Grrrr... I found what the cause was, but I still don't know what the solution is. I had to translate and rotate the collision mesh and the object so that it would be oriented properly when dropped into the game world. However once I do this, I guess there are some variables in the collision that aren't rotated properly - that's why half the object is draggable. The rotation was 90 degrees.
I need to rotate the rack by 90 degrees and shift it along the x and y axes - does anyone know how to do this properly? I applied the changes to the bhkRigidBodyT and the NiTriStrips, but obviously I didn't do it properly. It looked like I had done it right, because the collision mesh overlaid the object properly, but something is amiss.
Thanks...
Hi andalaybay,
Send me a download link via PM for the nif, and I'll take a look at it. I'll try to fix it, and also send you info on how I fixed it.
There may be several things you're doing wrong in havoking the nif, collision-wise, so it's best I see the nif in person.
Koniption