Skyrim will be using HAVOK behavior.
a tool that can give each npc/enemy a unique animation and seamlessly blend it with another. also reaction animations for ground impact on a skeletal structure, and hit reactions.
see the link below for havok and their products.
the best part is that it does this rather easily, with little cost to the development time.
http://www.havok.com/
if you watch some of the videos on havok you can see some small demonstrations of the tool and its complexity, ease of use. it seems to be more effective than euphoria.
when i read the article in the hub i thought "WOW NO MORE RANDOM RAG-DOLL MADNESS!"
and then i also thought "oh...is this how they are getting the unique/combined weapon animations?"
so, is this how skyrim is going to handle "fluid combat"?
because if so :celebration:
this looks like an amazing way to make not just combat, but even novel aspects of the game feel genuine and unique.
and there seem to be ENDLESS possibility's with this.
so a few questions:
What kinds of weapons/magic would you mix?
and what kinds of activities other than combat would you like to see HAVOK'd?
Blacksmithing? FISHING?