Havok Cloth

Post » Fri May 13, 2011 2:50 pm

Now that http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx, does anyone have information on whether Skyrim will be including fluid cloth motion? If somebody comes across any information, please post it here and include links to the source(s).

If you haven't seen Havok yet, I highly recommend checking out the demos. Very cool stuff.

http://www.havok.com/index.php?page=showcase

Look for the Havok Cloth demo with the ballerinas to see what I'm talking about in this thread.

Edit:
Here's a better sample of Havok Cloth in action. Thanks to Cipher 8 for posting the link below.

http://www.youtube.com/watch?v=wcds8eY93Zk
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Cathrine Jack
 
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Post » Fri May 13, 2011 11:09 pm

It would be very cool if they did use Havok cloth, would send this game one step further into gaming history!
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Lindsay Dunn
 
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Post » Fri May 13, 2011 5:15 pm

Now that http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx, does anyone have information on whether Skyrim will be including fluid cloth motion? If somebody comes across any information, please post it here and include links to the source(s).

If you haven't seen Havok yet, I highly recommend checking out the demos. Very cool stuff.

http://www.havok.com/index.php?page=showcase

Look for the Havok Cloth demo with the ballerinas to see what I'm talking about in this thread.


We only know that it uses Havok Behavior, an animation solution. We do not know whether they are using Havok Cloth as well.
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Daniel Brown
 
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Post » Fri May 13, 2011 11:11 am

We only know that it uses Havok Behavior, an animation solution. We do not know whether they are using Havok Cloth as well.


I guess by "we" you meant "I". So, that eliminates the two of us, thanks ;)

Actually, I started this thread for three reasons:
  • To inform people who are unaware about the possibility of Havok Cloth being included in Skyrim, since we already know that Skyrim uses Havok animation.
  • To provide a forum topic that discuss any information people may come across about Havok Cloth actually being included in Skyrim. For example, twitter, forum and blog comments.
  • To discuss the idea of fluid cloth motion in Skyrim.

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Amanda savory
 
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Post » Fri May 13, 2011 10:42 am


Check this out... http://www.youtube.com/watch?v=wcds8eY93Zk

Especially @ 1:22 it really shows off the difference.

I hope the ogre's / giants have that kind of detail. The motions it did to beat it's chest, when it roared, and how the clothing moved just right. I got high hopes for the monsters/beasts in Skyrim to be a lot more scary and terrifying then in Oblivion or Morrowind, and not just because improved graphics but realistic behavior, no pun intended :P


Meh. As impressive as it was, it looked to me as if the cloth movement was over-exaggerated. It was like it had no mass to it or was super light or super flimsy material. Not what I would have expected looking at it's texture.
Maybe they could scale it down, as maybe that was scaled to the max to show the biggest comparison between with and without it. Either way I think it moving a little too much is better then not moving at all. And I'm not so sure I agree that it moved too much, that thing look like he put a lot of exerting force into it's movements.

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Ashley Hill
 
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Post » Fri May 13, 2011 1:09 pm

^^Hey how did you do that? This site doesn't allow embedded quotes.Or at least it didn't used to.^^
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Greg Cavaliere
 
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Post » Sat May 14, 2011 12:19 am

^^Hey how did you do that? This site doesn't allow embedded quotes.Or at least it didn't used to.^^

It's ancient Nordic magic. King Wulfharth taught me, he called it What Happens When You Shake the Dragon Just So. :happy:
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Steph
 
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Post » Sat May 14, 2011 12:53 am

Seriously though. Should add this link the the OP

http://www.youtube.com/watch?v=wcds8eY93Zk
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Gwen
 
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Post » Fri May 13, 2011 8:37 pm

Quoted in a thread I hadn't even posted in yet.

Anyways, I really do hope it's included. As my characters frequently wear either skirts or robes, the stiffness of the cloth has always been a complaint of mine.

And in actual response to Cipher 8, I'm sure it can be scaled back. The cloth, though, was bouncing clean off his shoulders with even the smallest of movements. I don't think I've ever seen cloth do that. Certainly not heavy cloth.
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Eve Booker
 
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Post » Sat May 14, 2011 1:33 am

It's ancient Nordic magic. King Wulfharth taught me, he called it What Happens When You Shake the Dragon Just So. :happy:


Pfft, the Ayleids spit in Talos' face even though he didn't exist yet. But that's how great we are!
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Kellymarie Heppell
 
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Post » Fri May 13, 2011 12:06 pm

I guess by "we" you meant "I". So, that eliminates the two of us, thanks ;)

Actually, I started this thread for three reasons:
  • To inform people who are unaware about the possibility of Havok Cloth being included in Skyrim, since we already know that Skyrim uses Havok animation.
  • To provide a forum topic that discuss any information people may come across about Havok Cloth actually being included in Skyrim. For example, twitter, forum and blog comments.
  • To discuss the idea of fluid cloth motion in Skyrim.



When I say we I'm referring to the community, just like you did in the OP :)

But now I shall use the topic as you intended, I would definitely like Havok Cloth in the game. Think of the robes :drool:
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Tammie Flint
 
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Post » Fri May 13, 2011 10:59 am

If this feature is implemented, the first feature could be like this. The player go out of prison (a clasic :P), then a mage apear in the street, the robes moves with each movement of the actor or wind. the player go nearer the mage observing amazed the movenments of the rove, uses grab key to move the cloth and see the result.
the result:

mage: "keep me alone you perv!"
guard: "stop right there, you criminal scum!"
player: "ups!"
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Lilit Ager
 
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Post » Fri May 13, 2011 11:16 am

Awesome, thanks Cipher 8. I've included your link in my original post.

