Encouraged by creative tolerance of Nicholiathan I decided to continue my remarks.
I would like to discuss a very sensitive taste related issue inspired by recent frustrations that I have experienced while playing Dragon Age and Divinity 2 ? body shapes, specifically female.
IMHO, game female body (as well as animations, btw) should not be identical to the one of a man who is suffering from gynecomastia.
The "golden standard" for me at the moment is a free-to-play Korean MMORPG "Requiem Bloodymare". There are four races in the game:
Bartuk: half-beast barbarians.
Turan: humans (typical Korean games model).
Kruxena: synthetic half-dark elf, half machine race.
Xenoa: childish superintellectual race that was definitely inspired by aliens from the movie Mars attacks.
http://i109.photobucket.com/albums/n45/AxelIP/RBRaces1.jpg
RB races have a significant variety of clothes and armor specific for race/gender/classes(specialization).
http://requiem-wiki.org/wiki/Armor_Gallery
Moreover, each race and gender have competently different sets of animations.
I am badly taking screenshots, but believe me in game that looks much better:
http://i109.photobucket.com/albums/n45/AxelIP/ScreenCapture_2009_05_17_19_04_45.jpg
The game is based on Gembryo engine 20.0.0.4 (same as Oblivion), characters have also shaders. All my attempts to attract attention of our respected programmers to this feature were ignored, they prefer to work on 1000 + 1 variant of grass shader than to challenge something completely new.
Dear Nicholiathan, could you, please, address body shape problem in your outstanding work.
Of coarse hands are very important! I am also playing in the first person view. Therefore I have quoted that remark. I wanted to say that BB hands are very good and can be used. I was mainly talking about third person view hands. There are several difficulties: unlike OB MW third person hands have three fingers and two bones per finger. It is very difficult to align these bones to a five finger mesh without noticeable geometry distortions during animations. I have tried to fix original BB hands several times, LizTail did better job; MW game engine does not have bone LOD (level of details, small ones like fingers are not processes by the game engine when character is in a distance and gamer simply does nor see such small details) feature (OB has). Hence, MW will render these high polygon structures for nothing.