Having difficulty getting mod to work

Post » Sat May 28, 2011 4:44 am

Hi, I'm trying to install Atmospheric Loading Screens. I get the random quotes part too work, but I'm only getting a single load screen (the same one every time i load). How can I solve this problem???


Here's my load order if needed.


  • === Active Mod Files:
  • * 00 Oblivion.esm
  • * 01 Jog_X_Mod.esm
  • * 02 All Natural Base.esm [Version 0.9.9]
  • * 03 Francesco's Leveled Creatures-Items Mod.esm
  • * 04 Francesco's Optional New Items Add-On.esm
  • * 05 Cobl Main.esm [Version 1.72]
  • * 06 TamRes.esm
  • * 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
  • * 08 Mart's Monster Mod.esm [Version 3.7b3p3]
  • * 09 VASE - core.esm
  • * 0A Enhanced Daedric Invasion.esm
  • * 0B CyrodiilUpgradeResourcePack.esm
  • * 0C TamrielTravellers.esm [Version 1.39c]
  • * 0D FCOM_Convergence.esm [Version 0.9.9MB3]
  • * 0E Armamentarium.esm [Version 1.35]
  • * 0F Artifacts.esm [Version 1.1]
  • * 10 Better Cities Resources.esm
  • * 11 NNWAEMaster.esm
  • * 12 HorseCombatMaster.esm
  • * 13 ShieldOnBack.esm
  • * 14 Younger Hotter NPC's v1.0.esp
  • * 15 Unofficial Oblivion Patch.esp [Version 3.2.4]
  • * 16 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
  • * 17 Oblivion Citadel Door Fix.esp
  • * 18 DLCShiveringIsles.esp
  • * 19 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
  • * ++ Shivering OOO.esp
  • * 1A Better Cities .esp
  • * 1B TamRes.esp
  • * 1C Francesco's Optional Chance of Stronger Bosses.esp
  • * 1D Francesco's Optional Chance of Stronger Enemies.esp
  • * 1E Francesco's Optional Chance of More Enemies.esp
  • * 1F Francesco's Optional Leveled Guards.esp
  • * ++ Francesco's Dark Seducer Weapons Patch.esp
  • * ++ FCOM_Francescos.esp [Version 0.9.9]
  • * ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
  • * 20 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
  • * 21 Fran_Lv30Item_Maltz.esp
  • * 22 Natural_Habitat_by_Max_Tael.esp
  • * 23 All Natural - Real Lights.esp [Version 0.9.9]
  • * 24 All Natural.esp [Version 0.9.9]
  • * 25 All Natural - SI.esp [Version 0.9.9]
  • * ++ All Natural - EW + NW.esp [Version Final]
  • * 26 Enhanced Water v2.0 HDMI.esp
  • * ++ Symphony of Violence.esp
  • * 27 MIS.esp
  • * 28 MIS New Sounds Optional Part.esp
  • * 29 Atmospheric Oblivion.esp
  • * 2A WindowLightingSystem.esp
  • * 2B AliveWaters.esp
  • * ++ Item interchange - Extraction.esp [Version 0.78]
  • * 2C RAEVWD New Sheoth.esp [Version 1.5]
  • * 2D moDem's City Life.esp
  • * 2E Crowded Roads.esp [Version 2.0]
  • * 2F DLCHorseArmor.esp
  • * 30 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
  • * ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91]
  • * ++ MaleBodyReplacerV4.esp
  • * ++ ArtifactsFemaleArmor.esp
  • * 31 ClassyClothingCompendium.esp
  • * 32 Thieves Arsenal.esp
  • * 33 XiaNewAmuletsV1.esp
  • * ** Armamentium female.esp
  • * 34 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
  • * ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
  • * 35 ExnemRuneskulls.esp
  • * ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
  • * 36 Slof's Oblivion Robe Trader.esp
  • * 37 Cobl Glue.esp [Version 1.72]
  • * 38 Cobl Si.esp [Version 1.63]
  • * ++ FCOM_Cobl.esp [Version 0.9.9]
  • * 39 Bob's Armory Oblivion.esp
  • * 3A FCOM_BobsArmory.esp [Version 0.9.9]
  • * 3B Loth's Blunt Weapons for Npcs.esp
  • * ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
  • * 3C Oblivion WarCry EV.esp
  • * 3D FCOM_WarCry.esp [Version 0.9.9MB3]
  • * 3E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
