Have You Never Played A Bethsda Game Before?

Post » Mon Dec 12, 2011 3:59 am

Daggerfall...when was that 1995?
Bugs...more bugs than a swamp in Mississippi in July.
We complained, but we learned how to live with and work around them.

Sixteen years later people are complaining about bugs in a Bethesda game.
"Nothing new under the sun."


I really like this game. I can't tell you how many times I had to restart Daggerfall because a bug killed the path I was on. Since these games are so open it is nigh impossible to reproduce all situations on all hardware.
My game wouldn't start after today's patch, so I emailed and then got smart enough to read these forums and found the verify cache suggestion.
Old times!

I remember a pal and I tried a competition of who could survive the greatest leap off of a roof in DaggerFall.
These games are superb. Here's to a good game, bugs and all!
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stevie critchley
 
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Post » Mon Dec 12, 2011 6:15 am

These bugs are far beyond previous Bethesda titles.

This is also significantly less open than Daggerfall. Random Generation must be hell to test. Most in Skyrim is simple content that can easily be tested. Did they not notice that Giants were giving us skydiving lessons when they fought them? I could create a list, but I think you get the point.

Fortunatly, I seem to be avoiding them.
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Rusty Billiot
 
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Post » Mon Dec 12, 2011 8:16 am

I'm not bothered by the bugs so much. I'm bothered by the Skyrim fans that bash Morrowind. I may be one of the only Skyrim fans who loved Morrowind too. When oblivion came out and most of us hated the changes, the people who didn't mind the changes didn't attack Morrowind in defense of Oblivion like is seen here. It's crazy. These new Skyrim fans are gross.
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joseluis perez
 
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Post » Mon Dec 12, 2011 1:10 pm

But that's excusable considering Daggerfall is about 1000x larger than Skyrim (probably not an exaggeration) and was made almost 2 decades ago. Not to mention the sheer number of things you could do like COMBAT ON HORSEBACK whilst levitating at the same time.

This new patch makes the game literally unplayable for Mages.
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electro_fantics
 
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Post » Mon Dec 12, 2011 7:47 am

I'm not bothered by the bugs so much. I'm bothered by the Skyrim fans that bash Morrowind. I may be one of the only Skyrim fans who loved Morrowind too. When oblivion came out and most of us hated the changes, the people who didn't mind the changes didn't attack Morrowind in defense of Oblivion like is seen here. It's crazy. These new Skyrim fans are gross.


I don't see anyone attacking Morrowind, it's Morrowind fans attacking Skyrim left and right.
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Petr Jordy Zugar
 
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Post » Mon Dec 12, 2011 10:15 am

I'm not bothered by the bugs so much. I'm bothered by the Skyrim fans that bash Morrowind. I may be one of the only Skyrim fans who loved Morrowind too. When oblivion came out and most of us hated the changes, the people who didn't mind the changes didn't attack Morrowind in defense of Oblivion like is seen here. It's crazy. These new Skyrim fans are gross.

im always nuetral as can be on the subject but its a never ending blood bath on both sides (coming from someone whos favorite is oblivion/si)
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Alexander Lee
 
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Post » Mon Dec 12, 2011 1:32 pm

Daggerfall...when was that 1995?
Bugs...more bugs than a swamp in Mississippi in July.
We complained, but we learned how to live with and work around them.

Sixteen years later people are complaining about bugs in a Bethesda game.
"Nothing new under the sun."


I really like this game. I can't tell you how many times I had to restart Daggerfall because a bug killed the path I was on. Since these games are so open it is nigh impossible to reproduce all situations on all hardware.
My game wouldn't start after today's patch, so I emailed and then got smart enough to read these forums and found the verify cache suggestion.
Old times!

I remember a pal and I tried a competition of who could survive the greatest leap off of a roof in DaggerFall.
These games are superb. Here's to a good game, bugs and all!


So what you're saying is, after 17 years we should realize Bethesda couldn't make a quality product if you held a gun to their heads?

You're right, I agree with you. That's why this will be the last Bethesda game I'll ever pay for.

I will enjoy their products in the future though, since they're more than worth it for free.
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Joe Bonney
 
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Post » Mon Dec 12, 2011 9:08 am

Why do people act like because it's a Bethesda game, and because they always released terribly buggy software, that they are now somehow excused from having to actually release a post beta release? If it were any other developer they would be getting slammed non stop, but because Bethesda is expected to relase non tested and unfinished work, it's somehow cool?
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sam
 
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Post » Mon Dec 12, 2011 7:06 pm

Daggerfall...when was that 1995?
Bugs...more bugs than a swamp in Mississippi in July.
We complained, but we learned how to live with and work around them.

Sixteen years later people are complaining about bugs in a Bethesda game.
"Nothing new under the sun."


I really like this game. I can't tell you how many times I had to restart Daggerfall because a bug killed the path I was on. Since these games are so open it is nigh impossible to reproduce all situations on all hardware.
My game wouldn't start after today's patch, so I emailed and then got smart enough to read these forums and found the verify cache suggestion.
Old times!

I remember a pal and I tried a competition of who could survive the greatest leap off of a roof in DaggerFall.
These games are superb. Here's to a good game, bugs and all!



Daggerfall was released in "96" and yes it had a lot of bugs, but all Beth games have had bugs.. But, it had a toolset near right out of the gate and modders would patch it. But those were the days well before high speed internet and the WWW was pretty much a new thing then and modding forums were extremely rare. The cache resolution wasn't a fix for me and for the second time after a patch, I had to remove Skyrim and reload it to get it to play again.

