haveing fun THANK YOU CRYSIS 2 but... READ THIS PLZ

Post » Wed Apr 22, 2009 9:02 pm

This is not right the size of the maps are too big for 12 players the game becomes a cat and mouse game makeing it higher or make the spawn point closer. ... E.G. the game mode crash site you are on the over side of the map when it drop you make your way the and die then you are sent back to the over side .-.- And the ass slide is a lot of fun but i like to go more then 2 secs ( useing more power ) and on per 17 it's just not good for you put it in the open and you die a lot more if you run in there so in the end i have to camp like a Rtard. ... (hate camping ) and CRY TOM if you are reading this plz say someing on this and why the game is like this ( Player cap too low or is it just me or the map too big for 12 players for me 16 be better and plz and i mean this make the spawn point closer to the players) ... thank you for your time players of crysis and i hope this game become a better game in time plz post and talk what you think what can make this game better.
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x_JeNnY_x
 
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Post » Wed Apr 22, 2009 10:45 pm

on the crash site fact you should look at the sky once in a while, this makes the drops pretty predictable.

maps too big? stop camping dude :P
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RObert loVes MOmmy
 
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Post » Thu Apr 23, 2009 7:22 am

The maps are not too big, they actually work out pretty well considering how mobile the players are. Sure, it becomes a game of cat and mouse, but that's how it's supposed to be with the nanosuit. You have to make the choice of function fit the task at hand; if you're defending a crash site, you'll need to switch intelligently between cloak, armour and neutral to allow recharge. If you're playing TDM, it's often a good idea to cloak and flank while planning 'recharge points' along the way, to prevent you being caught out in the open with no energy. Obviously in a firefight armour mode wins hands down.

The game is made to encourage tactical decisions, this includes choosing your modules to suit your playstyle. With the right modules and weapons, larger maps won't be a problem.
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Cartoon
 
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Post » Thu Apr 23, 2009 7:45 am

on the crash site fact you should look at the sky once in a while, this makes the drops pretty predictable.

maps too big? stop camping dude :P


i try not to camp but being maked too to keep my k.d
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Kristina Campbell
 
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Post » Thu Apr 23, 2009 9:47 am

The maps are not too big, they actually work out pretty well considering how mobile the players are. Sure, it becomes a game of cat and mouse, but that's how it's supposed to be with the nanosuit. You have to make the choice of function fit the task at hand; if you're defending a crash site, you'll need to switch intelligently between cloak, armour and neutral to allow recharge. If you're playing TDM, it's often a good idea to cloak and flank while planning 'recharge points' along the way, to prevent you being caught out in the open with no energy. Obviously in a firefight armour mode wins hands down.

The game is made to encourage tactical decisions, this includes choosing your modules to suit your playstyle. With the right modules and weapons, larger maps won't be a problem.

ok give me and E.G like on per 17 it's my fav map and like to know how to be come a better player
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Kahli St Dennis
 
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Post » Wed Apr 22, 2009 10:24 pm

The maps are not too big, they actually work out pretty well considering how mobile the players are. Sure, it becomes a game of cat and mouse, but that's how it's supposed to be with the nanosuit. You have to make the choice of function fit the task at hand; if you're defending a crash site, you'll need to switch intelligently between cloak, armour and neutral to allow recharge. If you're playing TDM, it's often a good idea to cloak and flank while planning 'recharge points' along the way, to prevent you being caught out in the open with no energy. Obviously in a firefight armour mode wins hands down.

The game is made to encourage tactical decisions, this includes choosing your modules to suit your playstyle. With the right modules and weapons, larger maps won't be a problem.

ok give me and E.G like on per 17 it's my fav map and like to know how to be come a better player

Well I don't play crash site much, so I can't offer anything specific; but the general rules apply.

1) cloak if you're going to cross open areas (mobility enhance and stealth enhance are great for getting around fast and unseen)

2) hide if you need to recharge

3) armour up as soon as you enter a gunfight, and if you can, strafe while firing to avoid being shot

4) unless you're using mobility enhance, try not to power jump too much, you could pull yourself up on a ledge only to end up in a fight with no energy left for armour

That alone should help you out, but then again that's just my playstyle, I'm sure loads of different players would tell you different things.
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Motionsharp
 
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Post » Thu Apr 23, 2009 12:07 am

but do you fill ever you need to camp to save or just help your team E.G. i was on the MG and was on CTF (relay) siting at the flag in the end i made my team in wiv 4 - 0 to us and i do use the powers a lot in a fire fight kill them useing aromer and useing the aromer mod too so it last longer and evey time when i power jump i loss 30% from 1 jump a bit sad that i have to use a lot of power to win in this game but i can't assassinate players i just hit them hard in the back of the head and when players do it to me i get a knife in the back ( lot more cooler the a donky punching some one)
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Blackdrak
 
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Post » Wed Apr 22, 2009 11:51 pm

If the maps are too big why do I still get shot by 3 people from 3 different angles at the same time... I don't think you move around a lot do you? :)

@ Forsaken_Devil: Are you really from the UK...?
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Tom Flanagan
 
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Post » Thu Apr 23, 2009 7:29 am

If the maps are too big why do I still get shot by 3 people from 3 different angles at the same time... I don't think you move around a lot do you? :)

@ Forsaken_Devil: Are you really from the UK...?

Yes i am just new to shooters im a RPG player
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Jade Muggeridge
 
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Post » Thu Apr 23, 2009 7:55 am

ROFL too big... if anything they are too small on some. And coming from an RPG player you should be used to huge maps lol
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Jonathan Montero
 
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Post » Thu Apr 23, 2009 11:05 am

ROFL too big... if anything they are too small on some. And coming from an RPG player you should be used to huge maps lol

well im used to rpg i do not think about the map size it's the thing's in there map and in crysis 2 all there is players to kill when in a rpg you can use most things and yes i have kicked a car in to a player ( it was funny and i did not mean to do it )
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SWagg KId
 
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