  • * ++ OOO_XiaNewAmulets Addon.esp [Version 0.5]
  • * ++ OMOBS.esp [Version 1.0]
  • * ++ OMOBS_SI.esp [Version 1.0]
  • * 3F ArmamentariumArtifacts.esp [Version 1.35]
  • * 40 FCOM_Convergence.esp [Version 0.9.9Mb3]
  • * ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
  • * 41 FCOM_RealSwords.esp [Version 0.9.9]
  • * 42 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
  • * 43 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
  • * 44 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
  • * ++ VASE - Cyrodiil for MMM.esp
  • * ++ VASE - Vanilla SI.esp
  • * ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
  • * 45 TamrielTravellers4OOO.esp [Version 1.39c]
  • * 46 TamrielTravellersItemsCobl.esp [Version 1.39c]
  • * 47 ShiveringIsleTravellers.esp [Version 1.39c]
  • * ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
  • * ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
  • * ++ FCOM_HungersUnitySI.esp [Version 0.9.9]
  • * ++ FCOM_Archery.esp [Version 0.9.9]
  • * ++ FCOM_ArcheryArmamentarium.esp [Version 2]
  • * ++ FCOM_ArcheryRealSwords.esp [Version 2]
  • * ++ FCOM_FriendlierFactions.esp [Version 0.9.9]
  • * ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
  • * ++ ArmamentariumLL4OOO.esp [Version 2.01]
  • * ++ ArmamentariumLLMagicOOO.esp [Version 1.35]
  • * ++ Fransfemale.esp
  • * ++ EVE_StockEquipmentReplacer4FCOM.esp
  • * 48 KvatchAftermath.esp
  • * 49 Ivellon.esp [Version 1.8]
  • * 4A Artifacts.esp [Version 1.1]
  • * ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
  • * 4B Castle_Dunkerlore_V1.esp
  • * 4C (DC) Sutch Reborn.esp
  • * 4D Sutch Reborn Spawn Patch.esp
  • * 4E Extended Imperial City Version 1.0.esp
  • * 4F Extended Chorrol.esp
  • * 50 Extended Skingrad.esp
  • * 51 ImpeREAL Empire - Unique Forts.esp
  • * 52 Imperial City Suburbs.esp
  • * 53 GlenvarCastle.esp
  • * 54 LostSwordOfTheAylied.esp
  • * 55 Malevolent.esp
  • * 56 NNWAREAyleidDungeons_Series1EV.esp [Version 2.2]
  • * 57 NNWAEDungeons-Series2EV.esp
  • * 58 NNWARE06-RhyeliaEmeroEV.esp
  • * 59 Side's Sailing Ships.esp
  • * 5A Sylar_INNMergedCyrodillInnsRevised.esp
  • * 5B The Ayleid Steps.esp [Version 3.3]
  • * 5C TheForgottenShields.esp
  • * 5D thievery.esp
  • * 5E Tona's_ModsStore.esp
  • * 5F Twin Blades of Ichtyon.esp
  • * 60 VaultsofCyrodiilBC.esp
  • * 61 Villages1.1.esp
  • * 62 WOTFH_1.3.esp
  • * 63 Weye.esp
  • * 64 24HrArenaAliveV2.esp
  • * 65 DLCfrostcrag.esp
  • * 66 FrostcragRebornCobl.esp
  • * 67 Knights.esp
  • * 68 Knights - Unofficial Patch.esp [Version 1.0.9]
  • * ++ EVE_KnightsoftheNine.esp
  • * 69 The Lost Spires.esp
  • * 6A LostSpiresImpeREALFortsPatch2.esp
  • * 6B Mighty Umbra.esp
  • * 6C Blood&Mud.esp
  • * 6D Origin of the Mages Guild.esp [Version 6]
  • * 6E MannimarcoRevisited.esp
  • * 6F MannimarcoRevisitedOOO.esp [Version 0.1]
  • * ++ FCOM_MightyUmbra.esp [Version 0.9.9]
  • * 70 FCOM_Blood&Mud.esp [Version 0.9.9]
  • * ++ FCOM_Knights.esp [Version 0.9.9Mb3]
  • * ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
  • * 71 FCOM_OMG.esp [Version 0.9.9]
  • * ++ FCOM_OMGSRT.esp [Version 0.9.9]
  • * 72 Enhanced Daedric Invasion.esp
  • * ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
  • * 73 ElsweyrAnequina.esp
  • * ++ ElsweyrAnequina - Races HGEC-Robert.esp
  • * 74 road+bridges.esp [Version 4.5.4]
  • * 75 Feldscar.esp [Version 1.0.1]
  • * 76 Vergayun.esp [Version 1.0.4]
  • * 77 Faregyl.esp [Version 1.0.10]
  • * 78 Faregyl+Anequina Patch.esp
  • * 79 xuldarkforest.esp [Version 1.0.4]
  • * 7A LostSpires-DarkForest patch.esp
