» Wed Mar 17, 2010 3:13 am
Whew.. glad to hear that's all. I will get to enjoy it then and that's good cuz it looks like it took a lot of work. I guess I'll have to figure out how to mod the bank though.
See, a little bit of interest is fine, but MW cash is plentiful as it is, let alone with mods installed. All it takes is one slightly overpowered or over generous mod and you are rolling in it. I finally got into white wolf of lokken the other day. Money galore there. Most the weapons and armor are cash cows, even if a little heavy, and during the quests, I almost ran away with a few of the items rather than giving it to the NPC's because the enchantments meant for another purpose end up modding you pretty good.
So 10K is no big deal really. I used to break a few million by just looting houses, killing guards and selling off all the junk.. and that was just vanilla. When mods come into play, it becomes even easier. Most forget to set ownerships in some houses or what have you. Even a few good ones are guilty of this. My concern is that 10K being next to nothing can trickle in quite fast.. steal an enchanted blade, sell to creeper.. more or less done. No creeper, no problem. Kill generics and loot. Set up a route with a few favored traders so they have high dispositions and a travel route near them.. (even the one in seyda neen works) 1000 a stop, and they refill as your traveling to the next guy.
A flaw with many mods out there is that they even take the work of that out of the mix.. they give you the means to gain a lot of easy constant money, usually via a quest of some sort, and then give you no way to waste it out.. so your game becomes more inflated and vendors are meaningless. I tell you, if MW was real, dirt would litterly be worth more than gold. So I get nervous when a balance issue has to do with money, cuz it's an easy way out of most reward systems, and a major balance problem if left unchecked. Most people know this and do what they can to at least tweak it.. so when it's not well thought out or adjusted, it can be a sign of additional balance problems.
Sure items can be modded down in the CS, but if there are many of them, I usually just don't bother with a download.. cuz if an item is over powered, then the quests expect it, so those needed modded to avoid overpowered bosses or something. (and god forbid if you break the quest) I mean, you do hope to use stuff elsewhere right? Otherwise why go through all the work? You'd have to just to toss it aside at the end, then return to your balanced game spaces with high enough stats to do one hit kills even without the items.
This is why I had to check. Even if a mod has a really awesome town and dialogue, it may still have internal scarring of a sort that is not easy to fix via the CS. When I was informed of the fact that it was really inflating money values, I had to be sure that was all.. that it wasn't just pretty to look at, but viable for use.
Geez.. that was long. Maybe I should edit it down. I get talkative when I can't sleep. Btw, do my eyes deceive me Kir, or does it say you joined the forum before MW was even out? Don't see many like that anymore.