» Fri May 04, 2012 12:27 pm
If you're using a weapon that you're not skilled with, you've got pitiful odds of hitting with it. If you've been running everywhere and your fatigue bar is way down, it's far worse. If your Agility attribute is low, it will be a little bit more difficult still. If you're spamming the button, it seems to miss more often, and you'll do the listed MINIMUM damage for the weapon even if you do connect. Buying of finding a weapon that you have as a Major skill, and then drawing it back for a full-power attack, should give you "reasonable" hit rates, and a MAXIMUM power hit when you do.
I've had a starting character use a weapon with only a 5 skill, and it was pretty close to pointless against anything but a Mudcrab, and even that wasn't easy. With a 30-40 starting weapon skill (a Major skill, plus either a racial bonus or a +5 class bonus), Agility of 40 or higher, and a full fatigue bar, I generally manage about a 20-40% hit rate. You can stack bonuses by playing a fighter class (+5 to all Melee skills) with a racial bonus to a particular weapon (several give +10 bonuses to a particular weapon type), with Agility as one of your Favored Attributes or with a racial bonus (Agility will give a bonus to attacks), and taking the Warrior sign (a large to-hit bounus), you can pull off a 45-50 starting weapon skill with about a +25% bonus on attacks, and hit more often than not, right off the boat. By the time you hit level 5-8 or so, you should be hitting often enough that it won't really be a problem anymore.
Unfortunately, the lack of "miss" and "dodge" animations makes it look really stupid when you miss. If the weapon passed to the side, glanced off the target, or the target side-stepped or parried occasional attacks, rather than seeing the weapon pass harmlessly through the target, it wouldn't seem so annoying, in my opinion.