  • * 7B xulStendarrValley.esp [Version 1.2.2]
  • * 7C xulTheHeath.esp
  • * 7D MMMMWL-TheHeath patch.esp
  • * 7E XulEntiusGorge.esp
  • * 7F KvatchAftermath-EntiusGorge compatibility patch.esp
  • * 80 xulFallenleafEverglade.esp [Version 1.3.1]
  • * 81 LostSpires-Everglade patch.esp [Version 1.2]
  • * 82 Anequina-Fallenleaf-Patch.esp
  • * 83 xulColovianHighlands_EV.esp [Version 1.2.1]
  • * 84 xulChorrolHinterland.esp [Version 1.2.2]
  • * 85 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
  • * 86 OOO-UL-Sutch patch.esp
  • * 87 xulBravilBarrowfields.esp [Version 1.3.2]
  • * 88 xulLushWoodlands.esp [Version 1.3]
  • * 89 xulAncientYews.esp [Version 1.4.2]
  • * 8A xulAncientRedwoods.esp [Version 1.6]
  • * 8B xulCloudtopMountains.esp [Version 1.0.3]
  • * 8C xulArriusCreek.esp [Version 1.1.3]
  • * 8D xulPatch_AY_AC.esp [Version 1.1]
  • * 8E LostSwordoftheAyleids-ArriusCreek patch.esp
  • * 8F xulRollingHills_EV.esp [Version 1.3.2]
  • * 90 MMMMWL-RollingHills patch.esp
  • * 91 xulPantherRiver.esp
  • * 92 Blood&Mud-PantherRiver patch.esp
  • * 93 xulRiverEthe.esp [Version 1.0.2]
  • * 94 xulBrenaRiverRavine.esp [Version 1.0.2]
  • * 95 xulImperialIsle.esp [Version 1.6.3]
  • * 96 xulBlackwoodForest.esp
  • * 97 xulCheydinhalFalls.esp [Version 1.0.1]
  • * 98 Blood&Mud-CheydinhalFalls patch.esp
  • * 99 DungeonsOfIvellon-CheydinhalFalls patch.esp
  • * 9A Villages-CheydinhalFalls patch.esp
  • * 9B xulAspenWood.esp [Version 1.0.1]
  • * 9C xulSkingradOutskirts.esp
  • * 9D NRB4+UL-II Patch.esp [Version 5.0]
  • * 9E West Roads.esp
  • * 9F WR Villages Addon.esp
  • * A0 bartholm.esp
  • * A1 Bartholm-Panther River Patch.esp [Version 1.0]
  • * A2 Fort Akatosh Redux.esp
  • * A3 FortAkatoshRedux-NewRoads&Bridges patch.esp
  • * A4 JQ-Fighters_Guild_United.esp
  • * ++ FCOM_FighterGUnited.esp
  • * A5 Harvest [Flora].esp [Version 3.0.0]
  • * ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
  • * A6 Birthsigns Expanded.esp [Version 3.]
  • * A7 Enhanced Vegetation [150%].esp
  • * A8 Alternative Start by Robert Evrae.esp
  • * A9 RealisticFatigue.esp
  • * AA RealisticForceMedium.esp
  • * AB RealisticMagicForceLow.esp
  • * AC AgarMoreVariedSpellEffects.esp
  • * AD MidasSpells.esp
  • * AE attack and hide medium v2.1.esp
  • * AF RenGuardOverhaul.esp
  • * B0 RenGuardOverhaulShiveringIsles.esp
  • * B1 DeadlyReflex 5 - Combat Moves.esp
  • * B2 Oblivion XP.esp [Version 4.1.5]
  • * ++ Item interchange - Placement for FCOM.esp [Version 0.78]
  • * B3 Ancient Elven Sorceress - EV.esp
  • * B4 1em_Vilja.esp
  • * B5 Companion Neeshka.esp
  • * B6 bgMagicEV.esp [Version 1.7EV]
  • * ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
  • * ++ bgMagicItemSigil.esp [Version 1.68EV]
  • * ++ bgMagicEVStartspells.esp [Version 1.68EV]
  • * B7 bgMagicBonus.esp [Version 1.7EV]
  • * ++ bgMagicEVAddEnVar.esp [Version 1.68EV]
  • * B8 EVE_KhajiitFix.esp
  • * B9 Better Cities Full - B&M Edition.esp
  • * BA BCBravilB&MFULL-Barrowfields patch.esp
  • * BB BCCheydinhalFULLB&M-CheydinhalFalls patch.esp
  • * BC BCSkingrad-SkingradOutskirts patch.esp
  • * BD Better Cities - Thievery.esp
  • * BE Better Cities - VWD of the IC.esp
  • * BF Better Imperial City.esp
  • * ** bgMagicEVShader.esp [Version 1.7EV]
  • * C0 bgMagicLightningbolt.esp
  • * C1 BubbleFx.esp
  • * C2 NRB4 Standard Road Record.esp
  • * ++ CoreRandmonClothing4Npcs.esp
  • * ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
  • * C3 Atmospheric Loading Screens - Random Quotes.esp
  • * C4 Bashed Patch, 0.esp
  • * C5 LandMagicPatch.esp
  • * C6 Streamline 3.1.esp

