(disclaimer: I'm quite tired, so this will fall somewhere between pretentious jargon and...failed pretentious jargon)
For the sake of argument, let's define art as the ability to impart a strong moral truth about the world that can be taken away from the fictional world and applied to real life
I was thinking recently about the state of story-telling in today's world, off the back of my dislike for the most recent series of Doctor Who , and what I can discern from what people consider "bad story-telling" in all forms of media today (I'm British, so don't judge me, it's more a staple here). Quite often, the most paramount criticism levelled at video-games and shows alike deemed to be of sub-par value is that they have "bland or poorly developed characters, who fulfil a certain list of stereotypes".
This attitude has recently struck me as being counter-intuitive to the purpose of telling stories. Stories, from a social-evolutionary standpoint, developed as a method of imparting a moral truth or valid viewpoint (at least, from the writer's persepective, not necessarily absolutely) in a way that was eclectic and entertaining. Stories which focus, or develop around a particular person -such as in the most recent series of Doctor who, where the intellectualism was geared to tell us about the Doctor as a character and nobody else, especially not the viewer - do not seem to fulfil this criteria, and offer nothing besides a few fleeting stimulation of emotions over what happens to your favourite character.
If, then, video games are often derided as lacking compelling characters, does this mean, in a way, that they're more inclined to provide a more expansive and examining moral message?
If we call "art" the ability to impart a moral truth, then, have any Videogames struck this chord with you?
Discuss
(I will post one which struck it with me, this op is getting a bit long, though)