[WIP] HDbody

Post » Tue Mar 15, 2011 3:06 am

Custom models (not originals: legal issue) can be imported and used with MW skeletons/animations. I did that with Robert's female mesh but nobody (except myself) likes it.

:)


what why not? got any screens around?
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Adam Kriner
 
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Post » Mon Mar 14, 2011 10:01 pm

The bodies don't play or look very nice with Morrowind's skeleton system; That should be revised first before porting new bodies from Oblivion.
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Sheila Esmailka
 
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Post » Mon Mar 14, 2011 7:22 pm

Custom models (not originals: legal issue) can be imported and used with MW skeletons/animations. I did that with Robert's female mesh but nobody (except myself) likes it.

:)

You're not talking about the unbelievably-huge-bazooka-boobs lady from Hexenfels are you? Because if you are, I've been looking at it as a reference while I'm trying to make... Well... tbh, I'm trying to make the straight woman's equivalent :P (ie I think you did a great job :) )
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Red Sauce
 
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Post » Mon Mar 14, 2011 7:03 pm

What are the differences between MW and OB humanoid NPC/PC skeleton structures? What actually should be "fixed" and what is "fixable"?
Game engines specific features like Havok, bone LODs, NonAccum, BSBound, BSXFlags nodes as well as auxiliary "bones" like magicNode, SideWeapon, Quiver, BackWeapon, Torch are out of discussion: MW engine will not "recognize" them.
Better, more realistic proportions (bone lengths). Well, formally this can be "fixed" but I suspect that it would be necessary to redo ALL skinned meshes and ALL animations. Hence, this is practically not doable. Moreover, IMHO MW skeleton proportions are not that bad.
"Extra" bones: 1. five fingers each with three joints (MW NPCs have three fingers with only two joints). That's nice but not crucial to my mind. 2. Twist bones: Bip01 L/R UpperArmTwist and Bip01 L/R ForearmTwist ? two twist bones per arm. Great feature, indeed! I would also add similar twist bones for legs. Max export of twist bones (I have no idea whether Blender supports twist bones animation) results in generation of two bone nodes per one twist bones (perhaps in OB these additional bones are Bip01 L/R Shoulder/Wrist Helpers, but I am not sure). It is necessary to check whether the second bone node is obligatory; two works fine in MW. 3. Second neck bone (Bip01 Neck ("spacer" bone for arms attachment) and Bip01 Neck1 (connection with the head), MW has only one neck bone that is not used for skinning) helps a lot during neck/head animations. 4. Custom (from mods) OB PC/NPC skeletons have also other numerous bones for wings, clothes, hair, "extra" tails, etc. In ideal case I would also add more spine bones (regular MW models use only Bip01 Spine2 bone for skinning that results in very bad torso bending/rotation, Bip01 Spine and Bip01 Spine1 are not used and badly usable in case skinned). "Extra" bones are significantly improving the "situation" but in order to implement them properly it would be necessary to reskin numerous meshes (body, armor, clothes) and recreate animations. Moreover, unlike OB MW bone names and number are hardcoded: there is no way to add real extra bones (few bones for NPCs can be borrowed from PC skeleton and tails, the later will result in a conflict with LizTail's Kit)
.
In summary: from my point of view/experience MW skeleton can be modified, but this is reasonable/doable only for specific NPCs in compact projects ? global replacers have no future IMHO. Skeleton improvements alone are not sufficient: mesh, skin, animations, game engine should be also adjusted accordingly. Moreover, I am fine with BBs.


I would like not to hijack this topic, some proof pictures of the early version were criticized here:

http://www.gamesas.com/index.php?/topic/1073423-why-hasnt-anyone-made-a-new-body-model/page__st__40


Ooh, no! In Hexenfels I have used five variants of reshaped (not only briasts) BBs. I guess you are talking about Witch-Queen's bodyguards ? this was really an exaggerated request mesh that I decided to include in this mod when I realized that I was not able to create a "classical" serious horror mod atmosphere.

:)
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Marie Maillos
 
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Post » Tue Mar 15, 2011 4:27 am

Just took a look at the Ob body - I don't see what's supposed to be wrong with it that isn't a matter of personal taste. Huge boobs aren't for everyone of course, but for the rest - she looks much smoother and deforms so much better than BB. The shoulders are about as good as you'll get in MW I suspect.

Er... Many apologies to Nicholiathan for the thread hijack :blush:

On topic... Nicholiathan said elsewhere that he's working on clothes, but the textures are the main problem - nobody seems to be doing any release-able ones. :(
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George PUluse
 
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Post » Mon Mar 14, 2011 1:52 pm

Any news please ???
:bowdown: :bowdown:
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Jessie
 
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Post » Mon Mar 14, 2011 4:26 pm

Up ? :bowdown:
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Yama Pi
 
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Post » Mon Mar 14, 2011 6:59 pm

The model is complete but it doesn't have a usable texture. Nor are there any clothes models for it.
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Maria Leon
 
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Post » Tue Mar 15, 2011 5:18 am

Ask to Westly or Aliens'Slof or any other modders? :celebration:

or to use textures of the Robert's male bodies (for Oblivion)?
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Amelia Pritchard
 
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Post » Mon Mar 14, 2011 1:32 pm

Ask to Westly or Aliens'Slof or any other modders? :celebration:

or to use textures of the Robert's male bodies (for Oblivion)?


