Having More Than 127 Mods

Post » Thu Jan 23, 2014 4:46 pm

Now that it looks like we may all be about to embark on an era of having stable heavily modded games, there is something I'd like clarifying.

I understand there is a problem with a Papyrus function, GetFormID(), I think? In that if it asks for a ID from a mod with a load order slot > 127 it will return a bad value because the 32 bit encoding of the ID is interpreted as a negative value, due to the top bit being set. Just how much of a problem is this? Should I try to keep the number of mods (with plugins) below 128 if I can? Would it be OK provided all my mods with scripting elements sit in slots below 128? Is the whole thing no longer an issue or just a storm in a teacup? Am I worrying over nothing and in fact I just dreamed the whole thing?

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Trista Jim
 
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Post » Thu Jan 23, 2014 12:45 pm

Ha, your lucky my PC only allows me 70 mods....... :D

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Aman Bhattal
 
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Post » Thu Jan 23, 2014 11:20 am

I don't think you've dreamed the whole thing cause now i remember i've read it sometime ago but never found the topic again, good you brought this question to surface!

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Claire Vaux
 
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Post » Thu Jan 23, 2014 3:13 am

Don't let Skyrim fool you. There could be a bunch of [censored] going on under the hood that is just waiting to show itself.

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Philip Rua
 
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Post » Thu Jan 23, 2014 11:57 am

I'm currently running 164 mods and have not had a ctd in over 40 hours.

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Lauren Dale
 
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