Have you changed sunset?

Post » Fri May 27, 2011 2:53 pm

To me, it seems nights are longer than days in Morrowind. And I'm tired of walking around in the dark all the time. I happened to notice that the variables for sunrise and sunset are contained in the game's morrowind.ini, and are 6am and 6pm by default. I bumped sunset back two hours, hoping that makes traveling by foot a little easier and more scenic. Anyone else do this?

It would be cool, however, if those times changed over the course of a year, as in our own little slice of reality.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Fri May 27, 2011 4:36 pm

That would be cool, but then again the years don't change because it would allow the player to finish the MQ way after its lore designated time period as determined by later games.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Fri May 27, 2011 2:35 am

That would be cool, but then again the years don't change because it would allow the player to finish the MQ way after its lore designated time period as determined by later games.

Does it matter? I know, for one, wouldn't be bothered at all if the timeframe is different to what I done. I mean, I couldn't care less if my character killed Yagrum Bagarn without doing the main quest, yet, in lore, I was supposed to have done the main quest. Doesn't seem like too big of an issue to me. :shrug:

And, actually on topic: No, I've never changed it. Personally, I love it to be darker. It feels more atmospheric. I guess it's just a matter of opinion, though.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Fri May 27, 2011 8:13 am

Does it matter? I know, for one, wouldn't be bothered at all if the timeframe is different to what I done. I mean, I couldn't care less if my character killed Yagrum Bagarn without doing the main quest, yet, in lore, I was supposed to have done the main quest. Doesn't seem like too big of an issue to me. :shrug:

I am merely stating the problem of listing ingame years. Killing Yagrum Bagarn has nothing to do with it.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Fri May 27, 2011 11:31 am

I am merely stating the problem of listing ingame years. Killing Yagrum Bagarn has nothing to do with it.

Who? It is a single player game. What one person does dosn't effect someone else, so who cares if ones person games dosn't add up.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri May 27, 2011 2:53 pm

Who? It is a single player game. What one person does dosn't effect someone else, so who cares if ones person games dosn't add up.

Everyones game is the same. In Morrowind it normally didn't take long to finish the storyline and everything, but some people slept alot to let Creeper and TMM recharge money so imagine you wake up after one such 24h jump and realise that the date stated is already two months after the start of Oblivion, and you haven't even defeated Dagoth Ur yet. Now to some people that might not mean anything but it is the kind of inaccuracy that bothers many and would inevitable affect the way the lore timeline was planned.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Fri May 27, 2011 5:16 am

Now to some people that might not mean anything but it is the kind of inaccuracy that bothers many and would inevitable affect the way the lore timeline was planned.

Some people seem to forget it's just a video game.

Back on topic, yes I also extended my Day time by a few hours. Although sometimes when I play through the Bloodmoon MQ, I shorten my days, to give the game that Winter season feel.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri May 27, 2011 4:06 pm

Some people seem to forget it's just a video game.


Nobody is forgetting that, but if everyone, including the developers walked around with the attitude that "oh nevermind this or that, it's just a videogame", would the detail level and immerse experience that is at the core of the series have been accomplished?
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Fri May 27, 2011 5:16 am

Everyones game is the same. In Morrowind it normally didn't take long to finish the storyline and everything, but some people slept alot to let Creeper and TMM recharge money so imagine you wake up after one such 24h jump and realise that the date stated is already two months after the start of Oblivion, and you haven't even defeated Dagoth Ur yet. Now to some people that might not mean anything but it is the kind of inaccuracy that bothers many and would inevitable affect the way the lore timeline was planned.


This is true, and an issue that can't really be solved, because I know when I played Oblivion and heard that the Nerevarine went to Akivir, I thought "There is no way I'd go to Akivir, I was planning on going to the Black Marsh to start my traveling through Tamriel. Until I settled down in seclusion back in Vvardenfell." Morrowind doesn't change throughout the year because it was such an old game and on such a grand scope, adding that much more detail to it just wasn't possible at the time, not showing the year is also acceptable as many more people would be bothered that it was there and inconsistant then if they just omitted it.

All that being said, there will always be things to nit pick about, but we have to respect the sheer amount of work that went into these amazing games, where you have total freedom to do whatever you please, litterally even with the construction set, and such small things should be easy for fans of the series to ignore, or fix if they really think it should have been implemented, as we have that freedom.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri May 27, 2011 5:26 am

I never thought of this as such a meaningful alteration....

I was just tired of walking around in the dark all the time; the nights seemed longer than the days. This doesn't change the length of a day; it only changes when the sun sets, and in my case it means two more hours of daylight, two fewer hours of walking into crap.

I also got rid of the 24-hour merchant cash refill delay; makes for a much more pleasant gaming experience when you're not pushing sliders around all the time.
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am


Return to III - Morrowind