 pm

the number of companions increased
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Leah
 
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Post » Wed Sep 07, 2011 12:12 pm

Pets other than a dog (if a dog is all that the game has to offer at release).
Separate leg with torso armor.
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Scared humanity
 
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Post » Wed Sep 07, 2011 6:51 pm

Considering I play on the PS3 mods are out of the question for me, but generally when I download mods for the games I play on PC I don't download anything that alters the game too dramatically. A few appearance add-ons here and there and that's about it.

I personally haven't seen anything in Skyrim so far that makes my head scream, "OMG! Mod now, please." But, I never see that in games anyway.
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Emma louise Wendelk
 
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Post » Wed Sep 07, 2011 11:04 pm

No mods until second playthough. But I may use
"player.setscale 1.1" for a male barbarian character.
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herrade
 
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Post » Wed Sep 07, 2011 2:41 pm

Mods are awesome.

That's your opinion, and I, as well as quite a few others, disagree. I cannot play TES games with mods, only high res texture packs, which aren't really mods. I like the vanilla experience, the way Bethesda intended for it to be played.
But of coarse, that's just my opinion, and there's nothing wrong with mods. They just aren't for me.

On topic, no, there isn't a single thing I want to change yet.
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sharon
 
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Post » Wed Sep 07, 2011 1:02 pm

Mods are for the weak.


Negative.

-DL :chaos:
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Brandon Wilson
 
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Post » Wed Sep 07, 2011 9:49 am

Personally, I am saving up money for a better computer so I can get into PC gaming. My Xbox has died at least four times in the last 5-6 years, and it's killed three game discs (one of which was in a set of two).

So, if I get it by the time Skyrim is out, yeah, I'll mod ONE thing...

Khajiit females need thicker necks. My granny could snap their neck, and she's dead.









She's also an undead warlord.


You know my X-Box has never broken? And I got it about 6 months after they came out. It has destroyed a disk but that was my own fault. Guess I'm just lucky. Also I clean it with aerosol.

But If I had it for the PC I would only get mods after I pretty much have done everything in the game quest wise with 2 or 3 characters.
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Ernesto Salinas
 
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Post » Wed Sep 07, 2011 12:23 pm

extra weapon variety. I wanna see some kukris in the game, dangit!
katanas, a nodachi or two and the like would be sweet too
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Emma
 
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Post » Wed Sep 07, 2011 6:10 pm

Probably birthsigns. I thought they were a great concept that was a bit clunky in the previous games but I would've rather it gotten implemented correctly instead of taken out. Oh well.
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Kate Murrell
 
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Post » Wed Sep 07, 2011 10:05 pm

If there isn't a toggle for it I'd like to get rid of the compass completely. Nothing is more fun for me than getting completely lost in the wilderness and stumbling upon something awesome. c:
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Dewayne Quattlebaum
 
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Post » Wed Sep 07, 2011 12:58 pm

Voted: Yes
I don't ever want the camera over here

Also, ;AddAchievement #




Mods are for the weak.
o_0 Never played Oblivion with FCOM, I take it? The right mods can and do make the game far more difficult. Very few intend to make the games easier...
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Paula Ramos
 
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Post » Wed Sep 07, 2011 6:19 pm

Skill system

....

Attributes

...

Redoing the perks...


Hopefully the system will be open enough to completely re-modify the perks/attributes/skills back out senseless design they created.

I don't have the expertise to take this on but this is what I'd love to see:

- bring back at least the 8 basic attributes
- eliminate the skill perk trees and model the perk constellations to the attributes (with skill strains within, attached to one or more attribute constellations)
- separate out the poorly named one handed and two handed into their base skills
- bring back h2h
- separate out Mysticism
- levitate (nism?)
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Etta Hargrave
 
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