Have you seen anything that looks odd and out of place?

Post » Fri Jun 08, 2012 2:48 am


A boy in riverwood will take out a knife if you attack him.

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~Amy~
 
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Post » Fri Jun 08, 2012 9:13 am

I feel this thread will be removed by the super mods.. or at least half of your post

but anyways mine is the chicken talks.
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Tessa Mullins
 
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Post » Fri Jun 08, 2012 8:54 am

A talking dog.
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Robyn Lena
 
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Post » Fri Jun 08, 2012 2:15 am

A talking dog.

This.
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Jani Eayon
 
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Post » Thu Jun 07, 2012 11:31 pm

Candles in Draugr ruins.
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Heather beauchamp
 
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Post » Fri Jun 08, 2012 5:32 am

Um yeah I seem plenty; Giant flying lizards, rats the size of dogs, walking corpses, demons from another realm, Feline bi-peds, Lizard Bidpeds etc etc.
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Craig Martin
 
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Post » Fri Jun 08, 2012 1:48 am

Have you seen anything that looks odd and out of place?
Streamlining.
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Multi Multi
 
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Post » Fri Jun 08, 2012 1:32 am

Flying mammoths, walking mannequins, and RPG on the Skyrim box.
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Rebecca Clare Smith
 
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Post » Fri Jun 08, 2012 1:23 am

drawers that open towards walls, spelling errors in questlogs and floating weapons
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Tracey Duncan
 
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Post » Thu Jun 07, 2012 6:02 pm

A dragon flying directly through mountains.
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NEGRO
 
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Post » Fri Jun 08, 2012 2:21 am

Yea i have...the Khajhit race, or however the hell you spell it
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Rob Davidson
 
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Post » Fri Jun 08, 2012 9:27 am

Streamlining.
This.
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Jerry Cox
 
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Post » Fri Jun 08, 2012 1:36 am

Yea i have...the Khajhit race, or however the hell you spell it
How is that out of place? Khajiit have been around since at least Daggerfall(That's just the first TES game I played, maybe even before that.)
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Emmanuel Morales
 
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Post » Thu Jun 07, 2012 5:43 pm

Torches still burning in places that were supposedly sealed off for years.
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sam smith
 
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Post » Fri Jun 08, 2012 2:34 am

Torches still burning in places that were supposedly sealed off for years.
This is a good point, as well as fresh fruit in draugr dungeons.
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Kit Marsden
 
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Post » Thu Jun 07, 2012 9:06 pm

This is a good point, as well as fresh fruit in draugr dungeons.

I like to think of Draugr as those little oxygen-absorbent pouches, their rotting flesh removing most of the oxygen from the air to keep fruits and vegetables fresh.
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Catharine Krupinski
 
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Post » Fri Jun 08, 2012 1:18 am

I like to think of Draugr as those little oxygen-absorbent pouches, their rotting flesh removing most of the oxygen from the air to keep fruits and vegetables fresh.
Interesting, never thought of that. I wonder if I can keep fruit fresh for years if I put a dead body in my fridge. Hmmmm
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steve brewin
 
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Post » Fri Jun 08, 2012 4:05 am

I like to think of Draugrs as those little oxygen-absorbent pouches, their rotting flesh removing most of the oxygen from the air to keep fruits and vegetables fresh.

That would cause the torches to go out.

I like to believe there are friendly spirits that keep these places lighted and cleaned up. That, or there is a secret grave keeper guild that is responsible for maintaining skyrims crypts.
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Eduardo Rosas
 
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Post » Thu Jun 07, 2012 9:21 pm

That would cause the torches to go out.


Methane, perhaps?
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BRAD MONTGOMERY
 
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Post » Thu Jun 07, 2012 6:23 pm

It is funny you can see a torch on the ground with flames in the water then pick it up and ten minutes later it goes out. I like to believe that there were explorers and treasure hunters before me. That makes more sense because a lot of times you see there bodies on the ground.
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Steven Hardman
 
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Post » Fri Jun 08, 2012 7:17 am

Backwards flying dragon...
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Spaceman
 
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Post » Fri Jun 08, 2012 6:14 am

Or dragons that find foxes to be a higher priority than six guards and a Dragonborn lobbing arrows at them.
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Maeva
 
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Post » Fri Jun 08, 2012 3:57 am

Candles in Draugr ruins.

I never thought about that... it doesn't make any [censored] sense...
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Kay O'Hara
 
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Post » Fri Jun 08, 2012 12:17 am

Invulnerable children.
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Myles
 
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Post » Thu Jun 07, 2012 8:06 pm

Invulnerable children.

Don't get started or this thread will be locked very shortly.
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Robert DeLarosa
 
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