The texture map is quite different from BB - I had a look at it and wasn't able to work out how to texture it outside of Blender - having seen some beautiful skin textures created in Blender I think it would be better to create the skin textures from there rather than GIMP or PS

I haven't seen any clothes meshes for it but would love to texture a few outfits for it should they be released :)
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Brooke Turner
 
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Post » Mon Mar 14, 2011 12:51 pm

I would like not to hijack this topic, some proof pictures of the early version were criticized here:

http://www.gamesas.com/index.php?/topic/1073423-why-hasnt-anyone-made-a-new-body-model/page__st__40


Ooh, no! In Hexenfels I have used five variants of reshaped (not only briasts) BBs. I guess you are talking about Witch-Queen's bodyguards ? this was really an exaggerated request mesh that I decided to include in this mod when I realized that I was not able to create a "classical" serious horror mod atmosphere.

:)

Just so you know, i think the body looks awesome.
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Veronica Flores
 
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Post » Tue Mar 15, 2011 2:43 am

It's a shame this model isn't complete, as the work I've seen on it is amazing.

As for clothes, there was a tutorial by Nioliv for the BB models that demonstrated how to create clothing for that model. I would imagine the same principles would apply to this model. Sure, they would be incompatible with everything else, but for some NPC's (where you don't expect the player to kill them and loot their bodies), this would be fine.
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Carolyne Bolt
 
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Post » Mon Mar 14, 2011 12:57 pm

Wow... so I just stumbled across this thread here by accident...

... and now I'm sad... because it would be freakin' awesome to have bodies like that for Morrowind.


Yeah, yeah... I get it... we'd need a whole new Better Clothes mod... twelve thousand man-hours of development from the modding community...

... but hell... that would just take the cake.

Ah, dreams...
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Brad Johnson
 
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Post » Mon Mar 14, 2011 9:01 pm

So long as there aren't like 20 different 'new' body mods being made..I think the forum has the (wo)manpower to convert some of the popular clothing mods to a new body.
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Your Mum
 
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Post » Tue Mar 15, 2011 1:24 am

Just so you know, i think the body looks awesome.

I was actually about to add the same thing.
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Kelly Tomlinson
 
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Post » Tue Mar 15, 2011 1:36 am

The only complaint, in fact, that I have about that particular body... is that it falls into the same trap Oblivion did.

Women in Oblivion aren't... particularly femininely-shaped. Not without one of the many great body-altering mods out there, anyhow. To me they always felt a bit too masculine... like someone added briasts and hips to the male model and said 'hey, let's call it a wrap'.


Still... I dig the -look- of the thing... the prospect of a model that well-made (or better, maybe) with a bit of a more feminine appearance.

And some better faces. >.>

That one in the screenshot just didn't really appeal to me at all...

Just sayin! Just sayin!
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SEXY QUEEN
 
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Post » Tue Mar 15, 2011 5:24 am

To be fair, a woman with 100 natural Strength isn't going to look extremely feminine. Especially if she's in full Daedric Armor swinging Stendarr's Hammer.
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Channing
 
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Post » Mon Mar 14, 2011 7:22 pm

In the real world, height and strength hold hands. A nordic woman at 100 strength would appear more feminine than a woodelf with 100 strength for instance. The reason being, simply that the nordic woman would be naturally stronger than the woodelf due to pure size. Though the woodelf would be stronger per pound. I know, i know, that doesn't seem to make sense, but I'll elaborate because I'm a smart@#(.

A 5'0" tall female body builder that weighs 120 lbs could potentially bench press 240 lbs, which is double her body weight, where as a 6'5" 320 lb male body builder might bench ~500 lbs, significantly more weight, but not even close to double his body weight.

Females are normally stronger per pound than their male counterparts but are far lighter and therefore not quite as strong overall, females also tend to have greater endurance than males naturally, though normally can not achieve the same speeds, this is true of most mammalian species, with big cats and bears being prime examples, but its also true for us humans.





edit: Also, I'm a rambling idiot!

editx2: Of course there are exceptions, such as male marathon runners, but those exceptions are normally accompanied by years of training not afforded to the majority.
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Je suis
 
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Post » Mon Mar 14, 2011 8:47 pm

My personal thoughts:

My problem with the new body is not that it isn't 'feminine' enough; it's that it doesn't look anything like the type of character I want to play. As someone recently pointed out on one of the LJs I visit, http://img.thesun.co.uk/multimedia/archive/00866/womenBoxing-682_866328a.jpg is what a female fighter looks like. Okay, so those women are boxers rather than swordfighters, but the principle is essentially the same: a female warrior is going to have a lot of muscle and very little fat (meaning strong, sinewy arms and legs and not a lot of curves). My Morrowind character is supposed to look like that, and it drives me crazy that the only body models available are 'scraggy anorexic' (original MW bodies) or 'swimwear model' (Better Bodies). If a talented modder like Nicholiathan would create a model like that, I would be all over it, clothing mods or no clothing mods.

