Head-bob = Bad

Post » Thu Nov 25, 2010 4:35 am

The irony is that I'm fine with Parkouring in games. In fact, one of my favorite things to do is play Modern Warfare 2 with all the speed perks (Marathon, Lightweight, Commando) and go on knifing sprees in maps like Favela and Karachi.


That bothered me, i hope there is bobbing in the game so you can't play (only joking a little)


Disrupting your aim on the enemy does make you miss shots. Missing shots makes the enemy stay alive longer.

Now removing this "damage-kick" means you can stay on target much easier (in case there is no absolutely insane recoil - which we have not seen at all yet), thus allowing you to kill faster than if there was a "damage-kick".


I understand your point but I hope it takes longer to kill people in Brink than in other fpses, games with longer kill times feel more balanced to me.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu Nov 25, 2010 4:30 am

Disrupting your aim on the enemy does make you miss shots. Missing shots makes the enemy stay alive longer.

Now removing this "damage-kick" means you can stay on target much easier (in case there is no absolutely insane recoil - which we have not seen at all yet), thus allowing you to kill faster than if there was a "damage-kick".

But it still isn't "countering" anything. SD games are fast paced - the amount of bullets to kill helps with this - previous SD games had no damage kick either - it still takes the same amount of bullets to kill either way. Having a damage kick would slow down the gameplay (and unbalance it) since the player getting short would have "downtime" since his aim was compromised.

Damage kick only makes it longer to kill for one getting shot - which is stupid.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Thu Nov 25, 2010 2:29 pm

But it still isn't "countering" anything. SD games are fast paced - the amount of bullets to kill helps with this - previous SD games had no damage kick either - it still takes the same amount of bullets to kill either way. Having a damage kick would slow down the gameplay (and unbalance it) since the player getting short would have "downtime" since his aim was compromised.

Damage kick only makes it longer to kill for one getting shot - which is stupid.


I never did like damage kick.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Thu Nov 25, 2010 4:52 am

I never did like damage kick.

Same here.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Thu Nov 25, 2010 4:27 am

Disrupting your aim on the enemy does make you miss shots. Missing shots makes the enemy stay alive longer.

Now removing this "damage-kick" means you can stay on target much easier (in case there is no absolutely insane recoil - which we have not seen at all yet), thus allowing you to kill faster than if there was a "damage-kick".



They didn't remove it, it was never there, W:ET and ET:QW had none, what did they remove ?

I understand you like the fact a lucky shot can disrupt an enemy's aim and give you more chances, but learning to headshot in bursts will help you more in the long run, it's a Splash Damage game keep moving and shoot for head, or you die
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Thu Nov 25, 2010 12:05 am

What does the damage indicator look like, then?
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Thu Nov 25, 2010 3:48 am

What does the damage indicator look like, then?

From what I've seen, blood splats on the screen in the direction the damage came from. Looks like maybe a slight red flash as well.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Thu Nov 25, 2010 2:29 am

for one, your health decreases
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Thu Nov 25, 2010 8:13 am

From what I've seen, blood splats on the screen in the direction the damage came from. Looks like maybe a slight red flash as well.

Ah, yeah. Looks good. I hope there's a very, very slight damage kick, though.


for one, your health decreases

Yeah, but that's not a damage indicator, though, is it?
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Thu Nov 25, 2010 7:52 am

Ah, yeah. Looks good. I hope there's a very, very slight damage kick, though.

there's not - http://www.splashdamage.com/forums/showpost.php?p=262365&postcount=40
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Thu Nov 25, 2010 1:29 pm

there's not - http://www.splashdamage.com/forums/showpost.php?p=262365&postcount=40

yeah i struggle without something to indicate i took damage. i'll be using a game pad though so hopefully pc brink will have proper rumble support
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Thu Nov 25, 2010 12:02 pm

I just like the damage-kick because it gives me a better indication of being shot at.

Blood-splatter on the side of my screen is like "Oh, alright, there is some blood splattering. I guess that's not helpful now, is it?"
But a proper movement from my avatar is like "Oh sh't! Damn! Sh't! Gotta get outta here!"


After all I really don't like those games which don't have a hit-feedback on the avatars at all (this discussion sort of lighted up in http://www.gamesas.com/index.php?/topic/1152712-weapon-hit-character-animations-and-death-animations/ quite a while ago).
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Thu Nov 25, 2010 3:34 pm

yeah i struggle without something to indicate i took damage. i'll be using a game pad though so hopefully pc brink will have proper rumble support

Yeah me too, especially in BC2 when i would get nailed by snipers/tanks, with no warning, and my screen would slowly become red and i died. because no damage kick, i could not understand what happened. (devs are right tho, more health = less damage kick. Halo has no damage kick, and it's still fun. damage kick in that game would really mess things up.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Thu Nov 25, 2010 10:53 am

If you can show your health on your crosshair (Color of crosshair changes) then you can pretty much disable everything that has to do with blurring your screen while taking damage. I never liked damage indicators that show the direction from where you're shot at.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Thu Nov 25, 2010 10:09 am

I took it as there will be indicators, but damage kick wasn't one of them
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Thu Nov 25, 2010 12:16 am

Well, I can make do. Just tiny damage kick is good for finding the guy shooting at you.
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Thu Nov 25, 2010 9:54 am

Well, I can make do. Just tiny damage kick is good for finding the guy shooting at you.

How so? Damage kick doesn't determine where you are getting shot from, just that you are getting shot. The on-screen indicators (like blood splatters in Brink) shows which direction the damage is coming from.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Thu Nov 25, 2010 9:22 am

When i read the tile of this thread i thought that you were talking about the in game character head bob not teh screen shaking.http://www.youtube.com/watch?v=Eq8bx0GmIL4 at teh 1:48 mark you see the bug and if you look at teh head it bobs like the neck is broken. i personally dont like this. id rather it be much realer looking straight with teh gun held firmly down ead y to fire. also in a photo it seems like the resistance has more agile strides and a "Runner" look to it.

Edit: also at teh 2:30 mark when they run up the ramp their feet arnt even on the ground
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu Nov 25, 2010 10:36 am

How so? Damage kick doesn't determine where you are getting shot from, just that you are getting shot. The on-screen indicators (like blood splatters in Brink) shows which direction the damage is coming from.

I find the game usually makes you recoil opposite to the direction of where the bullets hit you from. gives you a slight point of reference. I like it a when it's small, but not when it's so much that it effects your aiming (a la CoD)
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Previous

Return to Othor Games