User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Sat May 28, 2011 6:55 am

Did you select it in the "Graphics" section of your bashed patch?
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Sat May 28, 2011 6:32 pm

Yep showler tried that. I wish I could take a screen shot of that loading screen (maybe it's help identify what mod is giving me problems).
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Sat May 28, 2011 8:54 pm

Have you messed with the original BSAs at all? Have you tried reinstalling Atmospheric Dark UI Loading Screens?
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sat May 28, 2011 11:30 am

No I haven't messed with the BSA's. And I just tried reinstalling it, still no luck :sadvaultboy:



For some reason I can get this loading screen re-placer to work just fine http://www.tesnexus.com/downloads/file.php?id=13012

and this one http://www.tesnexus.com/downloads/file.php?id=4256

but Atmospheric Loading Screens http://www.tesnexus.com/downloads/file.php?id=8958 just wont work.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Sat May 28, 2011 8:55 pm

Have you double-checked to make sure the loading screens are being installed? Make sure you have the full 3.55 installed as well, not just the update.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat May 28, 2011 5:01 pm

Ya I've checked. But I've given up and used a different loading screen replacer. :sadvaultboy:
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sat May 28, 2011 6:45 pm

Wow...that is a new one. I wonder if the bashed tag was working, but if you had the mod active some of it should have worked...
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am


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