Oblivion had bad issues, Morrowind was gimped near right from release with bugs. They all have had issues. Obsidian made NV near unplayable out of the gate (but they have a history of making buggy releases and game, going back to when they were Interplay/Black Isle Studios).
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Laura
 
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Post » Mon Dec 12, 2011 3:51 am

I don't see anyone attacking Morrowind, it's Morrowind fans attacking Skyrim left and right.


and even the responses are not attacking Morrowind the game
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MARLON JOHNSON
 
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Post » Mon Dec 12, 2011 5:31 am

Obsidian made NV near unplayable out of the gate (but they have a history of making buggy releases and game, going back to when they were Interplay/Black Isle Studios).


I see this all of the time, but I know for a fact that it had more to do with it not being optimized for every single random computer type than anything else. I had absolutely no problems running NV from the start except for some FPS issues at times that were extremely rare. I never needed the 4GB or any other modded optimization to finish the game without any kind of game breaking bug or CTD.
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emma sweeney
 
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Post » Mon Dec 12, 2011 2:57 am

Did they not notice that Giants were giving us skydiving lessons when they fought them?

That's a bug??? :shrug:
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Judy Lynch
 
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Post » Mon Dec 12, 2011 6:17 pm

I see this all of the time, but I know for a fact that it had more to do with it not being optimized for every single random computer type than anything else. I had absolutely no problems running NV from the start except for some FPS issues at times that were extremely rare. I never needed the 4GB or any other modded optimization to finish the game without any kind of game breaking bug or CTD.


New Vegas was a buggy, unplayable mess on 360 for me. It locked up constantly, guns wouldn't shoot, arms would go flopping over my guy's head a lot, characters wouldn't talk, quests wouldn't work. It was terrible.

Obsidian is worse than Bethesda with bugs, unfinished games and such.
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Farrah Barry
 
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Post » Mon Dec 12, 2011 11:05 am

I see this all of the time, but I know for a fact that it had more to do with it not being optimized for every single random computer type than anything else. I had absolutely no problems running NV from the start except for some FPS issues at times that were extremely rare. I never needed the 4GB or any other modded optimization to finish the game without any kind of game breaking bug or CTD.


I didn't have issues either, not even the head turning issue at the beginning of the game. No CTDs, but the game had many bugs that had to be resolved over time, that was and has been typical of Obsidian. Their history with bugs is famous (or notorious)..
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Cayal
 
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Post » Mon Dec 12, 2011 6:26 am

For all the people crapping on about bugs in the game on release, please tell me a game that is released in this day & age without bugs?

Yeah, that's what I thought.

Honestly, when you consider the size and depth of this game, can you really fault Beth for having a few minor bugs? If you said yes, then you're expecting too much.
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adame
 
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Post » Mon Dec 12, 2011 4:46 am

par for the course OP, I agree completely. Man I tore my hair out over Daggerfall bugs, but loved it all the same.
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sarah
 
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Post » Mon Dec 12, 2011 5:11 pm

Have you never spelt Bethesda correctly before?
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Rach B
 
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Post » Mon Dec 12, 2011 8:19 am

These bugs are far beyond previous Bethesda titles.


Oblivion had the http://www.uesp.net/wiki/Shivering:Reference_Bug, where unrecycled FormIDs would literally start eating your save... :celebration:
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Rob Smith
 
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Post » Mon Dec 12, 2011 12:20 pm

The only bug i've had is the girl not getting murdered in Windhelm.

It's hard to get out every little kink in a large game, and when it's as large as Skyrim there are going to be a lot of kinks.
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Emilie Joseph
 
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Post » Mon Dec 12, 2011 6:23 am

Have you never spelt Bethesda correctly before?


Once, then I took an arrow to the knee.
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Gavin Roberts
 
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Post » Mon Dec 12, 2011 10:41 am

I have a feeling some of the posters dont remember their precious morrowind on release. I was here for that mess, Morrowind was much buggier than this game could ever be on release. This has been the most stable/polished release for them in years.
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Fluffer
 
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Post » Mon Dec 12, 2011 3:46 pm

The bugs aren't what bothers me so much, because I know that they were not intended to be in the game and they are working on fixing these bugs.

What I do have a problem with, is what was intended to be in the game that (definitely not all of it, of course), to put it bluntly, svck ass. They call it "streamlining". I call it deliberate dumbing down the game, removing complexity, and adding shiny distractions to cover up all of the content that they removed for no good reason.

Why do we see less and less spells with each release of a new elder scrolls game? Instead of balancing the spells (like chameleon. they could have just put a limit on the invisibility amount), they remove them all together. Not cool.

Why do they continue to merge skills together? Seriously, ONE-HANDED and TWO-HANDED? what's next, merging destruction and conjuration together into a skill called "offensive magic"? Or maybe they will merge light and heavy armour into a skill simply called "armour".
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George PUluse
 
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Post » Mon Dec 12, 2011 5:27 am

I have a feeling some of the posters dont remember their precious morrowind on release. I was here for that mess, Morrowind was much buggier than this game could ever be on release. This has been the most stable/polished release for them in years.

id heard about that,,,was there as much outrage then though?
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Naazhe Perezz
 
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Post » Mon Dec 12, 2011 1:21 pm

I agree. These games are larger and more complex than others. It isn't an easy task. Bugs are going to be there. So far I've encountered a whole lot less than oblivion and morrowind. Never played the earlier ones. Oblivion crashed so much it was painful at times. Skyrim has been so much smoother for me.
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Sun of Sammy
 
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Post » Mon Dec 12, 2011 10:19 am

Double post
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Lisha Boo
 
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