Watching the QuakeCon demo, there is an instance where a guard is killed when the dragon "snaps" or, rather, bites at it. The guard stumbles back and then slowly collapses. This looked like a very unique animation (think of it as sort of a "struggle" before the imminent death, which would be nice. Something people have complained a lot about with Oblivion, where once you die, ragdoll takes over and you just flop lifelessly to the ground).
Is this an instance of Havok Behavior? Or is this simply a "triggered", scripted animation when a dragon attacks a guard?