Having trouble getting my mod to work in SE

Post » Sat Oct 29, 2016 7:19 pm

I have a really simple perk mod with no new scripts or anything that can't be created within the CK itself, so obviously it doesn't use SKSE. It's an .esp file, not a .bsa. It works fine in vanilla but doesn't seem to do anything in SE, and I have no idea what the problem could be.


EDIT: Nevermind, I figured it out. The game was ignoring Nexus Mod Manager and the fact that I had the file in the data directory. I had to go into the game's load order menu and manually check the box saying I wanted to use the mod.

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Chase McAbee
 
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