To be honest, I doubt havok cloth will be included for performance reasons. But as a PC user who's planning on buying a state-of-the-art rig just to play Skyrim (Bethesda should get a commission from Dell ;)), I'd love it if fluid cloth motion was an option that I could flip on. Not sure how much design time would be required to implement a feature like this, but it would be great even if it just effected a few things in the game and not every cloth-like decoration. For example, fluidity in hanging curtains would be a tremendous improvement over Oblivion's motionless bleached-stale curtains that really degraded the beauty of the rest of the environment.
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alyssa ALYSSA
 
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Post » Sat May 14, 2011 3:00 am

Seriously though. Should add this link the the OP

http://www.youtube.com/watch?v=wcds8eY93Zk

So you can do the fabled multi quote but you can't edit your posts? :P
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Julie Ann
 
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Post » Fri May 13, 2011 1:57 pm

Quoted in a thread I hadn't even posted in yet.

Anyways, I really do hope it's included. As my characters frequently wear either skirts or robes, the stiffness of the cloth has always been a complaint of mine.

And in actual response to Cipher 8, I'm sure it can be scaled back. The cloth, though, was bouncing clean off his shoulders with even the smallest of movements. I don't think I've ever seen cloth do that. Certainly not heavy cloth.

Havok writes this to one of the video comments: "As this is a demo of our Havok Cloth product, the cloth elements were intentionally made "floaty" to allow them? to stand out more."

I guess that means they exaggerated the effect just to demonstrate it. :)
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lexy
 
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Post » Fri May 13, 2011 7:28 pm

Hyping stuff that hasn't been confirmed, you all are begging for disappointment.
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Ross Thomas
 
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Post » Fri May 13, 2011 3:58 pm

I don't really see any hyping.
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casey macmillan
 
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Post » Fri May 13, 2011 5:32 pm

If it doesn't pose much of an obstical for modders and game designers adding new outfits, then I would love to see havok clothing. I guess we'll see what Bethesda has in mind.
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Josee Leach
 
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Post » Fri May 13, 2011 1:11 pm

It would be truly awesome if they used this! That demo made me drool, I always wanted to make some clothing models for a game with something like that in the engine... And I don't care what kind of PC upgrade I'll have to do to make it work.
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Jessica Thomson
 
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Post » Fri May 13, 2011 5:01 pm

Honestly HAVOK svckS! and i'm not saying it just because.
All clothes' physics are like they were underwater or rubberish instead of fabric, and equally faulty are the physics for characters themselves which when dead they are floaty and bouncy, like an inflatable doll in lunar gravity instead of flesh and bone.
I've NEVER ever seen Havok ragdolls behave the least believable, in dozens of games played. It's just ok for debris and particles.
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joeK
 
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Post » Fri May 13, 2011 6:05 pm

The cloth around the neck went into the body. It's still very impressive. I love every game that uses Havok. Hope they will also use this engine to create weight puzzles where you need to use a specific weight to open a door. This could also be a puzzle used in "Trial by fire" dungeons. It would check your inventory before going into the dungeon and witht the radiant story system it would make you get rid of everything and force you to fight with no weapons or armor. I think this would suit the Nordic setting.
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CHangohh BOyy
 
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Post » Fri May 13, 2011 1:46 pm

It reminds me of Endorphin! The animation blending bit anyways.
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Sharra Llenos
 
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Post » Sat May 14, 2011 2:30 am

hope at least the cloaks, skirts, and chain mails at least have an animation even though its not havoc or going with the wind or anything like that!
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Joie Perez
 
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Post » Fri May 13, 2011 8:18 pm

They had cloth physics in Mafia II and it slowed the game down by about 50%. I had to mod them out it so it ran on full graphics. To be fair though I don't think they were Havok and they might have a smaller effect on performance, so I'd be very happy with cloth physics, especially if it somehow eliminated clipping, so long as they run on my computer which is just beginning to struggle playing new games near full graphics.
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Lyndsey Bird
 
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Post » Fri May 13, 2011 5:35 pm

I would love to see Havok Cloth in Skyrim. But I doubt we will. If it was in, it would be something that the Gaminformer reveal would have surely described as a standout moment.

"Branches sway with the wind, as do characters clothing's blow realistically with the Nordic breeze" or some such hype inducing lines.


None of that was mentioned, it was not mentioned in the article about the tech, and Pete Hines did not respond to tweets asking about it.


As much as I would love to see it, it is not in.

I really wish devs would squash rumors immediately. For things they KNOW are not in, and they see threads upon threads of people speculating and hyping themselves up.

For instance, a clarification of how snow falls. Unless this is a big reveal later, but if it does not work like that, and they are aware of it, why not just squash it now before everyone see's the first gameplay and realizes half the stuff they have been talking about on the forums is not really in the game. Disappointment and Nerd Rage fill the forums, etc. It just all seems unnecessary.

Long and Short of it is, if it is not in, tell us. Only if it is something your not ready to talk about yet (Mounts) should you be cryptic.

Be transparent with things like a simple yes/no to Havok Cloth in or not in. Or even a statement such as "we are not talking about that yet." it just seems silly to me, but maybe I am alone.
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Emma
 
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