This mod is beautifully made, but the screenshots make me think 'middle-aged woman with a desk job' rather than 'heroic warrior'. I guess it's not impossible to roleplay that sort of character in Morrowind, but somehow I suspect that it won't really appeal to the majority of players. And if it doesn't appeal to people, they won't bother creating new clothes or skin textures for it - which seems to be the main problem so far.
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natalie mccormick
 
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Post » Mon Mar 14, 2011 3:38 pm

In the real world, height and strength hold hands.

That's where I live, what a coincidence!
Height and strength do not hold hands. Maybe in your world. You haven't seen any skinny/scrawny tall people? And women who work out and compete in muscle competitions have immense strength. Strength and physique is different for all types. A hottie with a "more manly" type build isn't all that unusual for being uber buff. And if you think about it, "100" should represent the highest natural end for anyone. Which means realistically it's very rare unless you're a hero, or extremely devoted to training. You're not going to look average/medium at all if you're packing 100 strength. It's the highest you can go!
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Karine laverre
 
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Post » Tue Mar 15, 2011 4:41 am

That's where I live, what a coincidence!
Height and strength do not hold hands. Maybe in your world. You haven't seen any skinny/scrawny tall people? And women who work out and compete in muscle competitions have immense strength. Strength and physique is different for all types. A hottie with a "more manly" type build isn't all that unusual for being uber buff. And if you think about it, "100" should represent the highest natural end for anyone. Which means realistically it's very rare unless you're a hero, or extremely devoted to training. You're not going to look average/medium at all if you're packing 100 strength. It's the highest you can go!


:facepalm:
I assumed you had some common sense, if two people that eat moderate diets, and spend little time excercising outside of there day to day tasks, the taller person 99 times out of 100 will be the stronger individual, and on the same note, take two anorexic people of differing heights, and I'd wager the taller person is still stronger the vast majority of the time...... of course an anorexic tall person isn't going to be as strong as a shorter person that trains every day, but that does not negate what I wrote....

Regardless, this is off topic, I was merely stating that a taller Nord would not have to appear as "buff" as an Imperial or Woodelf simply due to the fact that she would be taller and heavier "NATURALLY". Obviously weight has more to do with strength than height, but weight and height are related, so therefore so are strength and height.....

5*11=55 even if you're dislexic, kthxbye.
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Samantha Pattison
 
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Post » Tue Mar 15, 2011 2:05 am

I assumed you had some common sense

Stuff it.
Must be lonely, never being wrong.
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James Shaw
 
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Post » Mon Mar 14, 2011 3:38 pm

:facepalm:
I assumed you had some common sense, if two people that eat moderate diets, and spend little time excercising outside of there day to day tasks, the taller person 99 times out of 100 will be the stronger individual, and on the same note, take two anorexic people of differing heights, and I'd wager the taller person is still stronger the vast majority of the time...... of course an anorexic tall person isn't going to be as strong as a shorter person that trains every day, but that does not negate what I wrote....

Regardless, this is off topic, I was merely stating that a taller Nord would not have to appear as "buff" as an Imperial or Woodelf simply due to the fact that she would be taller and heavier "NATURALLY". Obviously weight has more to do with strength than height, but weight and height are related, so therefore so are strength and height.....

5*11=55 even if you're dislexic, kthxbye.

I think for a game, who people make mods for as a hobby, your thinking way too much into this.
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Tanya
 
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Post » Mon Mar 14, 2011 1:29 pm

Stuff it.
Must be lonely, never being wrong.


I get that the 'lacking common sense' thing might be seen as offensive... but there is the slightest chance that it was meant in the context that your 'suggestion' was a bit... out there... in terms of extrapolating possible scenarios... rather than that you're some kind of obscenely senseless idiot, which is what I'm assuming you likely read into it.

Your comment, on the other hand, leaves no room for doubt.

Mayhaps we can refrain from turning this into an argument, yes? I am sure that, with a little civility, all hurt feelings can be mended... and this topic can be returned to... erm... topic.

I think for a game, who people make mods for as a hobby, your thinking way too much into this.


I am inclined to agree, to an extent.

I think that people have the right to spawn up theories as to what makes a woman (or men, depending on the people theorizing) attractive -and- realistic. I understand that everyone has their own particular tastes in what they -think- that things should look like, and be like, and that is just fine.

My concern is that it seems an argument might break out over a discussion about computer-generated women accurately simulating real life...

... and that's just a little too nerdy for my taste. =P
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CYCO JO-NATE
 
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Post » Tue Mar 15, 2011 3:26 am

any news ???
:cold:

Nobody wants to make a textures for this modder?
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josie treuberg
 
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